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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Claiming that Daeran is better at buffing means missing the huge impact of multiple Domains (with Domain Zealot).
There is one huge problem with Domain Zealot - it eats Mythic feats along with Impossible domain and with sheer amount of time we spend with Mythic Rank < 6 (like 50-80 hours into the game) taking them means delaying either extra spell slots or Enduring Spells. And I would rate Enduring Spells on Divine Caster >>> Anything from Domains.
 

LannTheStupid

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I think the majority of players build Sosiel as a round-based buffer. Like Tristian was in Kingmaker; most of the time he cast Touch of Good on one of the party members who actually did something.
 

ArchAngel

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I think the majority of players build Sosiel as a round-based buffer. Like Tristian was in Kingmaker; most of the time he cast Touch of Good on one of the party members who actually did something.
Which is a mistake because a properly buffed cleric based on Strength and with Two Handed weapon is a beast.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Claiming that Daeran is better at buffing means missing the huge impact of multiple Domains (with Domain Zealot).
There is one huge problem with Domain Zealot - it eats Mythic feats along with Impossible domain and with sheer amount of time we spend with Mythic Rank < 6 (like 50-80 hours into the game) taking them means delaying either extra spell slots or Enduring Spells. And I would rate Enduring Spells on Divine Caster >>> Anything from Domains.
I think this is incorrect.
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.

Community domain is an outlier in terms of usefulness though, iirc nothing else really comes close except maybe the one that gives an animal companion.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.

My Skald Seelah gives 12 AB to all party each fight.
+5 Reckless Stance
+5 Inspire Ferocity
+2 Call to Violence cloak
And she even gives +4-5 Will Save with the same button, and realistically, it is an only save that matter.

I am not limited to my rests but I usually rest 0-1 times per dungeon and ability that I could only use once (If I don't forget about it) is kinda worthless in comparison.
 
Last edited:

Haplo

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Pillars of Eternity 2: Deadfire
I think the majority of players build Sosiel as a round-based buffer. Like Tristian was in Kingmaker; most of the time he cast Touch of Good on one of the party members who actually did something.
Which is a mistake because a properly buffed cleric based on Strength and with Two Handed weapon is a beast.

Y not both?

With Domain Zealot you use domain buffs as Swift Actions and can still stand behind the tank and swing that glaive or something, while debuffing enemies with Archons Aura and Frightful Aspect.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
+5 Reckless Stance
+5 Inspire Ferocity
That's nice, but it seems like it also gives -11 AC to everyone? Unless the level 20 ability cancels it out (the wording is a bit unclear). This is not the end of the world, but the skald also doesn't have shield of faith, barkskin, magical vestment.... so it's not like you could actually replace a cleric with a skald without losing an additional 10+ AC.

I have not played skald, but I think you also need a mythic feat to get infinite inspire rage?

Anyway, the point was not skald vs cleric, but domain mythic feats versus enduring spells.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
I have not played skald, but I think you also need a mythic feat to get infinite inspire rage?
With 20-40 uses and Lingering Song feat I do not think I've ever run out of Skald Songs in dungeons.

Anyway, the point was not skald vs cleric, but domain mythic feats versus enduring spells.
I prefer to run with 3-4 types of Resist Elements, Freedom, Death Wards (drain is the new poison in Wrath), Archon Aura, 3-4 Shields of Faith + Barkskin + Magical Vestment on pets and meeles, 2-3 Crusaders Edges and etc, so Cleric without Abundant Spells would not have spell slots to cover everything and divine caster without Enduring Spells would turn my buffing routine into living hell.

That's nice, but it seems like it also gives -11 AC to everyone?
Medium Animal Totem helps to cover half of AC loss with +stackable Natural Armor and I usually switch off Accept Rage for Mounts while their riders get a full benefit.
 

Haplo

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Pillars of Eternity 2: Deadfire
Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.

My Skald Seelah gives 12 AB to all party each fight.
+5 Reckless Stance
+5 Inspire Ferocity
+2 Call to Violence cloak
And she even gives +4-5 Will Save with the same button, and realistically, it is an only save that matter.

I am not limited to my rests but I usually rest 0-1 times per dungeon and ability that I could only use once (If I don't forget about it) is kinda worthless in comparison.

Not even sure I'm gonna pick Community on Sosiel. Might go for Animal or something instead. Community might be OP, but I also don't love once per rest abilities. I do love his Touch of Luck, though. Touch of Good is more then decent as well.
 

plem

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Community domain gives the entire party(WIS Modifier, so easily at least +7) sacred (realistically stacks with everything) bonus to attack rolls and saving throws. This is insanely good against various bosses who all have 50+AC. Enduring spells are nice, but at the same time, does it matter that much if your spells last 3 hours or 24 hours? Or 15 minutes vs 24 hours? You really aren't that limited for rests, it's more annoying to have to rest and rebuff than any sort of gameplay penalty.

My Skald Seelah gives 12 AB to all party each fight.
+5 Reckless Stance
+5 Inspire Ferocity
+2 Call to Violence cloak
And she even gives +4-5 Will Save with the same button, and realistically, it is an only save that matter.

I am not limited to my rests but I usually rest 0-1 times per dungeon and ability that I could only use once (If I don't forget about it) is kinda worthless in comparison.

rage only boosts melee attacks and stops spellcasting
and doesn't inspire ferocity only work with natural weapons?

more importantly, all of that could stack with the community domain ability
sure it's only once per rest but realistically you'll only have one really difficult encounter per day
you can also use the azata's believe in yourself ability to boost his WIS even further
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
rage only boosts melee attacks and stops spellcasting
and doesn't inspire ferocity only work with natural weapons?
No and no. Reckless Stance + Inspire Ferocity are untyped bonuses that work on all weapon attacks. It is the only Barb Stance that works with range weapons, and archer usually do not care about AC penalty. I had some amazing results with Eldritch Archer Trickster MC (elemental barrage) + Slayer Lann + Ranger Arushalae. Everything died in first 2 rounds with 15-20 x4-5 bow crits.
you can also use the azata's believe in yourself ability to boost his WIS even further
Believe in Yourself is bugged from Day 1. It should scale from Azata CL but scale from Mythic Rank instead. So it is only +1 Stat until the Azata 8 in the beginning of chapter 5 when it becomes +2.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
hnwMUCF.png
What about the AC penalties?
-11 without Medium Animal Totem, -6 With It, could use -1 AC + 5 AB version party wide If you switch Inspire Ferocity off.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker

LannTheStupid

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Pathfinder: Wrath
Has anyone tried the Worldcrawl mod (a total overhaul mod, up to date versions always here)?
1. The author removed the mod from Nexus. No matter the reason, this is bad.
2. Any "rebalance" inevitably makes the game easier.
3. The author, like the rest of the modders, uses UMM instead of in-game mod manager implemented by Owlcat Games.

In conclusion: until all of the above is changed I am not using it.
 

Daedalos

Arcane
The Real Fanboy
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Apr 18, 2007
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5,617
Location
Denmark
So can anybody briefly summurize the best changes/new stuff during the past 2-3 patches?

I stopped my 2nd playthrough as Lich months ago, and havent had the strength nor time to pick it up again.
Im only at the start of act 1 tho, should I restart as another class? Lich still cool?
 

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