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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
As others have said you need to align every bit one by one and have a party member stand on every bit so it stops rotating. Not quest related and the rewards aren't very good unless you use scimitars because you can find a good one there. I would still call it a puzzle albeit a bad one. Those things are nothing new in gaming tbh, older games have a really bad habit of including extremely obtuse puzzles to pad the runtime and sell strategy guides, so I guess owlcat is just keeping it classic.

Hellfire and Coldray can crit?!

:desu:
They can and they will, which is why you should build Ember to be a nuker. She can get hellfire ray on two seperate spell levels, meaning that with abundant casting she can have like 20 servings combined of that shit. Bombs can crit too afaik, which makes Mutasafen a real dick.

If you move off of the platform in the sacred lands puzzle, then the UI stops covering it. Just standing on the bridges rather than on the platforms themselves prevents this from being an issue. There is nothing "cancerous" about that guess either, considering it takes like 2 minutes to completely configure them one way or the other.

Anyhow, RPGs are not puzzle games, so I am not expecting puzzles in the way of Myst. Puzzles like the Sacred land are fine and the other puzzles would have been ok if the UI for placing pieces in and removing them was less clunky.

Sorry but "if you do this very specific thing it solves the problem that shouldn't be present in the first place" is not a point in the game's favour. Seems like you guessed better than I did on that one and somehow blasted through it in 2 minutes but I've seen better puzzles at any rate. Of course RPGs aren't puzzlers but that's no excuse. If you choose to include puzzles you may as well make them good.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,537
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
As others have said you need to align every bit one by one and have a party member stand on every bit so it stops rotating. Not quest related and the rewards aren't very good unless you use scimitars because you can find a good one there. I would still call it a puzzle albeit a bad one. Those things are nothing new in gaming tbh, older games have a really bad habit of including extremely obtuse puzzles to pad the runtime and sell strategy guides, so I guess owlcat is just keeping it classic.

Hellfire and Coldray can crit?!

:desu:
They can and they will, which is why you should build Ember to be a nuker. She can get hellfire ray on two seperate spell levels, meaning that with abundant casting she can have like 20 servings combined of that shit. Bombs can crit too afaik, which makes Mutasafen a real dick.

If you move off of the platform in the sacred lands puzzle, then the UI stops covering it. Just standing on the bridges rather than on the platforms themselves prevents this from being an issue. There is nothing "cancerous" about that guess either, considering it takes like 2 minutes to completely configure them one way or the other.

Anyhow, RPGs are not puzzle games, so I am not expecting puzzles in the way of Myst. Puzzles like the Sacred land are fine and the other puzzles would have been ok if the UI for placing pieces in and removing them was less clunky.

Sorry but "if you do this very specific thing it solves the problem that shouldn't be present in the first place" is not a point in the game's favour. Seems like you guessed better than I did on that one and somehow blasted through it in 2 minutes but I've seen better puzzles at any rate. Of course RPGs aren't puzzlers but that's no excuse. If you choose to include puzzles you may as well make them good.
I don't use both her Hellfire spells. But I got Bolster and Empower so I can cast it as lvl 6, Bolstered is lvl 7, Empowered is lvl 8 and both is lvl 9 :)
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Seems like you guessed better than I did on that one and somehow blasted through it in 2 minutes but I've seen better puzzles at any rate.
There was no guessing involved since the colours correspond to the colour of a rock, I just mentally made a note of each switch I would need to flip in order to reach an outcome where they are all in 1 state and then went along and flipped them accordingly.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I don't use both her Hellfire spells. But I got Bolster and Empower so I can cast it as lvl 6, Bolstered is lvl 7, Empowered is lvl 8 and both is lvl 9 :)
Well if it works

