Which companion can be the best healing/support character?
Depends on if changing damage type into fire makes the spell be considered a fire spell (it all depends on how it is coded). Also Shield spell is common in large parts of the game. You have to waste an action trying to dispel that first.Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
I think that Meredoth was talking about this awhile back and it not working. Like the spell descriptor is fire or something and only the damage type changes, not the descriptor. Is that right, Meredoth?
Which companion can be the best healing/support character?
Daeran is better at both healing and buffing as he has so many spell slots and he is a spontaneous caster. Also you can pick up for him a second Mystery and give him Barkskin as well. At that point he has all the buffs you ever need.Which companion can be the best healing/support character?
Daeran has ludicrous healing. For support it depends on what you want, but all full casters can be great support characters, plus Arue has Hunter's Bond, Seelah has Mark of Justice, Regill can get Inspiring Command. If you want specifically one character that only heals and buffs, probably Sosiel with Domain Zealot.
Which companion can be the best healing/support character?
There's also things like Gloves of Neophyte and Robe of Arcane Annihiliation that boosts the dice themselves, and stack with sneak dice as well. How powerful can you make a level 0 fire converted snowball I wonder.Ok this game gets more broken all the time. I found another fun combination for a fire mage. Mallander's Insult belt lets you do another 2d6 unholy damage with every fire spell. If you cast spells like Scorching ray it gives that extra 2d6 per ray. Now if you add Ring of Pyromania to this mix, this 2d6 is also added another time to the bonus damage you get from the ring lol. So basically every Scorching Ray does 4d6+1 + 1d6+5 and 4d6 times 3 rays lol. Now bolster this, empower it and maximize it
That would probably work the same with magic missle and elemental bloodline (fire). 5d4+15+5(4d6+8) = 80-195. Empowered 80-245. Not bad for a level 1 spell. As a trickster it could use a level 2 spell slot. As an azata it could hit 2 targets. Probably want to check me on my math.
Not bad, but for rays you can add Aspect of the Asp
which is already ok by itself, AND THEN should also auto trigger Elemental Barrage for another potential 30d6.
- Grants +2 DC on poison spells, all ray spells deal additonal damage (1d6 + 1 per 2 caster levels) points of acid damage)
Daeran is better at both healing and buffing as he has so many spell slots and he is a spontaneous caster. Also you can pick up for him a second Mystery and give him Barkskin as well. At that point he has all the buffs you ever need.Which companion can be the best healing/support character?
Daeran has ludicrous healing. For support it depends on what you want, but all full casters can be great support characters, plus Arue has Hunter's Bond, Seelah has Mark of Justice, Regill can get Inspiring Command. If you want specifically one character that only heals and buffs, probably Sosiel with Domain Zealot.
Sosiel is better as a Glaive wielding support combat cleric. Just give him Sorcereous Reflex so he can free cast Divine Favor or Divine Power at start of every battle.
There is one huge problem with Domain Zealot - it eats Mythic feats along with Impossible domain and with sheer amount of time we spend with Mythic Rank < 6 (like 50-80 hours into the game) taking them means delaying either extra spell slots or Enduring Spells. And I would rate Enduring Spells on Divine Caster >>> Anything from Domains.Claiming that Daeran is better at buffing means missing the huge impact of multiple Domains (with Domain Zealot).
Which is a mistake because a properly buffed cleric based on Strength and with Two Handed weapon is a beast.I think the majority of players build Sosiel as a round-based buffer. Like Tristian was in Kingmaker; most of the time he cast Touch of Good on one of the party members who actually did something.
I think this is incorrect.There is one huge problem with Domain Zealot - it eats Mythic feats along with Impossible domain and with sheer amount of time we spend with Mythic Rank < 6 (like 50-80 hours into the game) taking them means delaying either extra spell slots or Enduring Spells. And I would rate Enduring Spells on Divine Caster >>> Anything from Domains.Claiming that Daeran is better at buffing means missing the huge impact of multiple Domains (with Domain Zealot).
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.
Which is a mistake because a properly buffed cleric based on Strength and with Two Handed weapon is a beast.I think the majority of players build Sosiel as a round-based buffer. Like Tristian was in Kingmaker; most of the time he cast Touch of Good on one of the party members who actually did something.
That's nice, but it seems like it also gives -11 AC to everyone? Unless the level 20 ability cancels it out (the wording is a bit unclear). This is not the end of the world, but the skald also doesn't have shield of faith, barkskin, magical vestment.... so it's not like you could actually replace a cleric with a skald without losing an additional 10+ AC.+5 Reckless Stance
+5 Inspire Ferocity
With 20-40 uses and Lingering Song feat I do not think I've ever run out of Skald Songs in dungeons.I have not played skald, but I think you also need a mythic feat to get infinite inspire rage?
I prefer to run with 3-4 types of Resist Elements, Freedom, Death Wards (drain is the new poison in Wrath), Archon Aura, 3-4 Shields of Faith + Barkskin + Magical Vestment on pets and meeles, 2-3 Crusaders Edges and etc, so Cleric without Abundant Spells would not have spell slots to cover everything and divine caster without Enduring Spells would turn my buffing routine into living hell.Anyway, the point was not skald vs cleric, but domain mythic feats versus enduring spells.
Medium Animal Totem helps to cover half of AC loss with +stackable Natural Armor and I usually switch off Accept Rage for Mounts while their riders get a full benefit.That's nice, but it seems like it also gives -11 AC to everyone?
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.
My Skald Seelah gives 12 AB to all party each fight.
+5 Reckless Stance
+5 Inspire Ferocity
+2 Call to Violence cloak
And she even gives +4-5 Will Save with the same button, and realistically, it is an only save that matter.
I am not limited to my rests but I usually rest 0-1 times per dungeon and ability that I could only use once (If I don't forget about it) is kinda worthless in comparison.
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.
My Skald Seelah gives 12 AB to all party each fight.
+5 Reckless Stance
+5 Inspire Ferocity
+2 Call to Violence cloak
And she even gives +4-5 Will Save with the same button, and realistically, it is an only save that matter.
I am not limited to my rests but I usually rest 0-1 times per dungeon and ability that I could only use once (If I don't forget about it) is kinda worthless in comparison.
No and no. Reckless Stance + Inspire Ferocity are untyped bonuses that work on all weapon attacks. It is the only Barb Stance that works with range weapons, and archer usually do not care about AC penalty. I had some amazing results with Eldritch Archer Trickster MC (elemental barrage) + Slayer Lann + Ranger Arushalae. Everything died in first 2 rounds with 15-20 x4-5 bow crits.rage only boosts melee attacks and stops spellcasting
and doesn't inspire ferocity only work with natural weapons?
Believe in Yourself is bugged from Day 1. It should scale from Azata CL but scale from Mythic Rank instead. So it is only +1 Stat until the Azata 8 in the beginning of chapter 5 when it becomes +2.you can also use the azata's believe in yourself ability to boost his WIS even further
And they stack!Dude reckless Stance and inspire ferocity are the same bonus
What.And they stack!Dude reckless Stance and inspire ferocity are the same bonus
What.
-11 without Medium Animal Totem, -6 With It, could use -1 AC + 5 AB version party wide If you switch Inspire Ferocity off.What about the AC penalties?