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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

santino27

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My team has the sexiest and deadliest waifus you can recruit.
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2772578

Doubled attack animations

And we’ve reached another stretch goal! Thank you, everyone, for your support. Now we are ready to talk a bit about the next goal—doubled attack animations.

e25ec8ef28c3de83c6559e6897223667_original.png


Have you ever paid close attention to the fights in Pathfinder: Kingmaker? A bit of swordplay, spells flying left, right, and center, and action happening all around your party! But the battle hunger can never be satisfied. We need more action packed into the fight—especially for martial weapons, so that shiny spells don’t steal the show. With our next stretch goal, characters (and NPCs!) in Pathfinder: Wrath of the Righteous will take lessons in fencing, archery, and other disciplines, and the same fights will have better action! There will be twice as many attack animations for all weapons, which will make combat even more spectacular.

abead8c01f7f3d9633e1af6f91bb7751_original.gif

And, thanks to their extra training, your character and their companions will learn how to hold their weapons properly. This means that their stance in the inventory will correspond to the item they are holding! There will be noticeable differences between characters with nunchucks and rapiers. The variety of stances will add a nice little touch to the character and their sheet.


To arms, crusaders!

Owlcats
 
Last edited by a moderator:

Tytus

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Kiting is boring,it takes away the challenge of the fight.

Yes it does. That is why RTwP is inferior. It basically gives you a gun in a knife fight. And when someone complains about it retard will tell you - durr, just don't use the gun bruh. Then why did the system gave it to me in the first place? Because it's inferior to TB. And you still haven't refuted it because you can't. So you just REEE along.
 

Ontopoly

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Kiting is boring,it takes away the challenge of the fight.

Yes it does. That is why RTwP is inferior. It basically gives you a gun in a knife fight. And when someone complains about it retard will tell you - durr, just don't use the gun bruh. Then why did the system gave it to me in the first place? Because it's inferior to TB. And you still haven't refuted it because you can't. So you just REEE along.
I'd like you to show me a video of kiting happening in the game to the point your even saying
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
That's what I wrote you retard. Splitting the enemy group without aggroing the rest. So you're not only dumb but you can't even read. Good to know.
Hm, I do not think that splitting in a classic sense is possible in P:K either. Enemies "glued" into groups, like 2 melee + archer + alchemist in bandit camp and I had never been able to separate them. Nor I was able to reset aggro of pursuing enemy after running away far enough - only way to "reset" them is to put your party into unreachable for AI location.

Yes it does. That is why RTwP is inferior. It basically gives you a gun in a knife fight. And when someone complains about it retard will tell you - durr, just don't use the gun bruh. Then why did the system gave it to me in the first place? Because it's inferior to TB. And you still haven't refuted it because you can't. So you just REEE along.

I do not get what it has to do with RTwP vs TB. Kiting in badly designed TB like Deadfire is much easier than in "true enough to PnP source" RTwP Kingmaker.
 

Tytus

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santino27

abead8c01f7f3d9633e1af6f91bb7751_original.gif

And, thanks to their extra training, your character and their companions will learn how to hold their weapons properly. This means that their stance in the inventory will correspond to the item they are holding! There will be noticeable differences between characters with nunchucks and rapiers. The variety of stances will add a nice little touch to the character and their sheet.


That looks great and all, but it suggests different (two) types of damage (stabbing and slashing) and if I remember correctly swords in PFK did not support such feature.
 

Ontopoly

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WotR is supporting both TB and RTwP, so I'm not sure what the point of this debate is in this thread.
The point is he heard other people talking about kiting then gave it as his own opinion but doesn't actually know what kiting means.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
santino27

abead8c01f7f3d9633e1af6f91bb7751_original.gif

And, thanks to their extra training, your character and their companions will learn how to hold their weapons properly. This means that their stance in the inventory will correspond to the item they are holding! There will be noticeable differences between characters with nunchucks and rapiers. The variety of stances will add a nice little touch to the character and their sheet.


That looks great and all, but it suggests different (two) types of damage (stabbing and slashing) and if I remember correctly swords in PFK did not support such feature.

I suspect it's purely visual and weapons will still be a single damage type, regardless of animation.
 

Ontopoly

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Did kingmaker actually only have one attack animation for each weapon? I feel like I would have noticed that but now that I think back I actually have no idea.
 
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Would that mean alternate racial traits? Nice. And easy to implement considering mods did it (though in an ugly way).

Now all I want is for them to allow combining compatible archetypes.
 

LannTheStupid

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Pathfinder: Wrath
Would that mean alternate racial traits? Nice. And easy to implement considering mods did it (though in an ugly way).
If they're going to add new traits with proper reaction from NPC's then it is not easy. If they are not going to add proper reaction then it's better to add nothing.
 

Tytus

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Would that mean alternate racial traits? Nice. And easy to implement considering mods did it (though in an ugly way).
If they're going to add new traits with proper reaction from NPC's then it is not easy. If they are not going to add proper reaction then it's better to add nothing.

Yeah, Kingmaker really had this problem. Like people were playing a Gnome and Jubilost would explain to them what it is like to be a Gnome.
 

InD_ImaginE

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Pathfinder: Wrath
Would that mean alternate racial traits? Nice. And easy to implement considering mods did it (though in an ugly way).
If they're going to add new traits with proper reaction from NPC's then it is not easy. If they are not going to add proper reaction then it's better to add nothing.

Honestly the trait would probably affect gameplay more than anything. I think its something like Eldritich Arcana did and gives alternative racial, e.g. orc.ferocity is a bad traits due to it giving big chance your character to get killed but now you can replace it woth orc tattoo.
 

CaesarCzech

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Would that mean alternate racial traits? Nice. And easy to implement considering mods did it (though in an ugly way).
If they're going to add new traits with proper reaction from NPC's then it is not easy. If they are not going to add proper reaction then it's better to add nothing.

Yeah, Kingmaker really had this problem. Like people were playing a Gnome and Jubilost would explain to them what it is like to be a Gnome.

Thats not best example considering Jubilost is the kind of person to pull No True Scotsman.
 
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I don't see how these two things are connected. I did not go through the alternate traits for all races, but from what I remember most of them are pure crunch that does not require any reactivity. Races themselves do, as does deity choice, certain classes and things like that.
 

Riddler

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Bubbles In Memoria
as long as your movement is longer than enemy, you can kite turn based just as well.

Thing is this isn't the main issue in kitting. The thing that really breaks the immersion in kitting is basically splitting bigger group of enemies, kitting just a few of them into the killing zone, and then doing it again until the larger group is dead. All while a portion of the enemies aren't hostile to you and "wait" their turn to be activated. Neverwinter Nights 2 had a huge a problem with this. Pathfinder Kingmaker had as well. And here you had the pathfinding problem on top of that. During my romp through Vordekai tomb you encounter a dining hall full of enemies. All the zombies should've been a challenge, but instead zombies got stuck on each other and when I stood in the door they were attacking me in smaller groups while other ones were either spiining in circles or trying to find a path to me and taking weird routes. In TB such issues are pretty much impossible. When entering an encounter zone all enemies are activated and gunning for you. There is no way to only activate 2 out of 6 enemies and kite them out of the room. Then go back again and finish the rest. Also thanks to turns pathfinding is by nature a lot better because enemies won't bump into each other.

RTwP encourages such behaviour and you had to artificially limit yourself of not doing it, while TB by nature gives you a better designed fights.

Pulling and kiting are two unrelated things.
 

Sarkile

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bunch of minmaxed ppl

seelah: VALERIE RETURNS

day 1 sorc/bard multi.
Yeah, hopefully those aren't the final stats. And I hope they don't do something lame like let you build the characters from scratch. Even if I would prefer to change some of the sub-optimal choices in their creation, I like having to work with what I'm given by the game.

Also, did this thread shrink by a lot today while I was at work?
 

aweigh

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Have pre-determined story companions but let you choose within a small range of classes/variations for them, that's one of the only things PoE 2 did right; and to make it perfect they should also let you re-roll their attributes as well, even if within some kind of limited scope.

You get the best of both worlds, the story companion with a theme/archetype + the joy of char-creation. I don't see how why anyone would be opposed.
 

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