There was no guessing involved since the colours correspond to the colour of a rock, I just mentally made a note of each switch I would need to flip in order to reach an outcome where they are all in 1 state and then went along and flipped them accordingly.
And you guessed correctly the state in which they needed to be in. You were just as likely to assume wrong and focus on getting the blocks down instead of up.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,820
Location
Ngranek
They can and they will, which is why you should build Ember to be a nuker. She can get hellfire ray on two seperate spell levels, meaning that with abundant casting she can have like 20 servings combined of that shit. Bombs can crit too afaik, which makes Mutasafen a real dick..
Strangely-enough, I've noticed a spell-crit only recently, though "Ember-the-Hellfire-Minigunnist" has been with me for at least the whole Abyss chapter. And to be honest:
:slamdunkride:
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
So i have come up with an amusing observation these days, mostly due to prolific activity of one forum member with less than a year of history. I think he represents a typical Western player well enough.

Kingmaker was released with game breaking bugs, with a very complicated combat system that was thoroughly implemented, and with encounters that were reasonable, but happened to be game stopping. The first fight with the assassin in the prologue; the spider swarms in the fangberry cave; the first electrical nobility in the Old Sycamore. Owlcat Games were bombarded with bad reviews for hard fights, complex systems, trick enemies, timed quests and the strategic layer that could ruin the run. The Kingmaker's audience remained a niche at least until the latest Epic giveaway.

Owlcat Games learned their lessons and made changes. They added a lot of UI improvements and tutorials to explain the Pathfinder role playing system. Losing the crusade will not lose the game anymore. The crusade difficulty does not scale up to Unfair - the maximum is always "normal". All the timers are optional, and the game cannot be lost due to poor timing. At no point in the prologue the main hero has to fight alone, and for the starting party of 3 there is Anevia, who is immortal and one-shots everything. Also, the first enemy that can be considered tricky is a Shadow Demon, who happens at level 4-5.

The game has become simpler, more accessible, and the Steam reviews and sales followed. The audience expanded, and, according to Sturgeon's law, 90% of this new audience are crap. Now Wrath is criticized for complex puzzles, for "inclusivity", and for a completely optional enemy in the second half of the game.

I see a positive feedback loop here, which some might call "a death spiral". Every simplification of the game brings in a new audience that requires more simplification which would bring even more new audience. I am far from calling Wrath a "dumbing down", but it is simpler to understand and more accessible than Kingmaker.

What's next? Which iteration will become "dumbed down" for good? The 3d? The 4th? When will we have to jump ship and look for another Underrail developer who would be at the beginning of this inevitable death spiral?

Also remember, that, as I have written after the interview with Mr. Mishulin, it seems that the Owlcat top creative minds are purposefully guarded from direct interaction with the gamers. So they, probably, are having a synopsis of the general opinion, which means they are made to follow the dumbest part of the herd.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
So i have come up with an amusing observation these days, mostly due to prolific activity of one forum member with less than a year of history. I think he represents a typical Western player well enough.

Kingmaker was released with game breaking bugs, with a very complicated combat system that was thoroughly implemented, and with encounters that were reasonable, but happened to be game stopping. The first fight with the assassin in the prologue; the spider swarms in the fangberry cave; the first electrical nobility in the Old Sycamore. Owlcat Games were bombarded with bad reviews for hard fights, complex systems, trick enemies, timed quests and the strategic layer that could ruin the run. The Kingmaker's audience remained a niche at least until the latest Epic giveaway.

Owlcat Games learned their lessons and made changes. They added a lot of UI improvements and tutorials to explain the Pathfinder role playing system. Losing the crusade will not lose the game anymore. The crusade difficulty does not scale up to Unfair - the maximum is always "normal". All the timers are optional, and the game cannot be lost due to poor timing. At no point in the prologue the main hero has to fight alone, and for the starting party of 3 there is Anevia, who is immortal and one-shots everything. Also, the first enemy that can be considered tricky is a Shadow Demon, who happens at level 4-5.

The game has become simpler, more accessible, and the Steam reviews and sales followed. The audience expanded, and, according to Sturgeon's law, 90% of this new audience are crap. Now Wrath is criticized for complex puzzles, for "inclusivity", and for a completely optional enemy in the second half of the game.

I see a positive feedback loop here, which some might call "a death spiral". Every simplification of the game brings in a new audience that requires more simplification which would bring even more new audience. I am far from calling Wrath a "dumbing down", but it is simpler to understand and more accessible than Kingmaker.

What's next? Which iteration will become "dumbed down" for good? The 3d? The 4th? When will we have to jump ship and look for another Underrail developer who would be at the beginning of this inevitable death spiral?

Also remember, that, as I have written after the interview with Mr. Mishulin, it seems that the Owlcat top creative minds are purposefully guarded from direct interaction with the gamers. So they, probably, are having a synopsis of the general opinion, which means they are made to follow the dumbest part of the herd.

Where is interview with Mishulin, link please
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,393
Now Wrath is criticized for complex puzzles, for "inclusivity", and for a completely optional enemy in the second half of the game.
An oversimplified and partially dishonest take.
A strawman in other words

The puzzles are annoying and often needlessly obtuse, not "complex". There is nothing complex about solving a jigsaw puzzle with barely discernable pieces. So the guy is right, but failed to grasp the actual issue.

And I very much doubt there was any complaining about the woke shit outside of 4ch and this place. Because Owlcat ban anyone who criticizes it on their forum.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Oof christ Aivu trying to get me killed here by wiping out the slave market. Had to break out the legendary proportions on this one. Felt right thematically though. The loot's not worth it btw unless you use fauchards and want a new pair of +5 bracers.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Fucking lol

Wenduag: "I'm a gross mutant and everyone makes fun of us banging ;______;"
PC: "Fuck em, I think you're pretty"
Wenduag "Eh, maybe you're just a pervert"

The writing does have its moments.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,820
Location
Ngranek
Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Is there good loot in the hidden abode? That encounter is a bit cancer and idk if the hassle of beating it is worth it.

EDIT: That question was answered like 400 pages ago. You get the CHA tome and a cold iron bar. One is redundant with the +2 everything potion you get later and there are plenty other bars around. In conclusion, not worth the hassle.

Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
Can't you just deselect the people in the cooking slot? I wouldn't know tbh I never cook anything.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,946
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
Can't you just deselect the people in the cooking slot? I wouldn't know tbh I never cook anything.

Yeah, just reassign your guy. The potion doesn't make itself. ;)
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Is there good loot in the hidden abode? That encounter is a bit cancer and idk if the hassle of beating it is worth it.

EDIT: That question was answered like 400 pages ago. You get the CHA tome and a cold iron bar. One is redundant with the +2 everything potion you get later and there are plenty other bars around. In conclusion, not worth the hassle.

Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
Can't you just deselect the people in the cooking slot? I wouldn't know tbh I never cook anything.

Another character can use +2 Cha tome. Any companion can use it.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,820
Location
Ngranek
Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
Can't you just deselect the people in the cooking slot? I wouldn't know tbh I never cook anything.

Yeah, just reassign your guy. The potion doesn't make itself. ;)
But as noted, that's not a solution when other members are not that good for the cooking. There is no option to unclick the potion, no doubleclick to remove the potion, no button remove potion, etc. I am flamberghasted.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,946
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Does anyone know how to stop the game from creating a potion during the camping? I mean, once I've selected a potion, I can only change it to different one. Can't seem to cancel the potion creating altogether. I *have* to create a potion during the camping or change the character to one that doesn't meet the requirement. But that is not good, because other characters don't have that much skill for cooking. Wtf :D
Can't you just deselect the people in the cooking slot? I wouldn't know tbh I never cook anything.

Yeah, just reassign your guy. The potion doesn't make itself. ;)
But as noted, that's not a solution when other members are not that good for the cooking. There is no option to unclick the potion, no doubleclick to remove the potion, no button remove potion, etc. I am flamberghasted.

What are you talking about? Just leave the task empty.
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
75
Location
Brazil
So i have come up with an amusing observation these days, mostly due to prolific activity of one forum member with less than a year of history. I think he represents a typical Western player well enough.

