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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

Prophet
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Joined
Sep 14, 2016
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6,585
Pillars of Eternity 2: Deadfire
So, given the incoming changes in 1.20, I have decided to make my Charging Angel MC "legit" and respecced to a Cleric 8 / Sohei 7 / Gendarme 3 / Loremaster 1 (loosing Mutation Warrior 5, Axe Weapon Training, 2 feats and Mutagen). Given Sohei gets Weapon Training in Fauchards, I respecced to that. Hurts a little, but on the upside more reach is also fun when fighting mobs. Also reached Mythic Rank 8 yesterday and have chosen Overwhelming Flames Heavenly Sword upgrade. Aoe melee should be fun now :)

Sohei levels 7 and 8 are rather meh, but I couldn't find a worthwhile substitute (that would ideally progress the pet as well... or maybe skip these final horse level/s?).

Added: Overwhelming Flames with a reach weapon are cool :D
Only issue is finding enough enemies/sufficiently tough enemies to use more attacks...

9E1770101493B7ED96721EF85D045DE281D643DB
 
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Humbaba

Arcane
Joined
Aug 12, 2021
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Location
SADAT HQ
That one simple fact that so many people are mad at this quest is the best indication of its success. And while speaking about invulnerable Hellknights - think about your freaking G.I.'s in Iraq, Panama and everywhere else. Roleplay Manuel Noriega for a bit.
Lann, cmon.
 

LannTheStupid

Товарищ
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Soviet Union
Pathfinder: Wrath
I guess Frozen Outskirts and Bed of Chaos are the best parts of the Dark Souls series then.
Bed of Chaos might not be the absolute best part, but it is one of the top 3 locations in Dark Souls 1. It breaks the routine, forces the player to forget whatever s/he learned before and adapt. Catapults the player out of the comfort zone. Brilliant.

And I feel 2 quests in Kingmaker resonate very well with some former Soviet citizens, and Mr. Mishulin is one of them. The Hellknights who behave like Americans in Vietnam - but the player does not have Viet Cong; and the hidden threat to the Kingdom before the Pitax events - which reminds me of the USSR under Gorbachev. Something is coming, the enemies are getting stronger, the state is under threat - but either no one knows what it is or no one cares. In the game's terms - those who don't care will see their kingdom ruined and the game over, those who care, but don't know need to persevere and they will win in the end.
 

aloeh

Educated
Joined
Jan 18, 2021
Messages
75
Location
Brazil
I started the sordsaint unfair form neoseeker, but I don't want use mercenaries. So I using respec mod in everyone to fit the build. I think when my game will get updated to 1.2 my pc would explode. :retarded:

Wanted make a sorcerer caster, but I really don't like animal companions. Maybe the whole mount thing is cool but for some reason to me it is no juice.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
So I using respec mod in everyone to fit the build. I think when my game will get updated to 1.2 my pc would explode.
I have started my last run with Respec and Tabletop Tweaks on 1.1.7 and switched to 1.2 beta right in the middle of the Chapter 3. I half expected that my playthrough will blow up into my face at any moment, but I have completed this run yesterday, with the last mods versions updated for beta combability, and had not encountered anything serious.

Worst thing I saw - game performance at Enigma went to complete shit, but I am not sure what to blame for it - 1.2 update, laggy code for some Trickster tricks or mods.
 
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Humbaba

Arcane
Joined
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Messages
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Location
SADAT HQ
And I feel 2 quests in Kingmaker resonate very well with some former Soviet citizens, and Mr. Mishulin is one of them. The Hellknights who behave like Americans in Vietnam - but the player does not have Viet Cong; and the hidden threat to the Kingdom before the Pitax events - which reminds me of the USSR under Gorbachev. Something is coming, the enemies are getting stronger, the state is under threat - but either no one knows what it is or no one cares. In the game's terms - those who don't care will see their kingdom ruined and the game over, those who care, but don't know need to persevere and they will win in the end.
No Lann, Kingmaker is not an allegory for the last days of the Soviet Union or the Vietnam war.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,147
Act V reactivity needs some attention.

I sacrificed Sosiel in the ritual to become lich and Trever is very cool with it, he just doesn't care.
Also as a full fledged lich I went to Iz and met Hulrun, inquisitor of Iomedae, who is perfectly fine with me being a skeleton, "oh hi commander".
So is the queen, who after met, doesn't even notice your new state of existance.
 

Humbaba

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Messages
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SADAT HQ
Username checks out.

But yeah the devs dropped the ball in act 5. The ineluctable prison is the only good thing about the endgame.
 

Crispy

I feel... young!
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Messages
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Location
Future Wasteland
Strap Yourselves In
So I wanted to share an anecdote about my experience in the game about re-dedicating my character to good after going down what unfortunately could have resulted in an irredeemably-evil path. Bear with me; I realize this is a TL;DR.

