Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,405
Rtwp works too. Google Growlancer.Yeah because of TB works on console and there is a mainstream TB market now, not because of "muh TB TACTICOOL SUPERIORITY!"
Rtwp works too. Google Growlancer.Yeah because of TB works on console and there is a mainstream TB market now, not because of "muh TB TACTICOOL SUPERIORITY!"
They were top,but not as top as in IWD1 . Yeah archers were very op because of the low level enemies. But you could still not go for kiting as in constantly being outside of enemy range and showering him with arrows,you needed meat bags so you could be an arrow god .Nigga, did you even played BG1? Archers were fucking gods.
How about you stop being a passive/aggressive faggot and just quote my posts and have an actual discussion instead of that gay shit?! Also i never said that i hate TB or am against it. I dislike all the TB fanatics that want everything to be a fucking TB game and have no tolerance for other subgenres. And yes,i am well versed in both TB and RTwP games,wouldn't be surprised if i had played more than you. That doesn't stop me from seeing the limitations and problems of both sub genre. TB is very slow genre,every single fucking game the retarded devs think that the most important shit is the fucking attack animations and there shouldn't be a fast combat without them. Saying that TB is not slow is just dishonest reactionary butthurt lol. Also TB games are less skill intensive,it is more of a puzzle than a tactical game. Their systems are nearly identical,you just have to adapt to the odd change here and there.Just like I said, people against TB have little to no experience with actual TB games.
And you pretty much listed all the hard TB games. BlackGuards was pretty challenging,still have a giggle at the butthurt on steam from casualtards . Also a very good example of kiting being possible in TB games,archery was the dps of that game.Old XCOMs are hard and tactical due to the overall system, not solely because its TB. The same with JA2 and both Silent Strom. Blackguards are somewhat hard and tactical.
That will be seen with BG3. Back in the day it was RTwP that moved a lot of IE copies and made RPGs more popular. TB D&D games before that didn't moved as much copies. I am curious about how well BG3 will sell.I think it's clear TB is going to win and RTwP is going to be left in the annals of history as a niche design concept for weirdos with no taste.
Rtwp works too. Google Growlancer.Yeah because of TB works on console and there is a mainstream TB market now, not because of "muh TB TACTICOOL SUPERIORITY!"
Nigga, did you even played bg1? You can kill anyone while he chasing ONE of your archers.They were top,but not as top as in IWD1 . Yeah archers were very op because of the low level enemies. But you could still not go for kiting as in constantly being outside of enemy range and showering him with arrows,you needed meat bags so you could be an arrow god .
GAMEPLAY!
It's an endless cycles of life and death.The game is going to have both RtwP and Turn-Based modes, so why the hell are people arguing over which is better?
In Russian the word "partisans" (spelled in Cyrillic, for sure) means "guerilla fighters". So every time I see it I imagine TB admirers poking guns from the bushes and ambushing troops on the roads with IED's.Like any partisans. The TB fundies are just as bad.
I'm sure it will be a lot more exciting when it's not on gaming journalists difficulty.The gameplay in castle did not look that hot to me. where are enemy ranged enemies on walls? where are casters protected by big demons? where are winged demons dropping on you from rooftops? where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?
when will they chain whole office in the basement and force to play through BGT with SCS mod on highest settings?
>I hope that sadistic fag who designed ratnook hill this time gets carte blanche on whole Hard+ difficulty and additional enemy spawns.The gameplay in castle did not look that hot to me. where are enemy ranged enemies on walls? where are casters protected by big demons? where are winged demons dropping on you from rooftops? where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?
when will they chain whole office in the basement and force to play through BGT with SCS mod on highest settings?
I hope that sadistic fag who designed ratnook hill this time gets carte blanche on whole Hard+ difficulty and additional enemy spawns.
But doesn't the "hand-eye coordination" just revolve around pressing space at the right moment?Instead of being more tactical, I think the correct term for RtwP is more engaging. There is physical dexterity required, there are hand-eye coordinations required. Decision making is heavy on the moment to moment notice. A very good example for this in PfK is the Siroket quest.
It doesn't necessarily make RtwP more tactical but on average you are forced to engage more with the game. In someway it overcomes some systemic problems. Shit RtwP games will still be shit like any other games but the "physical" aspect to the genre is a plus, at least for me.
I will, for sure. AMA is coming up soon.u ask them all this on redit
I will, for sure. AMA is coming up soon.u ask them all this on redit
12 PM EST/ 6 PM CET/ 8 PM MSK.I will, for sure. AMA is coming up soon.u ask them all this on redit
Whats the time Pinkie
where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?
There were some bird demons.where are winged demons dropping on you from rooftops?
Reddit-AMA Starts Now: Ask Us Anything!
The AMA has started! You can ask all the questions about Wrath of the Righteous here: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/fdfyk6/pathfinder_wrath_of_the_righteous_ama/
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Owlcats.