No, they benefit from buffs but are not dependent on them in order to properly function.All non casters are resource dependent but from other characters.
No, they benefit from buffs but are not dependent on them in order to properly function.All non casters are resource dependent but from other characters.
Force of Will which permanently buffs Reg's saves against fear, compulsion or charm.
self-sufficiency and versatility are overrated qualities in a party based system
I don't understand what "low key" means, but in one paragraph you: a) praise Regill for his personal (so, self-sufficient) resistance / immunity; b) bash self-sufficiency for a party based CRPG; c) something about "resource burn" - which is good for a party, but should be avoided for solo.resource burn is low key a highly important metric.
I don't find Camellia useful at all. For tanking there's Regill with his adamantine armor, for sneak attack damage there's Greybor, for hexes there's Ember. Is there anything she does that isn't already covered by someone else?
It is pointless because you cannot get to CL 40. Legend is only for martial builds.Did anyone made a LEGEND necromancer? I already finished lich / cruoromancer (but din't did the transformation into lich) and I wanna see if it can work.
The whole build-up in Chilly Creek was just for that? Oh wow.
(Boy, I feel stupid for scouting the entire lcoation with True Seeing in act 3, just to make sure I'm not missing some ancient evil.)
Mercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.No, they benefit from buffs but are not dependent on them in order to properly function.All non casters are resource dependent but from other characters.
but you can just go hire more mercenariesMercenaries are famously generous with their time, and will happily work for free in a crusade that's been going nowhere for a century, instead of taking a lucrative job hunting dragons.if there's a neverending supply of highly trained mercenaries how come they don't just solve the problem themselves
And you know, "neverending", as long as you can fork out enough cash to buy out a half dozen villages.
Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.No, they benefit from buffs but are not dependent on them in order to properly function.All non casters are resource dependent but from other characters.
You also didn't understand anything I just wrote but that's par for the course with you easterlings.I don't understand what "low key" means
If you're having that much trouble with standard encounters in act 3 already then perhaps your build sucks. If you had spec'd your melee fighters correctly then 2 rounds is all they would need to gib the enemy.Are you playing on easy perhaps? No character who is getting up close to the enemies will survive more than two rounds in act3 and beyond without serious buffs. They'll also do very little damage since they'll miss most attacks.
What do you mean? She can into 90 AC, without even multiclassing her, just pure spirit shaman. Ok that's not the 500 AC on a Yosharian build but still pretty tanky...?
Yes. The fight lasted maybe 20 seconds and all I got was a stupid +3 lore t-shirt.The whole build-up in Chilly Creek was just for that? Oh wow.
(Boy, I feel stupid for scouting the entire lcoation with True Seeing in act 3, just to make sure I'm not missing some ancient evil.)Did you meet the 3 Hags?
Imagine letting Camellia live
There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.there's quite literally a neverending amount of them
"Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.there's quite literally a neverending amount of them
Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem."Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.there's quite literally a neverending amount of them
Sound logic.
"Sure, my children might all be horribly tortured and murdered by demons i f I do nothing... but I must be paid to help."Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem."Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.there's quite literally a neverending amount of them
Sound logic.
I was thinking about it, but what bothers me is their HP. Aren't such stacks going to be one-shoted by enemy spell-caster and enemy general casting spells?I think there is literally 1(one) important decision in all crusade system - when council asks which archers you want chose marksmen.
No they don't, just like people in real world don't care about stuff that is happening on other side of the planet or even closer. When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them. To most people of this magical world, something like a Worldwound is a far away problem that is not theirs."Sure, my children might all be horribly tortured and murdered by demons i f I do nothing... but I must be paid to help."Again dude, the war has been at a standstill for a 100 years. Odds are you'll die of old age long before the worldwound becomes a personal problem."Sure, we might all be horribly tortured and murdered by demons if we do nothing... but we'll only help if you pay us."There's not an infinite amount of gold, so no. It's the same reason people dying isn't a plothole because raise dead exists. 6000 gold ain't a lot, but it's a lot if you try to save everyone.there's quite literally a neverending amount of them
Sound logic.
Mercenaries make no sense when they have just as much at stake as the player character.
There were volunteers from all over the world who fought for ISIS, though. Which kind of points to a regime that is, actually, by the people and for the people. At least for some people.When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them.
And Worldwound is full of people that came there to become cultists. Which is what happened with ISIS. While only ones fighting vs ISIS were militaries or organized mercenary groups, just like in WotR. Yea, you run into few loners here and there but they are an exception, not the rule.There were volunteers from all over the world who fought for ISIS, though. Which kind of points to a regime that is, actually, by the people and for the people. At least for some people.When ISIS was creating chaos in middle east you didn't see volunteers from all over the world going there to help fight them.
I am role playing a Kineticist who wants the tour to the Worldwound to increase his personal power, because this is the only place on Golarion with direct connection to another plane. Even "the thin places" like the Stolen Lands are much less stable.