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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Damn, I just discovered Wide Sweep Scythe LOL, I don't see why I need any other weapon until end of the game. Maybe another one for boss battles only.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
Yeah, it was really weird to casually find Wide Sweep and Jinx in crusade camp shop at the beginning of Act 2.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Yeah, it was really weird to casually find Wide Sweep and Jinx in crusade camp shop at the beginning of Act 2.
It is hilarious, 99% of weapons are if you do a critical hit (most weapons are base crit 20) you get this mostly useless bonus and then there is Wide Sweep LOL
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
How do I raise my leadership and Military skills, I thought by taking fortress and armies they will level up but I don't notice any improvement, I want finish middlegame quest before wrapping Act 3.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
How do I raise my leadership and Military skills, I thought by taking fortress and armies they will level up but I don't notice any improvement, I want finish middlegame quest before wrapping Act 3.
Military is raising when you are getting new units, no matter is it through events/decisions or when buying trained/mercenary units. I am usually buying a lot more than I need to clear the map in Chapter 3 when I aim for Military 5.
Leadership is leveled through xp accumulation on your generals.

+ Xp you get from decisions on random events cards, for all stats.
 
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,145
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Military 5
What is the max this time, V or X?
5 in act 3, 8 at the end of the game.

Imo the only one that is "hard" to raise is leadership. Diplomacy is trivial to max, logistics requires that you spam a lot of buildings (you need to construct something in like 80% of all available slots, so pick whatever is cheap), military needs a little bit of waiting or buying some mercs. Leadership requires that you kill everything on the map, but even then you'll only be at level 4 or something, so you have to also wait a lot of time to kill the demon armies that spawn to attack you.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
Leadership is leveled through xp accumulation on your generals
if this is true, just buy generals and do the decree that gives them xp
you probably lead whole army with 1 fireballer and thats why you have low leadership
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)

That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
 

panda

Savant
Joined
Dec 31, 2014
Messages
398
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)

That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.

Not bad, but for rays you can add Aspect of the Asp
  • Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage)
which is already ok by itself, AND THEN should also auto trigger Elemental Barrage for another potential 30d6.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,296
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)

That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,553
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)

That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.

I think that Meredoth was talking about this awhile back and it not working. Like the spell descriptor is fire or something and only the damage type changes, not the descriptor. Is that right, Meredoth?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Elemental Bloodline (Fire) Arcana does not work on Magic Missile. It is Force spell, but only Energy spells could be conversed into Fire.
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,021
Location
Frostfell
Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it :)

That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.

I think that Meredoth was talking about this awhile back and it not working. Like the spell descriptor is fire or something and only the damage type changes, not the descriptor. Is that right, Meredoth?

Conversion I believe that only works for non persistent evocation spells which deals elemental damage. IDK if works in magic missile. But it doesn't work in Acid fog for eg. Doesn't work in Sirroco(only first turn) and so on.
 

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