Yeah. I'm curious on wether you can make your summons really worth it. Maybe with Ascendant Summons, Beast Tamer // Monster Tactician abilities, Aeon power and so on. But for a caster? Mythic Spell Focus + Mythic Penetration already are a huge feat tax, broseph. And you ain't gonna burn those Abilities in to feats either, since you'll need Ascendant Element and Abundant Castings, at least.There's the mythic ability Ascendant Summons, it boosts their stats and makes them ignore all DR apart from N/-. However, mythic abilities are so valuable to casters that I find it hard to justify picking that one.I wonder if there is a way to make their weapons bypass DR easily?
Yeah. I'm curious on wether you can make your summons really worth it. Maybe with Ascendant Summons, Beast Tamer // Monster Tactician abilities, Aeon power and so on. But for a caster? Mythic Spell Focus + Mythic Penetration already are a huge feat tax, broseph. And you ain't gonna burn those Abilities in to feats either, since you'll need Ascendant Element and Abundant Castings, at least.There's the mythic ability Ascendant Summons, it boosts their stats and makes them ignore all DR apart from N/-. However, mythic abilities are so valuable to casters that I find it hard to justify picking that one.I wonder if there is a way to make their weapons bypass DR easily?
Just got the same dialogue, I’m a lich overlord surrounded by degenerates, furries and faggots.Presented without comment.
Afaik this occurs because dragonkind 3 gives a large amount of con. As a result of this, you can deal more damage to the quasit than it actually has hp in quasit form. When you dispel dragonkind 3, that damage you had dealt with it doesn't go away, but the damage it had taken gets subtracted from its new HP total rather than its old one. Since the damage it had taken exceeded its HP pool by a large enough threshold, dispelling dragonkind 3 automatically killed it. I used to have this issue when playing in dragonform in kingmaker. I had to be very careful my HP was high enough before I ended the transformation, otherwise my character automatically died.Is this a bug or is the enemy's will to live something you can dispel?
Dragonform shouldn't be dispelable. But shouldn't they end with 1 HP left when they end the transformation?Is this a bug or is the enemy's will to live something you can dispel?
She never had the makings of a Iomedae paladin.Ok, it's official: Sheela is SHIT.
Summons in this game are great only as meatshields.
Even without Enduring Spells Cave Fangs can feels pretty cheesy. I fought Playful Darkness with Cam and Ember's Cave Fangs (Stalagmites), at level 14 that's 28 traps in 1 round with 3d8 (halved) damage each, and when it tries to move that's another 28d8 damage. I checked the tabletop rules and it seems like Cave Fangs was just a standard action single cast trap, so this free action madness is something Owlcat deliberately changed.Jesus Fucking Christ...
I'm not one of those Balance Tards that helped make games like PoE boring, but even I think that having Cave Fangs work with Greater enduring spell is fucking nuts.
Maybe switch it from free action to swift action so you can't cast it 100 times in a turn. That way it's still something extra a character can do every round.
Or keep it a free action and disallow it's use with enduring spells. That would still allow you to use it like 10+ times in a turn. That's 10+ reflex saves vs prone and 30+d6 damage. Mind you this in ADDITION to whatever else you do that turn.
(Incase you're unaware, Cave Fangs is a level 5, 10/minute per level duration spell with no spell resistance check that let's you hit people with stalagmites or stalagtites, with slightly different effects, as a FREE ACTION taking 10 minutes off the duration. Which is kinda insane even WITHOUT enduring spells mucking with it)
Absolute nutter spell.
Even without Enduring Spells Cave Fangs can feels pretty cheesy. I fought Playful Darkness with Cam and Ember's Cave Fangs (Stalagmites), at level 14 that's 28 traps in 1 round with 3d8 (halved) damage each, and when it tries to move that's another 28d8 damage. I checked the tabletop rules and it seems like Cave Fangs was just a standard action single cast trap, so this free action madness is something Owlcat deliberately changed.
Come to think of it, they probably think the spell is fine because Kingmaker was originally rtwp only, which makes spamming free actions much less of a concern.
Someone suggested to use your own polymorf on him to overwrite old and then dispel itOk Woljif got polyformed into a dog
How do I dispel it? Greater Dispelling has a DC of 46, lol I can get 37 tops with Sosiel.by fucking baphomet. What an annoying fight. Half the team out of commision and had to rely on 20's. Half the fight was Lann being chased and teleporting away
I guess he will be WolfYiff from now on.
Edit: Lol, even Remove Curse and Lay of Hands (against curse) still had absurd dispel DCs. Ended up using a secret spell:
toybox
Daeran's heartfelt expression of grief when one of the main NPC's kicks the bucket.
Daeran's heartfelt expression of grief when one of the main NPC's kicks the bucket.
Wait, now that I think about it why not just rezz her? At that point everyone should have at least 2-3 ways of bringing back the dead and even more to fully heal almost dead people. Why did they just let her die here?
Daeran's heartfelt expression of grief when one of the main NPC's kicks the bucket.
Wait, now that I think about it why not just rezz her? At that point everyone should have at least 2-3 ways of bringing back the dead and even more to fully heal almost dead people. Why did they just let her die here?
If you want to go for the lore reasons, most good souls actually don't want to go back to life. After all, they're entering paradise. I quote:
"You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 1 day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw."
Have been playing for awhile now, restarted several times and what a buggy mess. Was right to not remove it from inventory. I will though, when it becomes somewhat close to a full release.
MC a kineticist on the Demon path and running with a mostly ranged party of psychotics - seriously wtf. Wenduag, Camellia, Daeran, Nenio and Ember. Each of them is severely unhinged one way or another. Nenio is a bit of a weak link, but the only source of wizard spells.
Also what is up with the Lich? Isn't a lich supposed to be STRONK? After he went some AoE in the first (which was almost fully healed by Daerans channeling) turn he did nothing of note so I just wailed on him with arrows, blasts and scorching rays. I guess the AI got confused by the skeleton mass which was keeping him occupied. Playing on core diff.