We wanted you to feel great and powerful, but also face the foes that would be tricky and challenging enough. But some of the new battle encounters we designed didn’t convey our intentions properly, and we felt like the new enemies and their mechanical features needed more balancing.
Well, at least this suggests that there's not just gonna be Vavakias and Gallus for 8 straight hours. I'm still not very interested in the DLC though to be honest with you, I can't bring myself to care about some autistic robot.