Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Yeah that helm is fucking ridiculous. I (will) give it to my companion tank so he has saves almost as good as my MC (50 CHA Paladin Legend build)
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
High-level D&D is broken and stupid no matter what, but that shit is just excessive, even by high-level D&D standards.

EDIT: 50 CHA Paladin, lmao, come on, that's just.... stupid. What the fuck does it even mean? People and demons alike repeatedly orgasm just by being in his general vicinity?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Also, I think having finished the game what annoyed me the most overall was all the pointless looting. Every room you enter seems like it has at least 3 containers (often one of which requires a perception check), and only very rarely is there any worthwhile loot in them (but occasionally they are hand placed with unique magic items). Instead you'll go traipsing through the personal realm of a demigod, find their secret stash and inside is 167 gold and 3 low level magic scrolls. It's such a waste of time. At least when there's trash mobs it's in theory draining your resources and buff timers.
There was a much greater variety & amount of weapons encountered during my playthrough than what I saw in Kingmaker. I was short of decent composite longbows in the lategame though, but overall a big imrpovement over Kingmaker where Valerie was stuck with the Flaming Bastard Sword +1 for most of the game.
I was very impressed with the weapons in the game. I'm not sure every weapon type has a really cool +5 weapon that's good enough for the endgame, but for sure most of them do, and there's also some really cool build around me weapons. I was less impressed with armor, but that's mostly because I feel the only armor options that make sense are unarmored (ie mythic mage armor) and full plate, and most of the cool armors feel like they're medium.

Yeah that helm is fucking ridiculous. I (will) give it to my companion tank so he has saves almost as good as my MC (50 CHA Paladin Legend build)
MC only though.

EDIT: 50 CHA Paladin, lmao, come on, that's just.... stupid. What the fuck does it even mean? People and demons alike repeatedly orgasm just by being in his general vicinity?
Most builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Most builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.

I realize I'm bitching about something trivial, because the game was clearly designed to be a combatfag/build porn game (and Kingmaker was almost the same), but this reminds me more of some shitty Korean MMO where your character's stats don't really represent anything, those numbers just exist to be made into bigger numbers. Given that this is a tabletop adaptation, those numbers are supposed to mean something, to tell you something about your character. Why are people not automatically falling on their knees to worship someone with 50 Charisma? How does one even communicate with, say, a 40 INT Wizard? Why is a 40 WIS Cleric not familiar with every mystery of the Universe?

Anyway, pointless rant over, but high-level D&D is still stupid.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
Most builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.

I realize I'm bitching about something trivial, because the game was clearly designed to be a combatfag/build porn game (and Kingmaker was almost the same), but this reminds me more of some shitty Korean MMO where your character's stats don't really represent anything, those numbers just exist to be made into bigger numbers. Given that this is a tabletop adaptation, those numbers are supposed to mean something, to tell you something about your character. Why are people not automatically falling on their knees to worship someone with 50 Charisma? How does one even communicate with, say, a 40 INT Wizard? Why is a 40 WIS Cleric not familiar with every mystery of the Universe?

Anyway, pointless rant over, but high-level D&D is still stupid.
Bruh we were just talking about a build that has 80 Charisma earlier in the thread :D
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I finished my Angel run. HE MAN and Battlecat conquered all opposition,
even Deskari which surprised me that I even got that option LOL after beating last boss lady.
Compared to Lich ending this is more interesting and bonus characters that travel the story with you are better. You cannot control them directly like you can your undead companions but at least they are not all mute. I even got a chance to diplomacy boss lady into not giving me that crazy second fight.

On this run I tried to do more with Crusade Management. This time I got all stats to 8 and waited a long long time to see what kind of events can happen. Funny shit, there is a bunch of interesting events
like getting best dwarven waraxe in the game or being able to recruit Alchemists regularly
that basically happen months after you could have already finished the game.. they completely fucked up Act 5 crusade parts. Also at one point two flags turn red and you cannot do anything about it so you now just keep losing morale every day without being able to do anything and basically you are forced to go finish the game.

As for story itself, I done many choices different and got different magical items this time. Like
if you save a guy in some earlier Act, you can meet him in Abyss city in a tavern and when you talk to him he gives you a really good +4 composite longbow.

Balance of Crusade combat parts is basically non existent, I hope they didn't give up on trying to improve it. It is hilariously easy and basically a time waster. Even if you don't abuse spell casters, like I had 5 different generals in this run as a test, you still own everything with very little loses. Infirmary shit needs a complete overhaul. It needs to be weaker and once it is used it slowly regenerates over multiple days, not instant for next battle. Also units that ended up in infirmary need to show up slowly in your army over days, not instantly. It all makes crusade combat needlesly easy and way too fast letting you clear the maps super fast and miss so many events that show up very slowly.
Another fix would be that on highest difficulty all static enemy armies on map slowly get stronger over time by getting more and more of the units they have in them so in combination with infirmary nerf you cannot clear the maps so fast and you actually need to use your brain to plot a best way to do it all.

EDIT:
Now time for my shapeshifter druid Azata or Drizzt Legend run.
No sure if I should make Drizzt Demonslayer 20/Fighter 20 or Hunter 20/Fighter 20.
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.


Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.

How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.


Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.

How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Wrath has some more elaborate ones. For example, the siege of drezen has you assault multiple layers of a keep, while the enemy has some light siege engines and archers attacking you from the higher levels. Multiple ways to progress, from scaling rooftops and jumping to the next tier, to finding ""secret"" routes, to just calling a battering ram from your army and defending it while demons try to counterattack. There's even 3 different entrypoints onto the map, depending on your previous choices. The enemy variety and encounter design is still somewhat lacking though, and it really hurts it that it just keeps going.

A lot of them are pretty basic floorplans with traps and fights, although most bigger maps will usually contain an environmental puzzle or two as well.

Imo the best part of kingmaker was exploring around the overworld, and finding properly designed "1 encounter maps". Sadly, wrath has fewer of these.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.


Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.

How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.

Yeah well every dungeon is some floors with traps and fights in them, and possibly puzzles, so not sure what you didn't like in kingmaker in Vordakai tomb (exept the final fight which is a bit a let down) or the Troll dungeon.

Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder, Watcher's keep for example has a really weak level, the Lum the mad machine one which is just a bunch of places/fights connected without much reasoning behind them.

Anyway my point is that Wrath has higher highs and lower lows compared to Kingmaker, some dungeon are pretty bad, something I didn't feel in Kingmaker.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.

How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Quoting a dlc dungeon from a game where you're either clearing fow from rts forest maps or solving "activity book for 4 year olds" mazes fighting against lvl40 demon of pathfinding, made me laugh.

Taking general picture, area design in KM is very solid for iso crpgs, it then got better in Varnhold and I'd say even better in Wrarth, although I've put in on hold like halfway through. Encounter design is the obvious issue, and I didn't notice any improvement in Wrath, unfortunately. It got slightly worse, if anything.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder

What makes them great is the mulit-leveled design where each level has a singular purpose, filled with inventive puzzle design, a multitude of enemies and interesting characters. None of which Kingmaker has. I like the game for many reasons, but I can't recall a single dungeon that did anything interesting. Varnhold tries but it's basically just a teleport puzzle in an otherwise completely vanilla dungeon.
 
Last edited:

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
superior forgotten realms lore
No

you're comparing turd from different species

Durlag's Tower is a good dungeon. Simple as.

So is the troll dungeon in kingmaker, now what?
And having to fight Demogorgon at the end of Watcher's keep surely added to the charm of the dungeon, so yes, lore has some weight.
 
Last edited:

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder

What makes them great is the mulit-leveled design where each level has a singular purpose, filled with inventive puzzle design, a multitude of enemies and interesting characters. None of which Kingmaker has. I like the game for many reasons, but I can't recall a single dungeon that did anything interesting. Varnhold tries but it's basically just a teleport puzzle in an otherwise completely vanilla dungeon.

Lot of words but not clear examples. It's fine though, you like more Durlag's tower and Watcher's keep, and I am fine with it as I like them too.
(What inventive puzzle design is in watcher's keep? because I cannot remember anything exept the random generated maze level, and considering it a pinnacle of inventive puzzle seems a bit of a stretch).

