Lagole Gon
Arcane
Well, that would explain why gargoyle cave was so easy now.They have been rebalancing enemies in the downward direction.
Well, that would explain why gargoyle cave was so easy now.They have been rebalancing enemies in the downward direction.
Play on unfair to balance out the nerfsWell, that would explain why gargoyle cave was so easy now.They have been rebalancing enemies in the downward direction.
PK1 was kind of easy mode, PK2 it lots of fun on TB. I had a lot of close battles on Core or where I needed to reload once I see what kind of tools enemies have.Reminder that if you beat the game using turn-based then you basically just beat it on easy mode!
It doesn't count!
god why the fuck did I stubbornly insist on never switching to turn-based I'm such a retard, IT ISN'T WORTH IT
There's a timer for the Threshold?
Bwuahhahahaa. This release delivers.The vatnik cattle that coded the last patch must have been overdosing on the cheapest crocodil they could find.
In other words, if you're on patch 1.0.6 then you better stay on 1.0.6 because 1.0.7 is a hot fucking mess.
PK1 was kind of easy mode, PK2 it lots of fun on TB. I had a lot of close battles on Core or where I needed to reload once I see what kind of tools enemies have.Reminder that if you beat the game using turn-based then you basically just beat it on easy mode!
It doesn't count!
god why the fuck did I stubbornly insist on never switching to turn-based I'm such a retard, IT ISN'T WORTH IT
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core
Swarm doesn't stay alone for long. Eventually you'll have a full party of Me, Myself, I and Yours Truly.maybe only swarm is worse since you are suddendly alone.
Swarm doesn't stay alone for long. Eventually you'll have a full party of Me, Myself, and Yours Truly.maybe only swarm is worse since you are suddendly alone.
so no butThere's a timer for the Threshold?You have to be there on a certain set of dates if you want the Ascension ending.
It's like the poster boy for why you shouldn't buy modern games at launch. Todd Howard is taking notes on what no to do, his games are at least finishable on release.Bwuahhahahaa. This release delivers.The vatnik cattle that coded the last patch must have been overdosing on the cheapest crocodil they could find.
In other words, if you're on patch 1.0.6 then you better stay on 1.0.6 because 1.0.7 is a hot fucking mess.
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core
Good for you, any more detail about your party composition?
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core
Good for you, any more detail about your party composition?
I went with my main as full mutation warrior, Wenduag full fighter, Woljif as vivi, Arue full ranger, Nenio full scroll savant, Ember full witch. I didn't feel like building munchkins. I took initiative feats on everyone, and I took that mythic ability, Inspiring Leader I think, on Wenduag, which also adds initiative to everyone. I took persuasion 1 for trickster which gives me free dazzling display on every enemy entering the combat (+ shatter defenses on all martials), arcana trick that give me +1 enchantment bonus on all items, then perception 2 as soon as I could for those crit feats.
Tbh game was pretty easy even before I got the crit feats, just cast phantasmal web/putrefaction/whatever as an opening from Nenio, if bloated stats boss then add some hexes from Ember + ranger bond from Arue and quarry (I had gloves on her that make quarry target take -2AC and sickened without save), and let martials hack everything to pieces. After getting the crit feats I stopped bothering to even open with cast in most fights, because nearly everything melted in one turn from 300+dmg crits on every second hit anyway. My main also had a cleave feat line, and was using reach weapon (Fauchard), so had enough reach to make groups of enemies explode instantly on his own.
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int a = 0; //damage two handed sword
a += RNG6();
a += RNG6();
a += pluses;
if(CRIT = 1){
a *= 2;}
It's actually insane. I thought it was me with my epic bad luck, but it's actually insane. I get critical misses with Perfect Strike on Lann.Also owlcat, I'm not exactly sure if this is the reason why people are reporting about strange statistically high occurrence of low numbers.
LOL, I thought that was just me. I got so many fucking 1’s I thought it was some ability I didn’t know about.It's actually insane. I thought it was me with my epic bad luck, but it's actually insane. I get critical misses with Perfect Strike on Lann.Also owlcat, I'm not exactly sure if this is the reason why people are reporting about strange statistically high occurrence of low numbers.
I'm starting to think the coders of this game just hate everyone. Like... everyone. Their bosses. Us as customers. Everyone in their life. And this is just their way to have revenge on the universe.
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core
Good for you, any more detail about your party composition?
I went with my main as full mutation warrior, Wenduag full fighter, Woljif as vivi, Arue full ranger, Nenio full scroll savant, Ember full witch. I didn't feel like building munchkins. I took initiative feats on everyone, and I took that mythic ability, Inspiring Leader I think, on Wenduag, which also adds initiative to everyone. I took persuasion 1 for trickster which gives me free dazzling display on every enemy entering the combat (+ shatter defenses on all martials), arcana trick that give me +1 enchantment bonus on all items, then perception 2 as soon as I could for those crit feats.
Tbh game was pretty easy even before I got the crit feats, just cast phantasmal web/putrefaction/whatever as an opening from Nenio, if bloated stats boss then add some hexes from Ember + ranger bond from Arue and quarry (I had gloves on her that make quarry target take -2AC and sickened without save), and let martials hack everything to pieces. After getting the crit feats I stopped bothering to even open with cast in most fights, because nearly everything melted in one turn from 300+dmg crits on every second hit anyway. My main also had a cleave feat line, and was using reach weapon (Fauchard), so had enough reach to make groups of enemies explode instantly on his own.
Well when exactly did you get all the improved crits feats? At what level? Also what did you specialize Woljiff into? Shortswords? I just took perception 2 at level 15 :\
Anyway it's a lot of feat investment when angel/lich seems to get all the good things earlier (seems since I didnt play any of them).