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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Raghar

Arcane
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The vatnik cattle that coded the last patch must have been overdosing on the cheapest crocodil they could find.

In other words, if you're on patch 1.0.6 then you better stay on 1.0.6 because 1.0.7 is a hot fucking mess.
Bwuahhahahaa. This release delivers.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
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Reminder that if you beat the game using turn-based then you basically just beat it on easy mode!
It doesn't count!

god why the fuck did I stubbornly insist on never switching to turn-based I'm such a retard, IT ISN'T WORTH IT
PK1 was kind of easy mode, PK2 it lots of fun on TB. I had a lot of close battles on Core or where I needed to reload once I see what kind of tools enemies have.

Turn based is easier. This said, PK1 went through a lot of nerfing (and I am not talking only about the endgame).
Also, I feel the companions in Wrath are worse than PK1, or better say, worse in this particular campagin vs these enemies.

Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.
 

Shaki

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Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.

Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core
 

ga♥

Arcane
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Joined
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Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.

Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core

Good for you, any more detail about your party composition?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
The vatnik cattle that coded the last patch must have been overdosing on the cheapest crocodil they could find.

In other words, if you're on patch 1.0.6 then you better stay on 1.0.6 because 1.0.7 is a hot fucking mess.
Bwuahhahahaa. This release delivers.
It's like the poster boy for why you shouldn't buy modern games at launch. Todd Howard is taking notes on what no to do, his games are at least finishable on release.
Good thing I pirate, I'd be massively asshurt if I had payed for this.
 

Shaki

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Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.

Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core

Good for you, any more detail about your party composition?


I went with my main as full mutation warrior, Wenduag full fighter, Woljif as vivi, Arue full ranger, Nenio full scroll savant, Ember full witch. I didn't feel like building munchkins. I took initiative feats on everyone, and I took that mythic ability, Inspiring Leader I think, on Wenduag, which also adds initiative to everyone. I took persuasion 1 for trickster which gives me free dazzling display on every enemy entering the combat (+ shatter defenses on all martials), arcana trick that give me +1 enchantment bonus on all items, then perception 2 as soon as I could for those crit feats.

Tbh game was pretty easy even before I got the crit feats, just cast phantasmal web/putrefaction/whatever as an opening from Nenio, if bloated stats boss then add some hexes from Ember + ranger bond from Arue and quarry (I had gloves on her that make quarry target take -2AC and sickened without save), and let martials hack everything to pieces. After getting the crit feats I stopped bothering to even open with cast in most fights, because nearly everything melted in one turn from 300+dmg crits on every second hit anyway. My main also had a cleave feat line, and was using reach weapon (Fauchard), so had enough reach to make groups of enemies explode instantly on his own.
 

ga♥

Arcane
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Messages
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Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.

Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core

Good for you, any more detail about your party composition?


I went with my main as full mutation warrior, Wenduag full fighter, Woljif as vivi, Arue full ranger, Nenio full scroll savant, Ember full witch. I didn't feel like building munchkins. I took initiative feats on everyone, and I took that mythic ability, Inspiring Leader I think, on Wenduag, which also adds initiative to everyone. I took persuasion 1 for trickster which gives me free dazzling display on every enemy entering the combat (+ shatter defenses on all martials), arcana trick that give me +1 enchantment bonus on all items, then perception 2 as soon as I could for those crit feats.

Tbh game was pretty easy even before I got the crit feats, just cast phantasmal web/putrefaction/whatever as an opening from Nenio, if bloated stats boss then add some hexes from Ember + ranger bond from Arue and quarry (I had gloves on her that make quarry target take -2AC and sickened without save), and let martials hack everything to pieces. After getting the crit feats I stopped bothering to even open with cast in most fights, because nearly everything melted in one turn from 300+dmg crits on every second hit anyway. My main also had a cleave feat line, and was using reach weapon (Fauchard), so had enough reach to make groups of enemies explode instantly on his own.

Well when exactly did you get all the improved crits feats? At what level? Also what did you specialize Woljiff into? Shortswords? I just took perception 2 at level 15 :\

Anyway it's a lot of feat investment when angel/lich seems to get all the good things earlier (seems since I didnt play any of them).
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,365
Also owlcat, I'm not exactly sure if this is the reason why people are reporting about strange statistically high occurrence of low numbers.
Code:
0      1
1      2
2      3
3      4
4      5
5      6
6      7
7      8
8      9
9      10
10     11
11     12
12     13
13     14
14     15
15     16
16     17
17     18
18     19
19     20
20      1
21      2
22      3
23      4
24      5
25      6
26      7
27      8
28      9
29     10
30     11
31     12
Observe numbers between 1 and 12 are there twice. While I'm pretty sure your programmers are university educated, and I was learning by self-education stuff like that decades ago when high school violated law against me to get rid of disabled person. I'm pretty sure you tested RNG output, and also output of actual results when these numbers are used in the pipeline.