On a sidenote aren't you a pillars of eternity fanboy? Or at least someone who loved pillars a lot...? So, I take you liked more dungeons in POE1/2 than Kingmaker?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
mulit-leveled design where each level has a singular purpose
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.
I do agree that bg dungeons have much better puzzles, they fit thematically in the dungeons and encourage you to read, think and observe, not often difficult but flavorful nonetheless. Whereas Kingmaker and (most) Wrath puzzles feel like they are copied straight out of some "video game design 101" book.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,556
Location
Itaca
superior forgotten realms lore
No

you're comparing turd from different species

Durlag's Tower is a good dungeon. Simple as.

So is the troll dungeon in kingmaker, now what?
And having to fight Demogorgon at the end of Watcher's keep surely added to the charm of the dungeon, so yes, lore has some weight.

A lo better than that: Assault on Drezzen in WOTR.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
mulit-leveled design where each level has a singular purpose
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.
I do agree that bg dungeons have much better puzzles, they fit thematically in the dungeons and encourage you to read, think and observe, not often difficult but flavorful nonetheless. Whereas Kingmaker and (most) Wrath puzzles feel like they are copied straight out of some "video game design 101" book.

What kind of puzzles is everyone trying to refer to? Durlag's statues asking about what happened to Durlag? The 4 guardians?

Also "each level with a singular purpose" only applies to Watcher's keep so not really sure what is the point here since it is not a rule for every BG dungeon.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I found both Durlag and Watchers a bore, best stuff in BG1 and Bg2 was exploring shit, not being stuck in one place forever. Being able to rush for Basilisks and enemy parties on that map beat anything in Durlags or Watchers
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
Um.. the first big area in KM has:
- one yuge overland level and two yuge underground levels
- multiples connections and shortcuts between them, some of which need to be unlocked/earned
- two warring factions, you can support/fight/betray either of them
- quest you can solve with diplo and other skill checks
- multiple checks for different skills in general
- multiple optional mini-boss encounters, some of which are very difficult for the point you first encounter them at
- multiple secret areas, some of which hold very nice loot for the level you're at

The second big dungeon has a lot of the above plus: double boss where, again, diplo skills matter, even to the point where you can recruit one of them as an ally, decent riddle with very nice reward, a secret way to insta-defeat a miniboss.

The third biggish are between them, while not as big and not really a dungeon, still has a lot of the above and: option to approach either openly or via stealth, using diplo to dissuade boss's allies or turn them against him, killing different stuff quickly/silently to alter final encounter, consequence of previous actions where if you were diligent and made skill checks in previous location you had a chance to weaken the boss.

I can go on, but the general point is that the IE games I've played don't really compare to that. Which is the way it should be, considering the gulf of time. And I'm saying that as someone who genuinely loves a lot of locations in BG2 and IWD, but let's face it: it's mostly for the atmosphere and the visuals (as well as the phat loot), not some ingenious design.

The obvious issue is the encounter design, which is not as bad as IE games at their worst, but is rarely gr8 and nowhere near IE games at their best. The first big area in Varnhold was like the best of KM and best of BG2 put together and has bestowed a huge boner upon me, but no one thought it might be a good idea to follow up on that in Wrath, unfortunately.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
What kind of puzzles is everyone trying to refer to
For me it's more about what kinds of puzzles aren't there in the bg games (at least not as prevalent as they are in the Kingmaker): those super generic floor-switch/lever/math puzzles that could go in literally any video game of any genre with minimum adjustment. The bg games' puzzles are often more in line with the statue puzzle in Wrath's Grey Garrison: read, observe and think (some knowledge of the lore would help).
Also "each level with a singular purpose" only applies to Watcher's keep so not really sure what is the point here since it is not a rule for every BG dungeon.
Off the top of my head, Planar Sphere, Spellhold, and the Athkatla Temple District Sewers (as a whole) also gave me this impression. Though I admit this is rather subjective, and if you simply disagree I won't push the point.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom