Pink Eye
Monk
I can't contain my excitement! I don't want to spam the thread. But holy shit boys!
Hype. Have they talked about making encounters different through out the difficulties? Or mostly just more stats like kingmaker?I can't contain my excitement! I don't want to spam the thread. But holy shit boys!
They said difficulty would be handled differently in WotR. Instead of just inflating stats, they'll add to the encounter(s). At minimum, that means more mobs. I'm not sure if they've said whether they'd also improve the utilized tactics too.Hype. Have they talked about making encounters different through out the difficulties? Or mostly just more stats like kingmaker?I can't contain my excitement! I don't want to spam the thread. But holy shit boys!
Not everyone is a qualified RPG master, of course, so with the previous game's difficulty woes in mind it's great to hear that Owlcat is baking in options to allow for players of all experience levels to take a stab at the adventure. The core difficulty setting will adhere closely to the tabletop rules, which is likely to be quite punishing for newcomers. Thankfully, they can opt to take advantage of Wrath of the Righteous' more granular difficulty adjustments. At any time, we're told, you'll be free to manipulate variables such as enemy mob sizes as well as their ability to access high-level skills, among other key settings that have a direct impact on the challenge at hand.
Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.
If they actually go through with this and commit to it instead of half assing it, it will be amazing. I remember Poe doing something like this which was one of the good things about it. It will be even better in owlcats hands. I was worried they would fuck with the encounters after all the complaints on steamThey said difficulty would be handled differently in WotR. Instead of just inflating stats, they'll add to the encounter(s). At minimum, that means more mobs. I'm not sure if they've said whether they'd also improve the utilized tactics too.Hype. Have they talked about making encounters different through out the difficulties? Or mostly just more stats like kingmaker?I can't contain my excitement! I don't want to spam the thread. But holy shit boys!
From gamespot:
Not everyone is a qualified RPG master, of course, so with the previous game's difficulty woes in mind it's great to hear that Owlcat is baking in options to allow for players of all experience levels to take a stab at the adventure. The core difficulty setting will adhere closely to the tabletop rules, which is likely to be quite punishing for newcomers. Thankfully, they can opt to take advantage of Wrath of the Righteous' more granular difficulty adjustments. At any time, we're told, you'll be free to manipulate variables such as enemy mob sizes as well as their ability to access high-level skills, among other key settings that have a direct impact on the challenge at hand.
It's Reddit. Treat it like a zoo. You walk around from one exhibit to the other and see some unique and interesting stuff you would otherwise never want to interact with in an uncontrolled setting.lol
some retard on reddit used Planescape Torment as an example of a CRPG without romances
Basic features like AI scripting, and action queuing. These are the types of things people complain about.What features?
There was like two or three questions about mod support, and the answer boiled down to: We have a great desire to support the mod makers community and we will do our best at it. We have not yet decided how exactly mod support will work.Frankly, their answer about mod support is more disturbing than about RTwP features. The latter shows that they grasp the problem, but do not know how to solve it properly; the former means they do not understand mod support to such extent that they do not distinguish between providing SDK and choosing a mod distribution site.
No action queue! BALLS! Every RTS RTWP game has this feature by default!
lol
some retard on reddit used Planescape Torment as an example of a CRPG without romances
It wouldn't be an issue, because modders can always add the feature in themselves. The problem is that we don't know what this "mod support" even entails...No action queue! BALLS! Every RTS RTWP game has this feature by default!
Not only that, but the lack of any AI script customization beyond auto-attack toggles is practically criminal.
If they actually go through with this and commit to it instead of half assing it, it will be amazing. I remember Poe doing something like this which was one of the good things about it. It will be even better in owlcats hands. I was worried they would fuck with the encounters after all the complaints on steamThey said difficulty would be handled differently in WotR. Instead of just inflating stats, they'll add to the encounter(s). At minimum, that means more mobs. I'm not sure if they've said whether they'd also improve the utilized tactics too.Hype. Have they talked about making encounters different through out the difficulties? Or mostly just more stats like kingmaker?I can't contain my excitement! I don't want to spam the thread. But holy shit boys!
From gamespot:
Not everyone is a qualified RPG master, of course, so with the previous game's difficulty woes in mind it's great to hear that Owlcat is baking in options to allow for players of all experience levels to take a stab at the adventure. The core difficulty setting will adhere closely to the tabletop rules, which is likely to be quite punishing for newcomers. Thankfully, they can opt to take advantage of Wrath of the Righteous' more granular difficulty adjustments. At any time, we're told, you'll be free to manipulate variables such as enemy mob sizes as well as their ability to access high-level skills, among other key settings that have a direct impact on the challenge at hand.
Q: Will turn based feature any balance beyond being a mode you turn it on? I’m not asking for something heavy, but maybe tonning down trash or maybe raising in the fights where it feels it is appropriate, or maybe even unique skills in like how divinity does in higher difficulty modes.
A: All our encounters are based on the tabletop creatures statistics and abilities and they will have those similar both in RTWP and TB modes. But AI behavior for the creatures will change slightly between RTWP and TB.
As for the creature abilities, some of the abilities are turned off on the lower difficulty settings (because they are harder to deal with, or require great understanding of the Pathfinder game system). And this setting will be also available as additional control for the difficulty if player decide to make a custom difficulty setting