Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,559
Owlcat, fix TB charge already!!!
Exactly! What the fuck are they doing so long?
Owlcat, fix TB charge already!!!
It is hilarious, 99% of weapons are if you do a critical hit (most weapons are base crit 20) you get this mostly useless bonus and then there is Wide Sweep LOLYeah, it was really weird to casually find Wide Sweep and Jinx in crusade camp shop at the beginning of Act 2.
Owlcat, fix TB charge already!!!
Damn, I just discovered Wide Sweep Scythe LOL, I don't see why I need any other weapon until end of the game. Maybe another one for boss battles only.
Owlcat, fix TB charge already!!!
Especially with Seelah. Didn't encounter any issues with it for my MC or other companions.
Military is raising when you are getting new units, no matter is it through events/decisions or when buying trained/mercenary units. I am usually buying a lot more than I need to clear the map in Chapter 3 when I aim for Military 5.How do I raise my leadership and Military skills, I thought by taking fortress and armies they will level up but I don't notice any improvement, I want finish middlegame quest before wrapping Act 3.
What is the max this time, V or X?Military 5
It is 8.What is the max this time, V or X?
5 in act 3, 8 at the end of the game.What is the max this time, V or X?Military 5
if this is true, just buy generals and do the decree that gives them xpLeadership is leveled through xp accumulation on your generals
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
There's a decree that gives generals xp?if this is true, just buy generals and do the decree that gives them xpLeadership is leveled through xp accumulation on your generals
you probably lead whole army with 1 fireballer and thats why you have low leadership
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Which companion can be the best healing/support character?
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
I think that Meredoth was talking about this awhile back and it not working. Like the spell descriptor is fire or something and only the damage type changes, not the descriptor. Is that right, Meredoth?