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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Whelp, the game still has plenty of bugs and running issues, but at least I know that the devs are focusing on the important bits.

Like...

Gaudy as FUCK beards for everyone

Bmf1OWb.jpeg

Actually, I'm only being half-serious here. I noticed a LOT of graphical updates. Didn't even recognize my troops. Also noticed that many of the enemy portraits went from baldies to actually having details and shit.

Still, a part of me wishes they'd focus on getting all items and abilities to work before cosmetic stuff.

I'll admit I'm glad they changed the crusader mode UI though.
 
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Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Is there anyway to prevent ability score drain (not damage) other than the Angel mythic aura?
If this question relates to Polar Midnight, there is nothing in the game which prevents it from reducing attributes (Angel Mythic Aura included).
It is Polar Ray which drains DEX, not Polar Midnight

Ways to avoid Polar Ray:

High Touch AC
I know, their names are similar, just typed the wrong one in conversation. Considering the spoilered discussion further up it should be fairly obvious that this is known, but it should also be fairly obvious that unless you are playing legend, it isn't easy to obtain values of touch AC above 88.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I found Areshkagal to be a complete pushover. Whilst he does have many phases, you can easily buff your AC + Saves to the point where nothing he can do will harm you. Even if you dispel every single buff on Areelu, she still had 68 touch AB on spells like polar midnight on Core (haven't fought her on unfair since the change, so I don't know how high she is there). It is much more difficult to out stat Areelu and consequently she is threatening for a larger proportion of builds.

I fought Areelu as a pure Monk/Angel, fully buffed party. Guess Monk's diamond soul and the Angel buffs really helped out with her spells. My weaker party members went down pretty quick but my Monk stood there till the end. Or maybe it was the +20 saving throws helm I put on my character. Saved against most of her spells. Areshkagal felt much harder since I fought him at level 18.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
If you fail 1 (or more) of the checks, and you talk to Pink Eye, you get some gloves that are pretty good for an unarmed character. :obviously:
For any character that uses natural attacks, including a Kineticist. Maybe it is a bug, but those "mighty fists" amulets worked the same way in Kingmaker.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Wow, this is pretty cool

I threw myself in to close the Worldwound and of course the ending slides played. This time round, I threw Areelu in and I got this option to kill Deskari off for good and you actually go to another map and get to fight him again:

deskari.jpg
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,174
Wow, this is pretty cool

I threw myself in to close the Worldwound and of course the ending slides played. This time round, I threw Areelu in and I got this option to kill Deskari off for good and you actually go to another map and get to fight him again:

deskari.jpg

Does it happen only if you are angel? and most important, can you rest before going?
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Wow, this is pretty cool

I threw myself in to close the Worldwound and of course the ending slides played. This time round, I threw Areelu in and I got this option to kill Deskari off for good and you actually go to another map and get to fight him again:

deskari.jpg

Does it happen only if you are angel? and most important, can you rest before going?

Confirmed you actually fight him. I only have one playthrough as an Angel, looks like an Angel thing, since they setup the holy barricade to prevent demonlords from fleeing. They did that to Baphomet as well earlier in Act 4.
You teleport to his map right instantly after Areelu so you still have all your buffs. If you won Areelu, Deskari is pretty much cheesecake:

deskari1.jpg
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Interesting. So Angel is not only over the top, but also unlocks the non retarded ending? Cool, I just had the last fight on my run and didn't feel much like doing it, now I look forward to it.

There's another path that can do this.

Swarm of all things

Evidently Deskari doesn't like you infringing on his copyright :P
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,174
We use the same companions cw8 exept I had Camellia instead of Aru.
Also I see power attack disabled. Basically I could only use it with mobs too, where it isn't even that needed, not all of them also (e.g. thundercaller gallu, mythic balors no power attack). Not sure I will pick it next playthorugh.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
So Angel basically

Ascends if you want to and pseudo does the secret ending without trying haha. And you Ion Cannon Deskari's realm to add salt to injury.

angelending.jpg
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,174
So Angel basically

Ascends if you want to and pseudo does the secret ending without trying haha. And you Ion Cannon Deskari's realm to add salt to injury.

angelending.jpg


how does it work? If you close the wound killing Arelu you keep the mythic powers?
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
We use the same companions cw8 exept I had Camellia instead of Aru.
Also I see power attack disabled. Basically I could only use it with mobs too, where it isn't even that needed, not all of them also (e.g. thundercaller gallu, mythic balors no power attack). Not sure I will pick it next playthorugh.

I'm not good at building characters, so I just went pure level 20 classes. Tbh, my main and Seelah can't really hit any named major bosses, those with 60+ AC on Core, they pretty much just tank. Amber and Aru's the only 2 doing all the killing, especially Ember. Nenio's for the buffs and mass killing mobs with Weird. Daeren for healing.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
If you kill Deskari before you kill his mobs, you can even loot him mid battle and get his Scythe. You won't have time to equip it or chance to use it though:

riftcarver.jpg
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,820
Started a first clear run after the big patch, wasn't playing for a while. Seems that the trannyfication of the game increased tenfold for me. A lot of generic human(oid) mob now have a "female with a ginger ponytail" model, for example all of the male cultist mages and even some of the zombies. Is that a common bug? Or maybe a feature?
Are you implying that not all gingers with ponytails are demon cultists?
I just don't know what to think when they have an initiative bar portrait showing a dark-haired male with a short haircut at the same time.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,261
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Nenio's for the buffs and mass killing mobs with Weird.
I went 20 Wizard for Nenio as well, and I think it's the only one I regret. She really is made to be a Loremaster.
I have no idea how you'd get nenio to have weirds with decent DC. Everything has so much spell resist and saves, making 3 75% rolls in a row is not good odds, and I can't even manage to get better than 50% on the saves most of the time (admittedly I have not spent every single perk point on school specialization, so that's maybe on me).

I'm actually a bit disappointed with arcane magic in this game in general. Haste is incredible, but beyond that there's not that much good stuff. Mind blank would be nice, but it doesn't seem to work on like half the effects it should.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,389
All healers are black. Black strong woman Sheela. And black sensitive cleric Sosiel.
61b24c21-7292-4b49-8c03-52b49a5d680c.png
I listed him under the "And then you have all various horn and spider legs stuff..." category.

And at low level when you need one person to have BOTH freedom of movement and death ward, he has issues. He can get firestorm and be fine fire mage.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,174
Nenio's for the buffs and mass killing mobs with Weird.
I went 20 Wizard for Nenio as well, and I think it's the only one I regret. She really is made to be a Loremaster.
I have no idea how you'd get nenio to have weirds with decent DC. Everything has so much spell resist and saves, making 3 75% rolls in a row is not good odds, and I can't even manage to get better than 50% on the saves most of the time (admittedly I have not spent every single perk point on school specialization, so that's maybe on me).

I'm actually a bit disappointed with arcane magic in this game in general. Haste is incredible, but beyond that there's not that much good stuff. Mind blank would be nice, but it doesn't seem to work on like half the effects it should.

If you get all spell focus, spell specialization, mythic feats, get her INT items and the illusion ring you can get decent DC weird. Obviously you won't kill bosses and neither more robust mobs but I still had use for it in the last dungeon of the game, and it was on hard.

Also there is the meal recipe that adds 1 DC to your spell.
When/if they add persistent to favorite metamagic you can have it on weird with completely normal as trickster also.
 

proxon

Educated
Joined
Aug 27, 2014
Messages
55
If you kill Deskari before you kill his mobs, you can even loot him mid battle and get his Scythe. You won't have time to equip it or chance to use it though:

riftcarver.jpg
On my trickster run i could loot him after the second fight, i only got to use his weapon for Areelu fight. I forgot to try the on use thingy:negative:
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,679
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Nenio's for the buffs and mass killing mobs with Weird.
I went 20 Wizard for Nenio as well, and I think it's the only one I regret. She really is made to be a Loremaster.
I have no idea how you'd get nenio to have weirds with decent DC. Everything has so much spell resist and saves, making 3 75% rolls in a row is not good odds, and I can't even manage to get better than 50% on the saves most of the time (admittedly I have not spent every single perk point on school specialization, so that's maybe on me).

I'm actually a bit disappointed with arcane magic in this game in general. Haste is incredible, but beyond that there's not that much good stuff. Mind blank would be nice, but it doesn't seem to work on like half the effects it should.
What would you consider "decent" when talking about DC? Without shenanigans, my Nenio's Weird has a DC of 42 for the Will save and 44 for the Fortitude one, which is enough to thin out most encounters on Core, especially considering how easy it is to lower enemies' saves in this game. Dirge of Doom/Frightful Aspect give a non-resistible -2 to all saves to everyone who isn't immune to fear effects, the Display of Power belt gives a non-resistible -2 to Will saves to everyone, the Angel's Piercing Rays gives a scaling non-resistible penalty (and right now it's bugged and gets applied twice), the Twisted Temptation should give another -2 (but they don't always work right now). Then you also have resistible effects like Archon's Aura and the lyre relic that gives a -5 against mind-affecting effects.

In my experience, arcane magic can carry you for 90% of the game. Grease, Glitterdust, and Shout solved almost every encounter for the first 3 chapters, and they're still relevant during chapter 4 and 5. Stormbolts has destroyed everything in chapter 4 thanks to the Devoring Lust rod, and it's still dominating every encounter in chapter 5. Mass Icy Prison will probably do the same once Owlcat decides to fix it.

Mind blank would be nice, but it doesn't seem to work on like half the effects it should.
Mind Blank is close to useless, since it was nerfed in Pathfinder and it now gives a bonus that doesn't stack with your regular Cloak of Resistance. You can easily get tons of +5 cloaks in chapter 4 and even higher in chapter 5, so Mind Blank will only give you a +3 or +2, not the full +8 (and definitely not immunity).

If you get all spell focus, spell specialization, mythic feats, get her INT items and the illusion ring you can get decent DC weird.
You an also rely on items that boost your mind-affecting DCs, like the glass amulet sold in Drezen (I think).

Also there is the meal recipe that adds 1 DC to your spell.
During chapter 4, you can find a recipe that adds 2 to your DCs.
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
10,614
Location
Grand Chien
Power attack is pretty much not worth it in Wrath unless you are running a Legend build or something with insanely high AB. Since AB requirements go up as high as 85 in Unfair. (Before debuffs are taken into account though)
 

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