I'm also sure sentence like "3 and 35 are relatively primes thus they are safe to be used in arrays with length 2^n where n > ..." is easy to understand and you can easily recognize a simple algorithm.
And I'm also sure you are not using floats or doubles for these values. Thus you are evading the need for stuff like Math.rint(n) and a problem caused by you know what right?

And there is of course that small problem when a smart developer calculate damage:
Code:
int a = 0; //damage two handed sword
a += RNG6();
a += RNG6();
a += pluses;
if(CRIT = 1){
    a *= 2;}
It's that simple. So, what's with the great idea of calculating damage... then rolling dices to substract the damage from result?
For example: 20 damage would be applied, but stuff is resistant to fire, mace was + 1-6 to fire damage, thus we roll 1-6 to subtract from that number to remove fire damage that didn't happen.

You DO understand that rolling 2D6 isn't a flat probability right? (It's triangular distribution in case someone is interested.)
 
Last edited:

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Also owlcat, I'm not exactly sure if this is the reason why people are reporting about strange statistically high occurrence of low numbers.
It's actually insane. I thought it was me with my epic bad luck, but it's actually insane. I get critical misses with Perfect Strike on Lann.

I'm starting to think the coders of this game just hate everyone. Like... everyone. Their bosses. Us as customers. Everyone in their life. And this is just their way to have revenge on the universe.
 

smaug

Secular Koranism with Israeli Characteristics
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Insert Title Here
Also owlcat, I'm not exactly sure if this is the reason why people are reporting about strange statistically high occurrence of low numbers.
It's actually insane. I thought it was me with my epic bad luck, but it's actually insane. I get critical misses with Perfect Strike on Lann.

I'm starting to think the coders of this game just hate everyone. Like... everyone. Their bosses. Us as customers. Everyone in their life. And this is just their way to have revenge on the universe.
LOL, I thought that was just me. I got so many fucking 1’s I thought it was some ability I didn’t know about.
 

Shaki

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Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
Also honestly I suspect trickster may be the suckiest mythic path ever, combat wise, maybe only swarm is worse since you are suddendly alone.

Trickster is OP as fuck, having 11-20 crit range and 5x multiplier on every martial makes the game trivial af, I just rightclicked through everything on core

Good for you, any more detail about your party composition?


I went with my main as full mutation warrior, Wenduag full fighter, Woljif as vivi, Arue full ranger, Nenio full scroll savant, Ember full witch. I didn't feel like building munchkins. I took initiative feats on everyone, and I took that mythic ability, Inspiring Leader I think, on Wenduag, which also adds initiative to everyone. I took persuasion 1 for trickster which gives me free dazzling display on every enemy entering the combat (+ shatter defenses on all martials), arcana trick that give me +1 enchantment bonus on all items, then perception 2 as soon as I could for those crit feats.

Tbh game was pretty easy even before I got the crit feats, just cast phantasmal web/putrefaction/whatever as an opening from Nenio, if bloated stats boss then add some hexes from Ember + ranger bond from Arue and quarry (I had gloves on her that make quarry target take -2AC and sickened without save), and let martials hack everything to pieces. After getting the crit feats I stopped bothering to even open with cast in most fights, because nearly everything melted in one turn from 300+dmg crits on every second hit anyway. My main also had a cleave feat line, and was using reach weapon (Fauchard), so had enough reach to make groups of enemies explode instantly on his own.

Well when exactly did you get all the improved crits feats? At what level? Also what did you specialize Woljiff into? Shortswords? I just took perception 2 at level 15 :\

Anyway it's a lot of feat investment when angel/lich seems to get all the good things earlier (seems since I didnt play any of them).


I got perception 2 as my first improved mythic trick, so I finished crit feat line on everyone except for Woljif around lvl 15 I think.

