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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
she is absent through majority of chapter 4 (depending on when you do her quest) while shes doing that u turn
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
she is absent through majority of chapter 4 (depending on when you do her quest) while shes doing that u turn
Yes, she says that over the course of chapter 4 timeskip she made her own band of demons and led them to material plane to have some fun. Imho, a bit too much for a nice girl with a crisis of faith.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,586
Pillars of Eternity 2: Deadfire
Perhaps good I made her quest yesterday just before going to Colphyr then. Though she wasn't exactly a regular party member for me anyway.

Sad that Bound of Possibility cloak (angel version) seems bugged. It was working before and was awesome, but now it appears broken (likely after I picked Everlasting Flame Heavenly Sword upgrade).

Love the dagger pair from Greybor's Assassin Guild quest. Wolfjit is even more of a murder machine with them. Sure glad I checked online and didn't miss them... like I probably would have otherwise.

C71B8917C838401CCF58E95DC1A1BECD399F7811


Got to level 18 yesterday, picked Loremaster and finally decided to pick Improved Improved Improved Critical Improved as Secret. In the end X5 crits were too tempting. Got me to level 8 cleric/angel spells as well.
 
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Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
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Ngranek
We are told many, many times over the course of the game that demons, especially lower ones, are slaves of their own nature.

I believe the possibility to expand or change the "inner programming" is inherent to any consciouss being. Developing a new one as well. But I must admit, I've been reading the same thing you've mentioned throughout the game, so idk what's the real deal here. I've only an opinion, and you might know better, ok.

We can even see how Arushelae, after abandoning her redemption quest and loosing Desna's blessing does instant 180 personality turn and goes back to being unrepentant murderer. She still remembers perfectly well everything she learned and discovered and all relationships she built with other party members while in 'good' mode but she does not care a bit. It is not how mortals work. Their may become more selfless/selfish over the course of their live, get disappointed in their ideals or choose to pursue a different one, but they can't turn into completely different person with one conscious decision.

It's a sad truth that a "nice" reaction generally doesn't do that. A "bad" reaction such as hate, anger etc. can. It can send the whole mind crumbling. ...it's about the pinnacle of the pyramid of frustration, unfulfilled needs, suppressed anger, misplaced hate etc. that nobody sees at the moment.
 
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Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
My point is that demons are supposed to be the literal embodiment of evil. They are akin to a natural disaster. A demon starting to seek redemption is as likely as a tropical cyclone deciding to help undo the damage it has done to a city it has gone through. Whilst I can see direct divine intervention (Arueshalae+Desna) leading to change, I find it highly implausible that Ember would be capable of it. Yes, even with her Empyreal Lord behind her.

Sure but that's more of a setting issue. Quite apparently demons in Pathfinder have some capability to develop self-awareness and change and that's just how it is. Whether or not it would make sense for them to have that capability in the first place is another question you would have to ask Paizo.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
It's just trial and error domino. The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
 

Outmind

Augur
Joined
May 22, 2011
Messages
212
Quick question - is it possible to have mounted characters move at the same speed as on foot ones when out of combat? I like keeping Seelah on her horse (Buttercup), but she gallops off so fast that it's annoying to keep reigning her in in fear of triggering ambushes. Both of them walk at a normal speed when she's dismounted.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Pretty cool how Azata changes the midnight fane dungeon. Good to see chaotics getting shit done.

And boy do they get shit done. Aivu's surprise guerilla strike results in half the dungeon getting stomped by the free syrian army free crusaders, eliminating almost every otherwise mandatory encounter. Maybe we should put her in charge. Minagho doesn't get away either but I chose to spare her and sic her on her former bosses because it felt fitting to the Azata spirit. Let's hope there's gonna be no backstabbing.

But christ Galfrey is a such a cunt. Didn't tell her a word about the lexicon, so that dumbass can go die in Iz.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Quick question - is it possible to have mounted characters move at the same speed as on foot ones when out of combat? I like keeping Seelah on her horse (Buttercup), but she gallops off so fast that it's annoying to keep reigning her in in fear of triggering ambushes. Both of them walk at a normal speed when she's dismounted.
Just set the game to autopause whenever you find new mobs to avoid triggering encounters with her.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
It's just trial and error domino.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.
The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Pretty cool how Azata changes the midnight fane dungeon. Good to see chaotics getting shit done.

