Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

RunningWolf

Learned
Joined
Oct 7, 2020
Messages
120
My experience on hard is that enemies you can CC are usually die to strong melee in a round anyway.
tvxssfD.jpeg
And enemies that cant die in a round - usually cant be CC'd due to insane saves(i think Maugla had saves in 30s in act 2). Relying even on weakest saves you're just inviting reloads. At that point its better to summon meat-shields and kill them with reliable melee.
 

havox

Novice
Joined
Oct 26, 2021
Messages
28
good luck if you left Soulshear at home
There is a way to cheese that area without adamantine weapons using skinned leather cloak (-2CON for 1d4 rounds on a fort DC29 save)
You can lure enemies to a ladder using large offscreen aoes, the top corner is just barely outside maurauders absolutely ridiculous melee reach (poor Daeran had 1 pixel stuck out too far and paid for it dearly), enemy AI is too braindead to break line of sight. My severely underpowered party had to roll a 20 to land a hit and then roll a 1 on the fort save to apply the -CON debuff, and the game only checks first attack of the round for applying it, so it took me a few hours, but eventually all the marauders reached 0CON and croaked.
V734dDy.jpg
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,606
they don't take damage and it doesn't stop the regen.
you had to put coup de grace on autocast with a 2-hander and hope they dont roll high on save.
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
So I've made it to the end of Act 3 on Core diff, and I can't help but feel like this game is worse than Kingmaker in most ways.

There's definitely been some improvement in the overall UI and feel of combat, and a built-in turn-based mode is appreciated, but the quality seems to be dropping with each new area I go to. Acts 1 and 2 seemed decent enough with some interesting encounters and set-pieces, but Act 3 has been just a mindless combat slog through uninspired dungeons, and the Kingdom management layer has somehow become more inconsequential and annoying than Kingmaker's. I was hoping they'd learn a few lessons from that disaster, but apparently it was just to double down. The HoMM clone was fun at first, but is ultimately so easy and shallow as to be mostly pointless. The writing is both overly verbose and largely uninteresting, leading to me clicking through large portions of dialog and not really feeling like I missed much.

I guess my question is, does Act 4 improve, or am I better off just cutting my losses at this point.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
they don't take damage and it doesn't stop the regen.
you had to put coup de grace on autocast with a 2-hander and hope they dont roll high on save.

Or, you know, bring an adamantine weapon. Enough to have it on 1 character, who will give mercy to the enemies plastered over the floor.
Soulshear is guaranteed, but as I did it very late in Act 3, I think I had some 2 others laying around.

I guess Crippling Strike from a Rogue, Vivisectionist or Slayer could also do the job in a reasonable time.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
So I've made it to the end of Act 3 on Core diff, and I can't help but feel like this game is worse than Kingmaker in most ways.

There's definitely been some improvement in the overall UI and feel of combat, and a built-in turn-based mode is appreciated, but the quality seems to be dropping with each new area I go to. Acts 1 and 2 seemed decent enough with some interesting encounters and set-pieces, but Act 3 has been just a mindless combat slog through uninspired dungeons, and the Kingdom management layer has somehow become more inconsequential and annoying than Kingmaker's. I was hoping they'd learn a few lessons from that disaster, but apparently it was just to double down. The HoMM clone was fun at first, but is ultimately so easy and shallow as to be mostly pointless. The writing is both overly verbose and largely uninteresting, leading to me clicking through large portions of dialog and not really feeling like I missed much.

I guess my question is, does Act 4 improve, or am I better off just cutting my losses at this point.

Well, Act IV is a change of pace for sure. Some people like it more. I am not one of those people. But do try it. It is quite interesting at least.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,144
they don't take damage and it doesn't stop the regen.
you had to put coup de grace on autocast with a 2-hander and hope they dont roll high on save.

Fake news. It does indeed stop the regen. Using electricity was the only way to kill the "repurposed" succubus during my lich playthrough.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,309
So I've made it to the end of Act 3 on Core diff, and I can't help but feel like this game is worse than Kingmaker in most ways.

There's definitely been some improvement in the overall UI and feel of combat, and a built-in turn-based mode is appreciated, but the quality seems to be dropping with each new area I go to. Acts 1 and 2 seemed decent enough with some interesting encounters and set-pieces, but Act 3 has been just a mindless combat slog through uninspired dungeons, and the Kingdom management layer has somehow become more inconsequential and annoying than Kingmaker's. I was hoping they'd learn a few lessons from that disaster, but apparently it was just to double down. The HoMM clone was fun at first, but is ultimately so easy and shallow as to be mostly pointless. The writing is both overly verbose and largely uninteresting, leading to me clicking through large portions of dialog and not really feeling like I missed much.

I guess my question is, does Act 4 improve, or am I better off just cutting my losses at this point.

It's only going to get more tedious.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,144
Are you guys on meds or something? It says the same shit now and reddit post it was taken was also from 2/3 days ago.
I played through Blackwater yesterday it was fine, the inspect screen didn't list the electricity immunity. It's possible however they manually modified every cyberdemon in there and forgot one or two.

Must be only the description, every monster was killable with electricity spells a few weeks ago.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Are you guys on meds or something? It says the same shit now and reddit post it was taken was also from 2/3 days ago.
I played through Blackwater yesterday it was fine, the inspect screen didn't list the electricity immunity. It's possible however they manually modified every cyberdemon in there and forgot one or two.
I sincerely hope that Owlcat Games have better coding practices.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
So I've made it to the end of Act 3 on Core diff, and I can't help but feel like this game is worse than Kingmaker in most ways.

There's definitely been some improvement in the overall UI and feel of combat, and a built-in turn-based mode is appreciated, but the quality seems to be dropping with each new area I go to. Acts 1 and 2 seemed decent enough with some interesting encounters and set-pieces, but Act 3 has been just a mindless combat slog through uninspired dungeons, and the Kingdom management layer has somehow become more inconsequential and annoying than Kingmaker's. I was hoping they'd learn a few lessons from that disaster, but apparently it was just to double down. The HoMM clone was fun at first, but is ultimately so easy and shallow as to be mostly pointless. The writing is both overly verbose and largely uninteresting, leading to me clicking through large portions of dialog and not really feeling like I missed much.

I guess my question is, does Act 4 improve, or am I better off just cutting my losses at this point.

If you didn't like the dungeons in act 3 then I don't think the ones coming after that point will impress you either. Act 4 will take you to an interesting location but your mileage may vary, some people really like that area, I am personally lukewarm on it tbh.

I wouldn't say the crusade system is inconsequential, seeing as you can get a couple of nice items out of it at the very least.

The writing will remain quite wordy but I feel like it improves a bit between act 1 and 5. But this might be because at this point you learn which dialogue options give you nothing but meaningless flavour text and that you should avoid those.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
What's so bad about it?
the camera rotation gimmick gets old after the second time you do it, but you've got to deal with it for hours afterwards
it also has really serious performance issues
Tbf you can fast travel to most important locations but this shows the dev's lack of confidence in their gimmick.

But you have to get the respective portal coins first. So you need to earn the right to fast travel somewhere.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom