Yes, she says that over the course of chapter 4 timeskip she made her own band of demons and led them to material plane to have some fun. Imho, a bit too much for a nice girl with a crisis of faith.she is absent through majority of chapter 4 (depending on when you do her quest) while shes doing that u turn
We are told many, many times over the course of the game that demons, especially lower ones, are slaves of their own nature.
We can even see how Arushelae, after abandoning her redemption quest and loosing Desna's blessing does instant 180 personality turn and goes back to being unrepentant murderer. She still remembers perfectly well everything she learned and discovered and all relationships she built with other party members while in 'good' mode but she does not care a bit. It is not how mortals work. Their may become more selfless/selfish over the course of their live, get disappointed in their ideals or choose to pursue a different one, but they can't turn into completely different person with one conscious decision.
My point is that demons are supposed to be the literal embodiment of evil. They are akin to a natural disaster. A demon starting to seek redemption is as likely as a tropical cyclone deciding to help undo the damage it has done to a city it has gone through. Whilst I can see direct divine intervention (Arueshalae+Desna) leading to change, I find it highly implausible that Ember would be capable of it. Yes, even with her Empyreal Lord behind her.
Gotta say the puzzles in this game are aggressively unfun.
Just set the game to autopause whenever you find new mobs to avoid triggering encounters with her.Quick question - is it possible to have mounted characters move at the same speed as on foot ones when out of combat? I like keeping Seelah on her horse (Buttercup), but she gallops off so fast that it's annoying to keep reigning her in in fear of triggering ambushes. Both of them walk at a normal speed when she's dismounted.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.It's just trial and error domino.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
Pretty cool how Azata changes the midnight fane dungeon. Good to see chaotics getting shit done.
And boy do they get shit done. Aivu's surprise guerilla strike results in half the dungeon getting stomped by thefree syrian armyfree crusaders, eliminating almost every otherwise mandatory encounter. Maybe we should put her in charge. Minagho doesn't get away either but I chose to spare her and sic her on her former bosses because it felt fitting to the Azata spirit. Let's hope there's gonna be no backstabbing.
But christ Galfrey is a such a cunt. Didn't tell her a word about the lexicon, so that dumbass can go die in Iz.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.It's just trial and error domino.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
It's in the spoiler if you wanna know.Pretty cool how Azata changes the midnight fane dungeon. Good to see chaotics getting shit done.
And boy do they get shit done. Aivu's surprise guerilla strike results in half the dungeon getting stomped by thefree syrian armyfree crusaders, eliminating almost every otherwise mandatory encounter. Maybe we should put her in charge. Minagho doesn't get away either but I chose to spare her and sic her on her former bosses because it felt fitting to the Azata spirit. Let's hope there's gonna be no backstabbing.
But christ Galfrey is a such a cunt. Didn't tell her a word about the lexicon, so that dumbass can go die in Iz.
What exactly changes with Azata in this dungeon?
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.It's just trial and error domino.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
I think I tried that and my characters would not move. From what I remember separate parts would not align perfectly with where you stand.You need toDid you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
Move someone on the platform to keep it from moving once it's in position while you fiddle with the remaining platforms. They're not related to any quest whatsoever.
I did yes, but I agree with Efe on that, its a stretch to call it a puzzle.Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.It's just trial and error domino.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
If you move off of the platform in the sacred lands puzzle, then the UI stops covering it. Just standing on the bridges rather than on the platforms themselves prevents this from being an issue. There is nothing "cancerous" about that guess either, considering it takes like 2 minutes to completely configure them one way or the other.It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.It's just trial and error domino.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
Yeah there's hints, but whether or not you put the right piece in the right spot is pure guesswork. And the UI gets extremely in the way in sacred lands because those mobile game hand buttons keep covering up the colors. The most cancerous thing is having no idea whether the blocks need to be all the way up or down, if you guessed correctly then congratulations but that's all it is, a guess. Compare these horrible "puzzles" to just a single one from Grimrock 2 for example and you'll see the difference between an actual puzzle and a boring guessing game.