Kingmaker was released with game breaking bugs, with a very complicated combat system that was thoroughly implemented, and with encounters that were reasonable, but happened to be game stopping. The first fight with the assassin in the prologue; the spider swarms in the fangberry cave; the first electrical nobility in the Old Sycamore. Owlcat Games were bombarded with bad reviews for hard fights, complex systems, trick enemies, timed quests and the strategic layer that could ruin the run. The Kingmaker's audience remained a niche at least until the latest Epic giveaway.

Owlcat Games learned their lessons and made changes. They added a lot of UI improvements and tutorials to explain the Pathfinder role playing system. Losing the crusade will not lose the game anymore. The crusade difficulty does not scale up to Unfair - the maximum is always "normal". All the timers are optional, and the game cannot be lost due to poor timing. At no point in the prologue the main hero has to fight alone, and for the starting party of 3 there is Anevia, who is immortal and one-shots everything. Also, the first enemy that can be considered tricky is a Shadow Demon, who happens at level 4-5.

The game has become simpler, more accessible, and the Steam reviews and sales followed. The audience expanded, and, according to Sturgeon's law, 90% of this new audience are crap. Now Wrath is criticized for complex puzzles, for "inclusivity", and for a completely optional enemy in the second half of the game.

I see a positive feedback loop here, which some might call "a death spiral". Every simplification of the game brings in a new audience that requires more simplification which would bring even more new audience. I am far from calling Wrath a "dumbing down", but it is simpler to understand and more accessible than Kingmaker.

What's next? Which iteration will become "dumbed down" for good? The 3d? The 4th? When will we have to jump ship and look for another Underrail developer who would be at the beginning of this inevitable death spiral?

Also remember, that, as I have written after the interview with Mr. Mishulin, it seems that the Owlcat top creative minds are purposefully guarded from direct interaction with the gamers. So they, probably, are having a synopsis of the general opinion, which means they are made to follow the dumbest part of the herd.

I hated the timed quests of kingmaker, if you want to do things properly you don't have much freedom. I almost never entered in secondary maps, because you lost a lot of time traveling.

You can't rule the kingdom properly too, you become a baron and in less than 20 days start the troll arc. If you anex a region and upgrade 2 advisors, you lost jubilost, Bartolomeu Delgado and, I think, ekundayo.

The game forces you to go to pitax tournament, if you wait to long your kingdom is destroyed.

I was running like a crazy to, in the end, wait 5 months for the 5th curse of bald hitop and more 12 months fort the 6th.

I'm sure I enjoyed a lot without this crazys timed quests.

Imn

In relation of classes, maybe is something that comon I'm Pathfinder PnP, but I always think this need of 5 classes to build a great char too much. Even more for a noob like in pathfinder.

Ex. I'm a evocation mage, I want blow stuff.

To be a great evocation mage you have take wizard, in level 4 rogue(thug), them 10 lvls de arcane trickster etc.

Today I understand that I have to take the rogue because of the sneak dice of him. But why we can stick with one clase and be strong too?

Not to mention many feats, and synergies wit other feats its too much. And is one of the strongest points of the game.

In baldur's gate 2, played after kingmaker, I didn't have this problem, I liked me and my companions staying in the same class.

In WotR it's good the removal of the timed quest (still have a bunch, but not so proessive like kingmaker), and have a list of builds made per class, probably its crap but it's possible to play in normal.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
So i have come up with an amusing observation these days, mostly due to prolific activity of one forum member with less than a year of history. I think he represents a typical Western player well enough.

Kingmaker was released with game breaking bugs, with a very complicated combat system that was thoroughly implemented, and with encounters that were reasonable, but happened to be game stopping. The first fight with the assassin in the prologue; the spider swarms in the fangberry cave; the first electrical nobility in the Old Sycamore. Owlcat Games were bombarded with bad reviews for hard fights, complex systems, trick enemies, timed quests and the strategic layer that could ruin the run. The Kingmaker's audience remained a niche at least until the latest Epic giveaway.