Woljif finished it a little later because I went for a completely retarded and horribly inefficient elven curve blade build with him, I wouldn't reccomend doing it but I really wanted to have a 18-20x range weapon on him, kukris are gay, and there is a really fun elven blade in Act 3 that adds stacking +3 hit chance on every miss, and I wanted someone to use that shit. Also the main reason for Woljifs existence is to cast shield on my MC, because fuck scribing scrolls, so I didn't regret his retarded build much.

Tbh it's very possible that other paths are stronger, the game itself on core is just easy af, and that's why I just facerolled it despite of my mythic path being suboptimal. Thinking about it more, I was facerolling even before getting the crit line, and everything else from Trickster didn't add much, persuasion is mostly a QoL feature so I don't need to actually click on dazzling display, and +1 enchantment to all gear doesn't change that much, tho it's nice to have.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Has anyone tested if the XP rewards for kills and quests are higher on higher difficulties? I'm watching one LP on Hard where the guy reaches lvl 10 on finishing Chapter 2. I'm still about 10 000 xp away from lvl 10, playing on Core.
 

Shaki

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Is the demongraft worth getting? Was thinking about it but the beserk makes it hard to decide

Worth af getting on Nenio, and on your main if he's a backliner, on frontliners it's debatable, if you run a munchkin build that never gets hit then I would probably take it, but if you get hit a lot then probably not worth it.
 

Ramnozack

Cipher
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Jan 29, 2017
Messages
900
Is the demongraft worth getting? Was thinking about it but the beserk makes it hard to decide

Worth af getting on Nenio, and on your main if he's a backliner, on frontliners it's debatable, if you run a munchkin build that never gets hit then I would probably take it, but if you get hit a lot then probably not worth it.
Is there a way to negate the beserk? Is it a mind affecting thing? If so I was thinking maybe wearing the Full Plate of Mind Focus which makes you immune to all mind affecting stuff would negate it
 

ga♥

Arcane
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Messages
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Is the demongraft worth getting? Was thinking about it but the beserk makes it hard to decide

Worth af getting on Nenio, and on your main if he's a backliner, on frontliners it's debatable, if you run a munchkin build that never gets hit then I would probably take it, but if you get hit a lot then probably not worth it.
Is there a way to negate the beserk? Is it a mind affecting thing? If so I was thinking maybe wearing the Full Plate of Mind Focus which makes you immune to all mind affecting stuff would negate it

I don't know if lich MC can avoid it. In other cases I would avoid doing it.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Has anyone tested if the XP rewards for kills and quests are higher on higher difficulties? I'm watching one LP on Hard where the guy reaches lvl 10 on finishing Chapter 2. I'm still about 10 000 xp away from lvl 10, playing on Core.
If you take exp only for active members, and you roll 5, and

you explore the Chapel by finding the Desna area, and you take out the Incubus Torturer before the Chapel, and you also clear the optional demon in Drezen

you should definitely hit 10 before

Staunton

if you roll with less than 4, you can even hit 11, but the headache is not worth it.
 

ga♥

Arcane
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Btw isnt the hand of the inheritor supposed to help you during the battles in the abyss...? He just did the first mob and then nothing uhm
 

ga♥

Arcane
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Has anyone tested if the XP rewards for kills and quests are higher on higher difficulties? I'm watching one LP on Hard where the guy reaches lvl 10 on finishing Chapter 2. I'm still about 10 000 xp away from lvl 10, playing on Core.

I am on hard from the start and I reached 10 after the optional boss in chapter 2.

the boss is worth 10k xp
 

ga♥

Arcane
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Messages
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Btw isnt the hand of the inheritor supposed to help you during the battles in the abyss...? He just did the first mob and then nothing uhm
The trigger for him helping you as far as I can tell is based on whether the MC is dying.

Also, did a derakni suddenly popup in your fight? Perhaps with a few mariliths? Because if that happened, then he got cursed by the echo of deskari and can't help you anymore. He tells you about it when you talk with him in the nexus.
uhm i just had a cut scene with echo of deskari no mariliths, the first time you visit the middle city. Was he cursed there?
 

Tenebris

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Messages
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Has anyone tested if the XP rewards for kills and quests are higher on higher difficulties? I'm watching one LP on Hard where the guy reaches lvl 10 on finishing Chapter 2. I'm still about 10 000 xp away from lvl 10, playing on Core.

I don't believe it's any different however at the start of the game when you fall there's a weird glitch where you'd get double the exp and can level up after your first interaction with Seelah. I've had it happen in one of my rerolls.
 

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