And boy do they get shit done. Aivu's surprise guerilla strike results in half the dungeon getting stomped by the free syrian army free crusaders, eliminating almost every otherwise mandatory encounter. Maybe we should put her in charge. Minagho doesn't get away either but I chose to spare her and sic her on her former bosses because it felt fitting to the Azata spirit. Let's hope there's gonna be no backstabbing.

But christ Galfrey is a such a cunt. Didn't tell her a word about the lexicon, so that dumbass can go die in Iz.

What exactly changes with Azata in this dungeon?
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
valhalflings raid it before you, like in a few other places like molten core (iirc)
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
It's just trial and error domino.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.
The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.

Yeah there's hints, but whether or not you put the right piece in the right spot is pure guesswork. And the UI gets extremely in the way in sacred lands because those mobile game hand buttons keep covering up the colors. The most cancerous thing is having no idea whether the blocks need to be all the way up or down, if you guessed correctly then congratulations but that's all it is, a guess. Compare these horrible "puzzles" to just a single one from Grimrock 2 for example and you'll see the difference between an actual puzzle and a boring guessing game.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Pretty cool how Azata changes the midnight fane dungeon. Good to see chaotics getting shit done.

And boy do they get shit done. Aivu's surprise guerilla strike results in half the dungeon getting stomped by the free syrian army free crusaders, eliminating almost every otherwise mandatory encounter. Maybe we should put her in charge. Minagho doesn't get away either but I chose to spare her and sic her on her former bosses because it felt fitting to the Azata spirit. Let's hope there's gonna be no backstabbing.

But christ Galfrey is a such a cunt. Didn't tell her a word about the lexicon, so that dumbass can go die in Iz.

What exactly changes with Azata in this dungeon?
It's in the spoiler if you wanna know.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,537
It's just trial and error domino.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.
The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
 

Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
you mean the ones with one or two buttons that rotate platforms to make a bridge?
its a stretch to call that a puzzle
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,537
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
You need to
Move someone on the platform to keep it from moving once it's in position while you fiddle with the remaining platforms. They're not related to any quest whatsoever.
I think I tried that and my characters would not move. From what I remember separate parts would not align perfectly with where you stand.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,586
Pillars of Eternity 2: Deadfire
Plus there's "top" side and "bottom" side (with spikes, that can be barely visible).
Make sure that the "top" side is facing up.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
It's just trial and error domino.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.
The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.
Did you do the two puzzles in demon city where you need to rotate some platforms? I tried that shit, quit and later forgot to check net for solutions. Feels like it is part of some quest and it will not work if you are outside of it.
I did yes, but I agree with Efe on that, its a stretch to call it a puzzle.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
It's just trial and error domino.
It isn't, there are clues to get you started, for example when you start the puzzle you usually put in some symbols on the edge of the grid. Those symbols tell you there must be "x number of symbol y" within that row/column. The presentation of the puzzle however is awful and makes it much less enjoyable than it would be if it was within a UI which was clearly designed for it.
The sacred lands puzzle is cancer too. Hope owlcat's gonna implement some real puzzles next time.
The Sacred Lands puzzle is the 1 puzzle that I actually enjoyed because the UI of the game does not get in the way of solving the puzzle. Its a fairly easy and simple puzzle which can be solved with some basic logic and doesn't take longer than like 2 minutes to complete it. Maybe 5 if its your first time doing it and you are unsure if you want all of the platforms up or all of the platforms down.

Yeah there's hints, but whether or not you put the right piece in the right spot is pure guesswork. And the UI gets extremely in the way in sacred lands because those mobile game hand buttons keep covering up the colors. The most cancerous thing is having no idea whether the blocks need to be all the way up or down, if you guessed correctly then congratulations but that's all it is, a guess. Compare these horrible "puzzles" to just a single one from Grimrock 2 for example and you'll see the difference between an actual puzzle and a boring guessing game.
If you move off of the platform in the sacred lands puzzle, then the UI stops covering it. Just standing on the bridges rather than on the platforms themselves prevents this from being an issue. There is nothing "cancerous" about that guess either, considering it takes like 2 minutes to completely configure them one way or the other.

Anyhow, RPGs are not puzzle games, so I am not expecting puzzles in the way of Myst. Puzzles like the Sacred land are fine and the other puzzles would have been ok if the UI for placing pieces in and removing them was less clunky.
 

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