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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,405
Yeah because of TB works on console and there is a mainstream TB market now, not because of "muh TB TACTICOOL SUPERIORITY!"
Rtwp works too. Google Growlancer.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,576
Location
Bulgaria
Nigga, did you even played BG1? Archers were fucking gods.
They were top,but not as top as in IWD1 :lol:. Yeah archers were very op because of the low level enemies. But you could still not go for kiting as in constantly being outside of enemy range and showering him with arrows,you needed meat bags so you could be an arrow god :).


Just like I said, people against TB have little to no experience with actual TB games.
How about you stop being a passive/aggressive faggot and just quote my posts and have an actual discussion instead of that gay shit?! Also i never said that i hate TB or am against it. I dislike all the TB fanatics that want everything to be a fucking TB game and have no tolerance for other subgenres. And yes,i am well versed in both TB and RTwP games,wouldn't be surprised if i had played more than you. That doesn't stop me from seeing the limitations and problems of both sub genre. TB is very slow genre,every single fucking game the retarded devs think that the most important shit is the fucking attack animations and there shouldn't be a fast combat without them. Saying that TB is not slow is just dishonest reactionary butthurt lol. Also TB games are less skill intensive,it is more of a puzzle than a tactical game. Their systems are nearly identical,you just have to adapt to the odd change here and there.

Old XCOMs are hard and tactical due to the overall system, not solely because its TB. The same with JA2 and both Silent Strom. Blackguards are somewhat hard and tactical.
And you pretty much listed all the hard TB games. BlackGuards was pretty challenging,still have a giggle at the butthurt on steam from casualtards :). Also a very good example of kiting being possible in TB games,archery was the dps of that game.


I think it's clear TB is going to win and RTwP is going to be left in the annals of history as a niche design concept for weirdos with no taste.
That will be seen with BG3. Back in the day it was RTwP that moved a lot of IE copies and made RPGs more popular. TB D&D games before that didn't moved as much copies. I am curious about how well BG3 will sell.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,030
Pathfinder: Wrath
Yeah because of TB works on console and there is a mainstream TB market now, not because of "muh TB TACTICOOL SUPERIORITY!"
Rtwp works too. Google Growlancer.

Yeah, its a rare console RtwP games I'll give you that. Its also very slow and clunkly when I played the PS 2 and PSP games, but that's a given I guess considering you are working with analog sticks.

I mean RTS like Command and Conquer also have a PSX version. But really, they worked in "operational" sense rather than "this runs smoothly like babies' bottom" but I agree that with heavy tweaks (which will make the game worse) you can probably make RtwP works in console.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,405
They were top,but not as top as in IWD1 :lol:. Yeah archers were very op because of the low level enemies. But you could still not go for kiting as in constantly being outside of enemy range and showering him with arrows,you needed meat bags so you could be an arrow god :).
Nigga, did you even played bg1? You can kill anyone while he chasing ONE of your archers.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
Real time with pause is more strategic to me because positioning matters more. If an enemy is standing near my fluffy mage I want it to actually feel like a threat. In rtwp it feels like it is while in turn based it feels like something I will have 6 turns too deal with before they can even act again.

I want to have to watch the battle field and have to notice things by myself. Did that character just turn invisible, is that character going after my mage, is that mage preparing a spell? In turn based these things are spelled out to you in a way you can't miss but I like how in rtwp I have to keep an eye on a bunch of different variables my self and act accordingly.

It also let's me react to situations better. If an enemy is doing something that's going to harm me, I would at least like the chance to try to stop it or minimize the damage they can do. I see someone going for the backline, I can intercept them. I see someone casting a spell, I can interrupt that spell by hitting them or killing them quick, or even get a quickened heal out before their spell connects.

I feel like rtwp gives me more opportunity to interact with the battle while the battle is going on. And I feel there is a benefit to looking at a battlefield with a lot of things going on and find an order to it; what's important here and what's not, what do I have to watch out for, what do I need to keep track of or deal with right now and what can sort itself out. I like turn based games too (not Larian) but these are some of the reasons I prefer rtwp.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Like any partisans. The TB fundies are just as bad.
In Russian the word "partisans" (spelled in Cyrillic, for sure) means "guerilla fighters". So every time I see it I imagine TB admirers poking guns from the bushes and ambushing troops on the roads with IED's.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The gameplay in castle did not look that hot to me. where are enemy ranged enemies on walls? where are casters protected by big demons? where are winged demons dropping on you from rooftops? where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?

when will they chain whole office in the basement and force to play through BGT with SCS mod on highest settings?

I hope that sadistic fag who designed ratnook hill this time gets carte blanche on whole Hard+ difficulty and additional enemy spawns.
 

Ontopoly

Disco Hitler
Joined
Jan 28, 2020
Messages
3,165
Location
Fairy land
The gameplay in castle did not look that hot to me. where are enemy ranged enemies on walls? where are casters protected by big demons? where are winged demons dropping on you from rooftops? where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?

when will they chain whole office in the basement and force to play through BGT with SCS mod on highest settings?
I'm sure it will be a lot more exciting when it's not on gaming journalists difficulty.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,030
Pathfinder: Wrath
Instead of being more tactical, I think the correct term for RtwP is more engaging. There is physical dexterity required, there are hand-eye coordinations required. Decision making is heavy on the moment to moment notice. A very good example for this in PfK is the Siroket quest.

It doesn't necessarily make RtwP more tactical but on average you are forced to engage more with the game. In someway it overcomes some systemic problems. Shit RtwP games will still be shit like any other games but the "physical" aspect to the genre is a plus, at least for me.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,250
Location
Space Refrigerator
I'm very into cock and ball torture
The gameplay in castle did not look that hot to me. where are enemy ranged enemies on walls? where are casters protected by big demons? where are winged demons dropping on you from rooftops? where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?

when will they chain whole office in the basement and force to play through BGT with SCS mod on highest settings?

I hope that sadistic fag who designed ratnook hill this time gets carte blanche on whole Hard+ difficulty and additional enemy spawns.
>I hope that sadistic fag who designed ratnook hill this time gets carte blanche on whole Hard+ difficulty and additional enemy spawns.
That would be a dream come true for me.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,630
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Instead of being more tactical, I think the correct term for RtwP is more engaging. There is physical dexterity required, there are hand-eye coordinations required. Decision making is heavy on the moment to moment notice. A very good example for this in PfK is the Siroket quest.

It doesn't necessarily make RtwP more tactical but on average you are forced to engage more with the game. In someway it overcomes some systemic problems. Shit RtwP games will still be shit like any other games but the "physical" aspect to the genre is a plus, at least for me.
But doesn't the "hand-eye coordination" just revolve around pressing space at the right moment?
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,792
My team has the sexiest and deadliest waifus you can recruit.
where are hot succubus chicks charming your party and penetrating you with arrows of piercing from behind?

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Acknowledge this user's Agenda
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,792
My team has the sexiest and deadliest waifus you can recruit.
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2775111

Reddit-AMA Starts Now: Ask Us Anything!

The AMA has started! You can ask all the questions about Wrath of the Righteous here: https://www.reddit.com/r/Pathfinder_Kingmaker/comments/fdfyk6/pathfinder_wrath_of_the_righteous_ama/

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