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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
I'm very glad I got in on this kickstarter. Man this game is going to be so much fun now I'm starting to understand how to play properly (use spells and buffs and favourable terrain) on PF:K so I should be ready for PF:WotR.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,249
Location
Space Refrigerator
I'm very into cock and ball torture
So, what is the next unrevealed goal?

IzW7JSl.png
Yeah. That fits:
NxQM76p.jpg
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,249
Location
Space Refrigerator
I'm very into cock and ball torture
Companions thus far:
Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle

Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
We still got two more missing companions.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
Companions thus far:
Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle

Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
We still got two more missing companions.

So twelve companions like in Kingmaker. Nice. (13 if you count Kanerah from the DLC).
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,628
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Companions thus far:
Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle

Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
We still got two more missing companions.
There should be at least a companion for each class, any less it's disgusting and cheap. Also, do they hate pure wizards/sorcerers THAT much? Also also, are they physically unable to write a druid companion? Every single divine class, but god forbid we can have a druid.

Meh, who cares, I would still play the game even if the companions were 12 pure fighters with no feats.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,576
Location
Bulgaria
as long as your movement is longer than enemy, you can kite turn based just as well.

Thing is this isn't the main issue in kitting. The thing that really breaks the immersion in kitting is basically splitting bigger group of enemies, kitting just a few of them into the killing zone, and then doing it again until the larger group is dead. All while a portion of the enemies aren't hostile to you and "wait" their turn to be activated. Neverwinter Nights 2 had a huge a problem with this. Pathfinder Kingmaker had as well. And here you had the pathfinding problem on top of that. During my romp through Vordekai tomb you encounter a dining hall full of enemies. All the zombies should've been a challenge, but instead zombies got stuck on each other and when I stood in the door they were attacking me in smaller groups while other ones were either spiining in circles or trying to find a path to me and taking weird routes. In TB such issues are pretty much impossible. When entering an encounter zone all enemies are activated and gunning for you. There is no way to only activate 2 out of 6 enemies and kite them out of the room. Then go back again and finish the rest. Also thanks to turns pathfinding is by nature a lot better because enemies won't bump into each other.

RTwP encourages such behaviour and you had to artificially limit yourself of not doing it, while TB by nature gives you a better designed fights.
You do sound like guy that doesn't play rpgs at all lol. First of all i haven't argued that you can kite in TB (which you actually can),cite me or fuck off. Also retreating from a fight to a better position for you i kiting.....which is not. Kiting is when you use an archer to lure a dude from the enemy group without aggroing the rest of the group,or abusing the AI to run circles around your melee fighters which make attacks of opportunity while the enemy is chasing your archer. Fuck,at least learn what kiting is before writing such a self-righteous shit lol.
Kiting is when you run away from an enemy and use ranged attacks or sometimes AoO( at least you mentioned this part...) to kill it. What you're thinking of is luring. Fucking casuals.
In generally sure,but that is not a valid strategy that you can use in RTwP games. Go and use that shit in BG game and show me how it ended for you :lol:. Spoilers,it ended with your kiter getting raped because casting and shooting takes enough time for the enemy to close the distance. You will need some high level artefacts like hasted boots and some slow spellz. And even if you get them the dungeon design will not allow it. This more of a third person open world and TB thing lol. And in the end it is not even a cheese tactic but a real world strategy.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,576
Location
Bulgaria
Do you know what takes away the challenge?

TB mode.
It just looks that way to you because Tb fellas play with superior intellect.
Nah TB is for old people that can't keep up. It lacks any challenge or need for tactical thinking. You have all info show to you and all you need to do is solve the basic puzzle. If you want challenge to play Hexcells or some other puzzle game :).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,031
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Companions thus far:
Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle

Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
We still got two more missing companions.

So twelve companions like in Kingmaker. Nice. (13 if you count Kanerah from the DLC).

Read the campaign page, folks: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous

Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.

Then they added another one as a stretch goal: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2748263

So that's eleven companions.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,249
Location
Space Refrigerator
I'm very into cock and ball torture
Companions thus far:
Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle

Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
We still got two more missing companions.

So twelve companions like in Kingmaker. Nice. (13 if you count Kanerah from the DLC).

Read the campaign page, folks: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous

Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.

Then they added another one as a stretch goal: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2748263

So that's eleven companions.
Oooh. Okay thanks!
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,396
as long as your movement is longer than enemy, you can kite turn based just as well.

Thing is this isn't the main issue in kitting. The thing that really breaks the immersion in kitting is basically splitting bigger group of enemies, kitting just a few of them into the killing zone, and then doing it again until the larger group is dead. All while a portion of the enemies aren't hostile to you and "wait" their turn to be activated. Neverwinter Nights 2 had a huge a problem with this. Pathfinder Kingmaker had as well. And here you had the pathfinding problem on top of that. During my romp through Vordekai tomb you encounter a dining hall full of enemies. All the zombies should've been a challenge, but instead zombies got stuck on each other and when I stood in the door they were attacking me in smaller groups while other ones were either spiining in circles or trying to find a path to me and taking weird routes. In TB such issues are pretty much impossible. When entering an encounter zone all enemies are activated and gunning for you. There is no way to only activate 2 out of 6 enemies and kite them out of the room. Then go back again and finish the rest. Also thanks to turns pathfinding is by nature a lot better because enemies won't bump into each other.

RTwP encourages such behaviour and you had to artificially limit yourself of not doing it, while TB by nature gives you a better designed fights.
You do sound like guy that doesn't play rpgs at all lol. First of all i haven't argued that you can kite in TB (which you actually can),cite me or fuck off. Also retreating from a fight to a better position for you i kiting.....which is not. Kiting is when you use an archer to lure a dude from the enemy group without aggroing the rest of the group,or abusing the AI to run circles around your melee fighters which make attacks of opportunity while the enemy is chasing your archer. Fuck,at least learn what kiting is before writing such a self-righteous shit lol.
Kiting is when you run away from an enemy and use ranged attacks or sometimes AoO( at least you mentioned this part...) to kill it. What you're thinking of is luring. Fucking casuals.
In generally sure,but that is not a valid strategy that you can use in RTwP games. Go and use that shit in BG game and show me how it ended for you :lol:. Spoilers,it ended with your kiter getting raped because casting and shooting takes enough time for the enemy to close the distance. You will need some high level artefacts like hasted boots and some slow spellz. And even if you get them the dungeon design will not allow it. This more of a third person open world and TB thing lol. And in the end it is not even a cheese tactic but a real world strategy.
Nigga, did you even played BG1? Archers were fucking gods.
 

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