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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Joined
May 31, 2018
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The Present
The automated depths aside, the only dungeon I didn't care for was Armag's Tomb. The CYOA moments broke up some of the monotony, and I guess the fireball trap helped, but it was otherwise very bland and far too large. I autoattacked my way through the entire thing.

I didn't play kingmaker until the "its done version" was released, but I thought HatEoT was pretty decent. It had some good boss fights, tough enemies, and plenty to discover. The lantern mechanic was well established by then, so it wasn't complicated. This was a type of dingeon you might get in PnP. My only complaint was the "fog hub", where there was far too little area to move and too much overlap of the fog. The pathfinding and space constraints caused me to take an unintended cloud several times.
 

Nikanuur

Arbiter
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Mar 1, 2021
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Location
Ngranek
I'd say this game is a build-gasm RPG game (disregarding the bugs that would hopefully dissapear in time anyway). I won't say how I feel about WoTR regarding the dungeons, much has been discussed anyway. But do we have some general consensus, some guide-line game that can be considered having really good dungeon / exterior design? I can't think of one sadly. Unless we take things like Prey or System Shock 2 into the equation.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Bruh fuck this Endgame quest, like I'm gonna sit here and grind out recruiting units especially as Lich when recruitment growth is in my ass and mercenaries cost a fortune. Not getting the necessary events either. Doesn't help that morale is bugged to hell as well. Off to Threshold then. Will post my impressions, which all of you are undoubtedly dying to hear when I'm done.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Not going to read 600 pages. Now that the legion of codex beta testers have finally played the game, answer me this; "How's the game, folks?"

"Is it a quality product from engineering standpoint OR is it imbalanced buggy popamole?"
Still feels unpolished tbh. Completely playable though. Will hold off on final judgement until I've finished my first playthrough. Unless the ending sucks shit, I'll do at least 3 more. Maybe by that time the game will be relatively bug free.
 

Lagole Gon

Arcane
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Joined
Nov 4, 2011
Messages
7,566
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Not going to read 600 pages. Now that the legion of codex beta testers have finally played the game, answer me this; "How's the game, folks?"

"Is it a quality product from engineering standpoint OR is it imbalanced buggy popamole?"
It's worse than the first half of Kingmaker. It's better than the second half of Kingmaker.
But I still have to finish it, so maybe real shit is still ahead of me.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Not going to read 600 pages. Now that the legion of codex beta testers have finally played the game, answer me this; "How's the game, folks?"

"Is it a quality product from engineering standpoint OR is it imbalanced buggy popamole?"
It's good, but they are still actively patching it, and there are a decent amount of bugs. If you don't mind waiting, I'd say buy it in another few months. It will probably never be a quality engineering product(TM), but few truly good RPGs are.

I don't really think it will ever be significantly less buggy than it is now, but they might implement some more QoL stuff if you're lucky.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Not going to read 600 pages. Now that the legion of codex beta testers have finally played the game, answer me this; "How's the game, folks?"

"Is it a quality product from engineering standpoint OR is it imbalanced buggy popamole?"
It's feature complete and suffers from the oversights and instability inherent to their over-ambition. Come back when the full gamut of DLC has dropped and I guarantee that you will have a more stable, cohesive and ultimately enjoyable experience than those of us who were willing to dig into this game's earlier builds.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,903
Location
Poland
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.

Simple solution, don't rest, there are demons to smite.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.

Simple solution, don't rest, there are demons to smite.

You have to rest because of the exhaustion system. The best option is resting before entering the area after getting exhausted travelling.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.

Simple solution, don't rest, there are demons to smite.

You have to rest because of the exhaustion system. The best option is resting before entering the area after getting exhausted travelling.

You can remove exhausted status without resting.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.

Simple solution, don't rest, there are demons to smite.

You have to rest because of the exhaustion system. The best option is resting before entering the area after getting exhausted travelling.

You can remove exhausted status without resting.

Removing it doesn't reset the timer, at least try it beforehand.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
wait someone thought Kingmaker testing was time consuming wtf

The unskippable dialogue is horrible, as are the multiple black screens, and the game going through the results one by one, again unskippably.

you gotta be a heavy rester to have ever noticed that shit

It's annoying from the first time you rest. Resting in an open area is the worst, because of the slow walking speeds to towards each PCs camp site, dungeons are slightly more tolerable since the mats are closer together and the map is best, but still bad.

Simple solution, don't rest, there are demons to smite.

You have to rest because of the exhaustion system. The best option is resting before entering the area after getting exhausted travelling.

You can remove exhausted status without resting.

Removing it doesn't reset the timer, at least try it beforehand.

What timer? If you cast it when you enter dungeon or quest area there is no timer.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Removing it doesn't reset the timer, at least try it beforehand.
Correct, but it usually gives you enough leeway to beat one dungeon. Although you can get fucked if there's an athletics check or something that takes 5 mins to resolve, but those aren't that common.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
On a sidenote aren't you a pillars of eternity fanboy? Or at least someone who loved pillars a lot...? So, I take you liked more dungeons in POE1/2 than Kingmaker?

Fanboy seems a harsh word considering how much I bashed the story, setting, characters and C&C of Pillars. But yes, I really, really liked the gameplay and the itemization in the final version of the game.

Most of its dungeons have the exact same problem as Kingmaker's though; they're almost nothing but vehicles for rooms with fights in them. Great dungeon design seems a lost art. Endless Dungeons of Od Nua is one of the biggest jokes in dungeon history, it's so worthless.
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
superior forgotten realms lore
No

you're comparing turd from different species

Durlag's Tower is a good dungeon. Simple as.

So is the troll dungeon in kingmaker, now what?

The troll dungeon is a dozen rooms with some fights and a few extremely light puzzles. The entire dungeon is soundly beaten by just the Four Warders-level; it has more interesting context, fights and interactions than any dungeon in Kingmaker.

That shit youtube channel 'Extra Credits' has an episode solely on Durlag's Dungeon, and while the narrator is an insufferable twat, the video does highlight a lot of what the dungeon did that modern dungeons just don't bother with, Kingmaker's included.
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,866
Oh there's a leak about a secret boss you can find, if only Desiderius was here to tell us how to cheese it:
upload_2021-12-27_6-3-54.png
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Removing it doesn't reset the timer, at least try it beforehand.
Correct, but it usually gives you enough leeway to beat one dungeon. Although you can get fucked if there's an athletics check or something that takes 5 mins to resolve, but those aren't that common.

You can remove it again.
And yes, it is enough to beat dungeon/clear area.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,606
what do you use to remove? 6 lesser restorations for exhaustion and 6 more for fatigue?
 

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