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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

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Pathfinder: Wrath
Force of Will which permanently buffs Reg's saves against fear, compulsion or charm.

self-sufficiency and versatility are overrated qualities in a party based system

resource burn is low key a highly important metric.
I don't understand what "low key" means, but in one paragraph you: a) praise Regill for his personal (so, self-sufficient) resistance / immunity; b) bash self-sufficiency for a party based CRPG; c) something about "resource burn" - which is good for a party, but should be avoided for solo.

At which point of your life has your brain been irrevocably damaged? Conception? Childbirth? Child trauma?
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
I don't find Camellia useful at all. For tanking there's Regill with his adamantine armor, for sneak attack damage there's Greybor, for hexes there's Ember. Is there anything she does that isn't already covered by someone else?

Self triggered Elemental Barrage since early levels?
 

Outmind

Augur
Joined
May 22, 2011
Messages
212
I have two quick questions

How does an inquisitor's second judgement work? I'm supposed to be able to choose a second one with the application of a first starting at lvl 8, but there's no choice - there's no little tab like you get with cleric conversion spells for example, just the regular judgement icons. Also, could it be that this has something to do with the infinite judgements mythic ability?

Is it me, or is Regil broken? He hits things with that +2 gnome hook hammer 95% of the time xD.
 

Lagole Gon

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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
The whole build-up in Chilly Creek was just for that? Oh wow.

:rpgcodex:

(Boy, I feel stupid for scouting the entire lcoation with True Seeing in act 3, just to make sure I'm not missing some ancient evil.)
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Did anyone made a LEGEND necromancer? I already finished lich / cruoromancer (but din't did the transformation into lich) and I wanna see if it can work.
 

ArchAngel

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Did anyone made a LEGEND necromancer? I already finished lich / cruoromancer (but din't did the transformation into lich) and I wanna see if it can work.
It is pointless because you cannot get to CL 40. Legend is only for martial builds.
 
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Codex Year of the Donut
if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
Mercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.

And you know, "neverending", as long as you can fork out enough cash to buy out a half dozen villages.
All non casters are resource dependent but from other characters.
No, they benefit from buffs but are not dependent on them in order to properly function.
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
 
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Codex Year of the Donut
if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
Mercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.

And you know, "neverending", as long as you can fork out enough cash to buy out a half dozen villages.
All non casters are resource dependent but from other characters.
No, they benefit from buffs but are not dependent on them in order to properly function.
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
but you can just go hire more mercenaries
there's quite literally a neverending amount of them

this feels like a pretty big plothole to me
 

Humbaba

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I don't understand what "low key" means
You also didn't understand anything I just wrote but that's par for the course with you easterlings.

Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
If you're having that much trouble with standard encounters in act 3 already then perhaps your build sucks. If you had spec'd your melee fighters correctly then 2 rounds is all they would need to gib the enemy.
 

Whisper

Arcane
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What do you mean? She can into 90 AC, without even multiclassing her, just pure spirit shaman. Ok that's not the 500 AC on a Yosharian build but still pretty tanky...?

Post build for 90 AC. I do not see how you can get this 90 AC for her with her stats and starting choices.
 

Ghulgothas

Arcane
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So Below
Chilly Creek ought to've began in Chapter 2 ended in Chapter 3. A Coven of Hags could've been more threatening in the mid-level range, they're absolutely nothing when faced as a God-in-flesh in Chapter 5.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
What mythic path would fit a typical mercenary type, fighter/barbarian? Not evil, but not fully good either, mostly in it for the cash and adventure. And I don't mean gameplay, just wondering what would fit it character-wise so I don't go full OCD 30 hours later when I realize I have picked wrong path that does not fit him at all ?
 
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Codex Year of the Donut
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem.
 
Joined
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Codex Year of the Donut
there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem.
"Sure, my children might all be horribly tortured and murdered by demons i f I do nothing... but I must be paid to help."
Mercenaries make no sense when they have just as much at stake as the player character.
 

Nikanuur

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I think there is literally 1(one) important decision in all crusade system - when council asks which archers you want chose marksmen.
I was thinking about it, but what bothers me is their HP. Aren't such stacks going to be one-shoted by enemy spell-caster and enemy general casting spells?
 

ArchAngel

Arcane
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Messages
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there's quite literally a neverending amount of them
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."
Sound logic.
Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem.
"Sure, my children might all be horribly tortured and murdered by demons i f I do nothing... but I must be paid to help."
Mercenaries make no sense when they have just as much at stake as the player character.
No they don't, just like people in real world don't care about stuff that is happening on other side of the planet or even closer. When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them. To most people of this magical world, something like a Worldwound is a far away problem that is not theirs.
 

LannTheStupid

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Pathfinder: Wrath
When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them.
There were volunteers from all over the world who fought for ISIS, though. Which kind of points to a regime that is, actually, by the people and for the people. At least for some people.

I am role playing a Kineticist who wants the tour to the Worldwound to increase his personal power, because this is the only place on Golarion with direct connection to another plane. Even "the thin places" like the Stolen Lands are much less stable.
 

ArchAngel

Arcane
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Messages
21,591
When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them.
There were volunteers from all over the world who fought for ISIS, though. Which kind of points to a regime that is, actually, by the people and for the people. At least for some people.

I am role playing a Kineticist who wants the tour to the Worldwound to increase his personal power, because this is the only place on Golarion with direct connection to another plane. Even "the thin places" like the Stolen Lands are much less stable.
And Worldwound is full of people that came there to become cultists. Which is what happened with ISIS. While only ones fighting vs ISIS were militaries or organized mercenary groups, just like in WotR. Yea, you run into few loners here and there but they are an exception, not the rule.
 

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