The following statement is likely going to trigger you, so beware:

I decided to back out of being a lich.

That's right, I proceeded all the way through the Abyss to emerge back into Golarian only to realize I didn't want to be Nocticula's (and Areelu's) little boy-toy anymore. I decided to reject my lichdom completely and to re-forge myself into my character's original identity of being a truly lawful-good diplomatic scholar and master of wizardry.

The most interesting part (and don't bother attempting to sway me into changing my mind; this process was far too interesting and compelling) was how I did this and the relatively great lengths the game accommodates someone like me who decides to do exactly what I did.

To wit:

- After the appearance of Iomedae once I resurfaced in the fortress, her pleas with me to get me to come back to the light were convincing and I thought written quite well

- The back-and-forth between her and Nocticula, with Areelu's own viewpoint thrown in, while a little forced and silly at certain points was nevertheless rather riveting

- The ability to truly (re-)choose my Mythic path at that point seems quite remarkably flexible to me, more details below

- The multi-step process to cleanse your soul of all the "evil" choices you've made up to this point (in my case, choosing necromancy above all else and submitting to Zacharius' plans) -- while by no means all that difficult -- was totally unexpected and, again, impressive from a non-coders' standpoint on the complexity of this C&C-like sequence

Without going into too much further detail, by following a step-by-step sequence of mini quests, one has bit by bit of his previous (lich) powers stripped from him, Areelu appearing at every stage also pleading with you to stop and reconsider. My mind had been made up at that point, but she even at the final precipice of rejecting her "gift" to you offers several more gifts in the form of magical artifacts. I probably should have saved the game and accepted what she was offering to see what I was missing out on, but I think I prefer not to know.

What resulted was -- predictably -- much of my previous abilities now missing from my command bar, which was worrying from a personal power standpoint at first (especially the near-instantaneous undead summons). But what replaced it/them was almost unbelievable at least in my case: I chose the Legend mythic pathway to replace my "true" lichdom, which resulted in the following:

- All of my stats were instantly increased by four each

- Some of my lich powers such as added spell penetration, ability to heal undead, all of my Necromancy spells, etc. fully retained

- A massive acceleration of gaining levels

- Enough experience points to max out my generalist wizard class

- The ability to instantly level up in fifteen more levels in another class (since 20 is max level for any class, of course)

I actually thought it was a bug, because after the first three or four new leveling procedures I started to think it was going to be endless. But finally after going to 15 in my new class (I chose Hunter because it places little more burden on me to assign a bunch of new command bar skills and abilities, and gave a massive boost to my already-existing animal companion, the triceratops) I wound up with some ridiculous new stats. We're talking I have over 430hp now (!!), some skills are in the mid-50's, and I've got a shit-ton of sorcerer-like spells added to my spellbook. I'm basically a walking mortal god now.

So I think it was worth it. Would I have liked to have seen how the full, true lich path worked out? Yes. But I just couldn't stomach losing Seelah, I couldn't accept truly becoming evil, and I made up my mind to throw myself a curve ball.

For what it's worth, like this game or hate it, I can't recall any other computer roleplaying game offering this much insane flexibility -- and an in-game explanation and accompanying gameplay to match -- when it comes to not only choosing but even mid-game radically altering your character's class choices.

Interdasting.

Please take a moment to specifically tag me if you'd like me to reply to any replies regarding this post because I'm still avoiding this thread for the shithole it's probably become due to spoilers. Thanks.

Edit: Made correction to my hit points, above.
 

Crispy

I feel... young!
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Strap Yourselves In
I forgot to mention that at first I actually chose lichdom. That resulted in several cutscenes that included Seelah bailing on me. It also resulted in Iomedae's exasperation with me and me feeling like this isn't what I signed up for.

I had read, somewhere, once I caught the rumor that Seelah leaves if you go full lich, that if you accepted the "gift" from Zacharius that compromises your turning full evil to just turning true neutral, that Seelah can later be talked in to her not leaving the campaign. It was also just that: a rumor. Once you choose to reject Iomedae's path to redemption, Seelah's gone, permanently.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
So I wanted to share an anecdote about my experience in the game about re-dedicating my character to good after going down what unfortunately could have resulted in an irredeemably-evil path. Bear with me; I realize this is a TL;DR.

The following statement is likely going to trigger you, so beware:

I decided to back out of being a lich.

That's right, I proceeded all the way through the Abyss to emerge back into Golarian only to realize I didn't want to be Nocticula's (and Areelu's) little boy-toy anymore. I decided to reject my lichdom completely and to re-forge myself into my character's original identity of being a truly lawful-good diplomatic scholar and master of wizardry.

The most interesting part (and don't bother attempting to sway me into changing my mind; this process was far too interesting and compelling) was how I did this and the relatively great lengths the game accommodates someone like me who decides to do exactly what I did.

To wit:

- After the appearance of Iomedae once I resurfaced in the fortress, her pleas with me to get me to come back to the light were convincing and I thought written quite well

- The back-and-forth between her and Nocticula, with Areelu's own viewpoint thrown in, while a little forced and silly at certain points was nevertheless rather riveting

- The ability to truly (re-)choose my Mythic path at that point seems quite remarkably flexible to me, more details below

- The multi-step process to cleanse your soul of all the "evil" choices you've made up to this point (in my case, choosing necromancy above all else and submitting to Zacharius' plans) -- while by no means all that difficult -- was totally unexpected and, again, impressive from a non-coders' standpoint on the complexity of this C&C-like sequence

Without going into too much further detail, by following a step-by-step sequence of mini quests, one has bit by bit of his previous (lich) powers stripped from him, Areelu appearing at every stage also pleading with you to stop and reconsider. My mind had been made up at that point, but she even at the final precipice of rejecting her "gift" to you offers several more gifts in the form of magical artifacts. I probably should have saved the game and accepted what she was offering to see what I was missing out on, but I think I prefer not to know.

What resulted was -- predictably -- much of my previous abilities now missing from my command bar, which was worrying from a personal power standpoint at first (especially the near-instantaneous undead summons). But what replaced it/them was almost unbelievable at least in my case: I chose the Legend mythic pathway to replace my "true" lichdom, which resulted in the following:

- All of my stats were instantly increased by four each

- Some of my lich powers such as added spell penetration, ability to heal undead, all of my Necromancy spells, etc. fully retained

- A massive acceleration of gaining levels

- Enough experience points to max out my generalist wizard class

- The ability to instantly level up in fifteen more levels in another class (since 20 is max level for any class, of course)

I actually thought it was a bug, because after the first three or four new leveling procedures I started to think it was going to be endless. But finally after going to 15 in my new class (I chose Hunter because it places little more burden on me to assign a bunch of new command bar skills and abilities, and gave a massive boost to my already-existing animal companion, the triceratops) I wound up with some ridiculous new stats. We're talking I have over 430hp now (!!), some skills are in the mid-50's, and I've got a shit-ton of sorcerer-like spells added to my spellbook. I'm basically a walking mortal god now.

So I think it was worth it. Would I have liked to have seen how the full, true lich path worked out? Yes. But I just couldn't stomach losing Seelah, I couldn't accept truly becoming evil, and I made up my mind to throw myself a curve ball.

For what it's worth, like this game or hate it, I can't recall any other computer roleplaying game offering this much insane flexibility -- and an in-game explanation and accompanying gameplay to match -- when it comes to not only choosing but even mid-game radically altering your character's class choices.

Interdasting.

Please take a moment to specifically tag me if you'd like me to reply to any replies regarding this post because I'm still avoiding this thread for the shithole it's probably become due to spoilers. Thanks.

Edit: Made correction to my hit points, above.
Ahhh another Legend chad. Best path narratively imo. Got the single best path theme as well. Surprised to see that it works even as a path of redemption, I went into Legend from Angel, because a LG character would definitely reject demonic adrenochrome. Don't worry too much about spoilers though, at this point there is barely anything left.

I would agree with your point about Iomedae, except when it comes to how she treated za Hando. Her not interfering with your successes, despite her knowing you're not her chosen makes perfect pragmatic sense, however not telling her herald about it really doesn't. There is no reason I can think of why she couldn't just have told him something along the lines of "Hey listen, I've never seen this guy before but he gets results, give him a "Hand" will ya huehuehue". Doing so could've prevented him from becoming disillusioned in the Abyss and getting snatched by the Echo. Although, it bears mentioning that you can convince him to stay with you if you're an Angel, but he still gets captured in Colyphyr. So while maybe Iomedea being transparent with him would've spared him an emotional crisis, it probably would not have prevented his capture. Still, that bit's writing is a bit iffy.

That's assuming that in Pathfinder gods can freely communicate and interact with their heralds and are aware of their whereabouts at all times. If that's not the case and the Hand acted entirely on his own, then he is high key the dumbest motherfucker in the game for just assuming you're his godesses' messiah while having the ability to confirm his suspicions at any time (remember, he can call to Iomedae whenever he wants, like when he did in Colyphyr). Then, it would be him who is shoddily written. Though I guess you could argue that the Hand is indeed a bit dim and unstable, considering his previous defection from Ragathiel and the implied weakness of faith he carries, meaning his utter stupidity and impulsivity is a part of his character and not due to inconsistent writing.

Iomedea's VA talks weird.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
You can do that with any path's spellbook, though if you're not a caster or hybrid your DC's and spell penetration will likely suck, limiting you to buffs and such.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
Bolt of Justice would like to have a word with you.

... Although you have a point in most cases.
 

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