Yosharian
Arcane
Yeah that helm is fucking ridiculous. I (will) give it to my companion tank so he has saves almost as good as my MC (50 CHA Paladin Legend build)
I was very impressed with the weapons in the game. I'm not sure every weapon type has a really cool +5 weapon that's good enough for the endgame, but for sure most of them do, and there's also some really cool build around me weapons. I was less impressed with armor, but that's mostly because I feel the only armor options that make sense are unarmored (ie mythic mage armor) and full plate, and most of the cool armors feel like they're medium.There was a much greater variety & amount of weapons encountered during my playthrough than what I saw in Kingmaker. I was short of decent composite longbows in the lategame though, but overall a big imrpovement over Kingmaker where Valerie was stuck with the Flaming Bastard Sword +1 for most of the game.
MC only though.Yeah that helm is fucking ridiculous. I (will) give it to my companion tank so he has saves almost as good as my MC (50 CHA Paladin Legend build)
Most builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.EDIT: 50 CHA Paladin, lmao, come on, that's just.... stupid. What the fuck does it even mean? People and demons alike repeatedly orgasm just by being in his general vicinity?
Most builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.
Bruh we were just talking about a build that has 80 Charisma earlier in the thread :DMost builds aren't going to hit 50 in a stat, but 30-40 is not unreasonable with buffs.
I realize I'm bitching about something trivial, because the game was clearly designed to be a combatfag/build porn game (and Kingmaker was almost the same), but this reminds me more of some shitty Korean MMO where your character's stats don't really represent anything, those numbers just exist to be made into bigger numbers. Given that this is a tabletop adaptation, those numbers are supposed to mean something, to tell you something about your character. Why are people not automatically falling on their knees to worship someone with 50 Charisma? How does one even communicate with, say, a 40 INT Wizard? Why is a 40 WIS Cleric not familiar with every mystery of the Universe?
Anyway, pointless rant over, but high-level D&D is still stupid.
I agree. I really hope they'll focus the DLCs on mid/low level. Something like level 3-12 or along those lines.Anyway, pointless rant over, but high-level D&D is still stupid.
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Wrath has some more elaborate ones. For example, the siege of drezen has you assault multiple layers of a keep, while the enemy has some light siege engines and archers attacking you from the higher levels. Multiple ways to progress, from scaling rooftops and jumping to the next tier, to finding ""secret"" routes, to just calling a battering ram from your army and defending it while demons try to counterattack. There's even 3 different entrypoints onto the map, depending on your previous choices. The enemy variety and encounter design is still somewhat lacking though, and it really hurts it that it just keeps going.House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
but thats just a normal day...?People and demons alike repeatedly orgasm just by being in his general vicinity?
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Quoting a dlc dungeon from a game where you're either clearing fow from rts forest maps or solving "activity book for 4 year olds" mazes fighting against lvl40 demon of pathfinding, made me laugh.Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder
Nosuperior forgotten realms lore
Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder
What makes them great is the mulit-leveled design where each level has a singular purpose, filled with inventive puzzle design, a multitude of enemies and interesting characters. None of which Kingmaker has. I like the game for many reasons, but I can't recall a single dungeon that did anything interesting. Varnhold tries but it's basically just a teleport puzzle in an otherwise completely vanilla dungeon.
fun but not as good and Durlag's tbqh.Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
So is the troll dungeon in kingmaker, now what?
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.mulit-leveled design where each level has a singular purpose
Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
So is the troll dungeon in kingmaker, now what?
And having to fight Demogorgon at the end of Watcher's keep surely added to the charm of the dungeon, so yes, lore has some weight.
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.mulit-leveled design where each level has a singular purpose
I do agree that bg dungeons have much better puzzles, they fit thematically in the dungeons and encourage you to read, think and observe, not often difficult but flavorful nonetheless. Whereas Kingmaker and (most) Wrath puzzles feel like they are copied straight out of some "video game design 101" book.
For me it's more about what kinds of puzzles aren't there in the bg games (at least not as prevalent as they are in the Kingmaker): those super generic floor-switch/lever/math puzzles that could go in literally any video game of any genre with minimum adjustment. The bg games' puzzles are often more in line with the statue puzzle in Wrath's Grey Garrison: read, observe and think (some knowledge of the lore would help).What kind of puzzles is everyone trying to refer to
Off the top of my head, Planar Sphere, Spellhold, and the Athkatla Temple District Sewers (as a whole) also gave me this impression. Though I admit this is rather subjective, and if you simply disagree I won't push the point.Also "each level with a singular purpose" only applies to Watcher's keep so not really sure what is the point here since it is not a rule for every BG dungeon.