Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,251
I agree. I really hope they'll focus the DLCs on mid/low level. Something like level 3-12 or along those lines.Anyway, pointless rant over, but high-level D&D is still stupid.
I agree. I really hope they'll focus the DLCs on mid/low level. Something like level 3-12 or along those lines.Anyway, pointless rant over, but high-level D&D is still stupid.
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Wrath has some more elaborate ones. For example, the siege of drezen has you assault multiple layers of a keep, while the enemy has some light siege engines and archers attacking you from the higher levels. Multiple ways to progress, from scaling rooftops and jumping to the next tier, to finding ""secret"" routes, to just calling a battering ram from your army and defending it while demons try to counterattack. There's even 3 different entrypoints onto the map, depending on your previous choices. The enemy variety and encounter design is still somewhat lacking though, and it really hurts it that it just keeps going.House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
but thats just a normal day...?People and demons alike repeatedly orgasm just by being in his general vicinity?
House at the the edge of time is better than the enigma under every aspect, encounter design, enemies, loot, and placement in the timeline.
HATEOT is a good dungeon, actually now that I think of it, Kingmaker dungeons were all pretty good.
Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Quoting a dlc dungeon from a game where you're either clearing fow from rts forest maps or solving "activity book for 4 year olds" mazes fighting against lvl40 demon of pathfinding, made me laugh.Kingmaker’s dungeons are easily the game’s worst aspect. They’re mostly just floorplans with fights in them.
How anyone who has played through actually good dungeons like Watcher’s Keep, Durlag’s Tower or Spellhold can call the weak dungeons of Kingmaker good is beyond me.
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder
Nosuperior forgotten realms lore
Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
Watcher's keep and Durlag are pretty great, but what makes them great are the superior forgotten realms lore compared to pathfinder
What makes them great is the mulit-leveled design where each level has a singular purpose, filled with inventive puzzle design, a multitude of enemies and interesting characters. None of which Kingmaker has. I like the game for many reasons, but I can't recall a single dungeon that did anything interesting. Varnhold tries but it's basically just a teleport puzzle in an otherwise completely vanilla dungeon.
fun but not as good and Durlag's tbqh.Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
So is the troll dungeon in kingmaker, now what?
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.mulit-leveled design where each level has a singular purpose
Nosuperior forgotten realms lore
you're comparing turd from different species
Durlag's Tower is a good dungeon. Simple as.
So is the troll dungeon in kingmaker, now what?
And having to fight Demogorgon at the end of Watcher's keep surely added to the charm of the dungeon, so yes, lore has some weight.
Never liked that particular aspect of bg dungeons, feels theme-park-ish (though I must admit that this design principle is great for packing lots of fun content in limited space, you know, like a theme park). I prefer dungeons that are more coherent and feel like an actual location.mulit-leveled design where each level has a singular purpose
I do agree that bg dungeons have much better puzzles, they fit thematically in the dungeons and encourage you to read, think and observe, not often difficult but flavorful nonetheless. Whereas Kingmaker and (most) Wrath puzzles feel like they are copied straight out of some "video game design 101" book.
For me it's more about what kinds of puzzles aren't there in the bg games (at least not as prevalent as they are in the Kingmaker): those super generic floor-switch/lever/math puzzles that could go in literally any video game of any genre with minimum adjustment. The bg games' puzzles are often more in line with the statue puzzle in Wrath's Grey Garrison: read, observe and think (some knowledge of the lore would help).What kind of puzzles is everyone trying to refer to
Off the top of my head, Planar Sphere, Spellhold, and the Athkatla Temple District Sewers (as a whole) also gave me this impression. Though I admit this is rather subjective, and if you simply disagree I won't push the point.Also "each level with a singular purpose" only applies to Watcher's keep so not really sure what is the point here since it is not a rule for every BG dungeon.
(that isometric) Pool of Radiance, wink wink.
so... how buggy this game still is?