Owlcat Games learned their lessons and made changes. They added a lot of UI improvements and tutorials to explain the Pathfinder role playing system. Losing the crusade will not lose the game anymore. The crusade difficulty does not scale up to Unfair - the maximum is always "normal". All the timers are optional, and the game cannot be lost due to poor timing. At no point in the prologue the main hero has to fight alone, and for the starting party of 3 there is Anevia, who is immortal and one-shots everything. Also, the first enemy that can be considered tricky is a Shadow Demon, who happens at level 4-5.

The game has become simpler, more accessible, and the Steam reviews and sales followed. The audience expanded, and, according to Sturgeon's law, 90% of this new audience are crap. Now Wrath is criticized for complex puzzles, for "inclusivity", and for a completely optional enemy in the second half of the game.

I see a positive feedback loop here, which some might call "a death spiral". Every simplification of the game brings in a new audience that requires more simplification which would bring even more new audience. I am far from calling Wrath a "dumbing down", but it is simpler to understand and more accessible than Kingmaker.

What's next? Which iteration will become "dumbed down" for good? The 3d? The 4th? When will we have to jump ship and look for another Underrail developer who would be at the beginning of this inevitable death spiral?

Also remember, that, as I have written after the interview with Mr. Mishulin, it seems that the Owlcat top creative minds are purposefully guarded from direct interaction with the gamers. So they, probably, are having a synopsis of the general opinion, which means they are made to follow the dumbest part of the herd.

I hated the timed quests of kingmaker, if you want to do things properly you don't have much freedom. I almost never entered in secondary maps, because you lost a lot of time traveling.

You can't rule the kingdom properly too, you become a baron and in less than 20 days start the troll arc. If you anex a region and upgrade 2 advisors, you lost jubilost, Bartolomeu Delgado and, I think, ekundayo.

The game forces you to go to pitax tournament, if you wait to long your kingdom is destroyed.

I was running like a crazy to, in the end, wait 5 months for the 5th curse of bald hitop and more 12 months fort the 6th.

I'm sure I enjoyed a lot without this crazys timed quests.

Imn

In relation of classes, maybe is something that comon I'm Pathfinder PnP, but I always think this need of 5 classes to build a great char too much. Even more for a noob like in pathfinder.

Ex. I'm a evocation mage, I want blow stuff.

To be a great evocation mage you have take wizard, in level 4 rogue(thug), them 10 lvls de arcane trickster etc.

Today I understand that I have to take the rogue because of the sneak dice of him. But why we can stick with one clase and be strong too?

Not to mention many feats, and synergies wit other feats its too much. And is one of the strongest points of the game.

In baldur's gate 2, played after kingmaker, I didn't have this problem, I liked me and my companions staying in the same class.

In WotR it's good the removal of the timed quest (still have a bunch, but not so proessive like kingmaker), and have a list of builds made per class, probably its crap but it's possible to play in normal.


Yes, casuals hate timed quests, because they cant spam rests and actually have to choose what skills to use now or which to use later.

If you do not spam rests, you have time for everything in Kingmaker, even spare time.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
If you do not spam rests, you have time for everything in Kingmaker, even spare time.
The last time I played kingmaker, by the time I reached HatEoT I had close to a year worth of remaining time. Even if you rest spam you have plenty of time left over. The only situation where you will not have time left over is if you are exceedingly inefficient at routing your way around your kingdom.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,393
- Trickster's Knowledge (World) 1 rank didn't work correctly - fixed;
- Trickster's Lore (Nature) 3 rank didn't work correctly - fixed;
- Trickster's Stealth 3 rank didn't work correctly - fixed;

- Skald rage powers (Increased Damage Reduction, Celestial Totem, Powerful Stance, Celestial Totem, Lesser) weren't applied via Raging Song to either the Skald or to any party members affected by Raging Song - fixed;

thumb.png
 

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