You know what else takes away the challenge? BADUMTSSSSSS!Kiting is boring,it takes away the challenge of the fight.
Yeah. That fits:
Do we know if double attack animations includes unarmed?
Pathfinder: Wrath of the Righteous will take lessons in fencing, archery, and other disciplines
Companions thus far:
We still got two more missing companions.Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle
Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
There should be at least a companion for each class, any less it's disgusting and cheap. Also, do they hate pure wizards/sorcerers THAT much? Also also, are they physically unable to write a druid companion? Every single divine class, but god forbid we can have a druid.Companions thus far:
We still got two more missing companions.Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle
Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
Every single divine class, but god forbid we can have a druid.
Real druids hate trees. Real druids summon swarms of wasps to eat their enemy's fleshEvery single divine class, but god forbid we can have a druid.
That's because druids are a tree hugging shit class
The gap between 'Features' and 'for' seems to be too small.Yeah. That fits:
The gap between 'Features' and 'for' seems to be too small.Yeah. That fits:
And what is the exact goal? $1595k, perhaps?
That's not how wasps work. If you hugged trees more you would know it.swarms of wasps to eat their enemy's flesh
Nature is mysterious and revoltingThat's not how wasps work. If you hugged trees more you would know it.swarms of wasps to eat their enemy's flesh
In generally sure,but that is not a valid strategy that you can use in RTwP games. Go and use that shit in BG game and show me how it ended for you . Spoilers,it ended with your kiter getting raped because casting and shooting takes enough time for the enemy to close the distance. You will need some high level artefacts like hasted boots and some slow spellz. And even if you get them the dungeon design will not allow it. This more of a third person open world and TB thing lol. And in the end it is not even a cheese tactic but a real world strategy.Kiting is when you run away from an enemy and use ranged attacks or sometimes AoO( at least you mentioned this part...) to kill it. What you're thinking of is luring. Fucking casuals.You do sound like guy that doesn't play rpgs at all lol. First of all i haven't argued that you can kite in TB (which you actually can),cite me or fuck off. Also retreating from a fight to a better position for you i kiting.....which is not. Kiting is when you use an archer to lure a dude from the enemy group without aggroing the rest of the group,or abusing the AI to run circles around your melee fighters which make attacks of opportunity while the enemy is chasing your archer. Fuck,at least learn what kiting is before writing such a self-righteous shit lol.as long as your movement is longer than enemy, you can kite turn based just as well.
Thing is this isn't the main issue in kitting. The thing that really breaks the immersion in kitting is basically splitting bigger group of enemies, kitting just a few of them into the killing zone, and then doing it again until the larger group is dead. All while a portion of the enemies aren't hostile to you and "wait" their turn to be activated. Neverwinter Nights 2 had a huge a problem with this. Pathfinder Kingmaker had as well. And here you had the pathfinding problem on top of that. During my romp through Vordekai tomb you encounter a dining hall full of enemies. All the zombies should've been a challenge, but instead zombies got stuck on each other and when I stood in the door they were attacking me in smaller groups while other ones were either spiining in circles or trying to find a path to me and taking weird routes. In TB such issues are pretty much impossible. When entering an encounter zone all enemies are activated and gunning for you. There is no way to only activate 2 out of 6 enemies and kite them out of the room. Then go back again and finish the rest. Also thanks to turns pathfinding is by nature a lot better because enemies won't bump into each other.
RTwP encourages such behaviour and you had to artificially limit yourself of not doing it, while TB by nature gives you a better designed fights.
Ewww, that's like 7 AM crap ass island time. It might be doable, but I've been working nights and I'll probably be groggy. I assume somebody will ask about the different mythic paths, and how they'll change the character and story?
It just looks that way to you because Tb fellas play with superior intellect.Do you know what takes away the challenge?
TB mode.
Nah TB is for old people that can't keep up. It lacks any challenge or need for tactical thinking. You have all info show to you and all you need to do is solve the basic puzzle. If you want challenge to play Hexcells or some other puzzle game .It just looks that way to you because Tb fellas play with superior intellect.Do you know what takes away the challenge?
TB mode.
Companions thus far:
We still got two more missing companions.Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle
Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
So twelve companions like in Kingmaker. Nice. (13 if you count Kanerah from the DLC).
Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.
Oooh. Okay thanks!Companions thus far:
We still got two more missing companions.Lads:
>Lan the Man - Zen Monk
>Jefto - Eldritch Scoundrel
>Sosiel -Cleric
>Regill - Armiger-Hellknight
>Daeran - Oracle
Gals:
>Seelah - Paladin
>Camelia - Shaman
>Arushalae - Bow user of some kind?
>Ember - Witch
So twelve companions like in Kingmaker. Nice. (13 if you count Kanerah from the DLC).
Read the campaign page, folks: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous
Meet a new diverse cast of characters, including ten companions to recruit to your party and featuring multiple romance options to choose from.
Then they added another one as a stretch goal: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2748263
So that's eleven companions.
Nigga, did you even played BG1? Archers were fucking gods.In generally sure,but that is not a valid strategy that you can use in RTwP games. Go and use that shit in BG game and show me how it ended for you . Spoilers,it ended with your kiter getting raped because casting and shooting takes enough time for the enemy to close the distance. You will need some high level artefacts like hasted boots and some slow spellz. And even if you get them the dungeon design will not allow it. This more of a third person open world and TB thing lol. And in the end it is not even a cheese tactic but a real world strategy.Kiting is when you run away from an enemy and use ranged attacks or sometimes AoO( at least you mentioned this part...) to kill it. What you're thinking of is luring. Fucking casuals.You do sound like guy that doesn't play rpgs at all lol. First of all i haven't argued that you can kite in TB (which you actually can),cite me or fuck off. Also retreating from a fight to a better position for you i kiting.....which is not. Kiting is when you use an archer to lure a dude from the enemy group without aggroing the rest of the group,or abusing the AI to run circles around your melee fighters which make attacks of opportunity while the enemy is chasing your archer. Fuck,at least learn what kiting is before writing such a self-righteous shit lol.as long as your movement is longer than enemy, you can kite turn based just as well.
Thing is this isn't the main issue in kitting. The thing that really breaks the immersion in kitting is basically splitting bigger group of enemies, kitting just a few of them into the killing zone, and then doing it again until the larger group is dead. All while a portion of the enemies aren't hostile to you and "wait" their turn to be activated. Neverwinter Nights 2 had a huge a problem with this. Pathfinder Kingmaker had as well. And here you had the pathfinding problem on top of that. During my romp through Vordekai tomb you encounter a dining hall full of enemies. All the zombies should've been a challenge, but instead zombies got stuck on each other and when I stood in the door they were attacking me in smaller groups while other ones were either spiining in circles or trying to find a path to me and taking weird routes. In TB such issues are pretty much impossible. When entering an encounter zone all enemies are activated and gunning for you. There is no way to only activate 2 out of 6 enemies and kite them out of the room. Then go back again and finish the rest. Also thanks to turns pathfinding is by nature a lot better because enemies won't bump into each other.
RTwP encourages such behaviour and you had to artificially limit yourself of not doing it, while TB by nature gives you a better designed fights.