Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,660
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Oh, what a cute little noob ...
Nonsense. The IE games weren't constipated with feature bloat. Unlike them, this is a patchwork cadaver that happens when you lack purity of vision. Because it wants to be everything, it will be neither a good RPG, nor a good strategy game in the end.
Oh, no.

It's retarded.

But BG2 tried to do strongholds and RPG—so it was necessarily a bad RPG!
It also tried to be a dating sim, don't forget that
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Strongholds was actually class content done right. As Bard you'd get a theatre, as thief a thieves guild. And all of that was pepped with good old hack and slash and extra loot.

Expanded content based on traditional players choice (class picked) is a definition of good extra content.
It would be cool if DEUS VULT did something like that, but there's, like, 20 classes with 6 archetypes each, and 6 million deities.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,270
Location
Space Refrigerator
I'm very into cock and ball torture
10k to go!
XikpAZd.png
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
They simply grouped it by class already in BG2. Barb/fighter would get Arnese Keep, sorc/wiz Sphere etc.
It's not as easy here. What do we classify a Bloodrager as? Fighter or Sorcerer? Alchemists? Are Inquisitors Clerics or Paladins? Oracles are clearly more like Clerics, but don't need deities, so what are we giving them? If Kineticists get their own thing, what about Monks? Monks channel elemental forces much like Monks channel Ki, so can we just give them one?

And that's just the classes. Now add to it that as a Cleric of Ragathiel, I'd be pretty miffed if I ended up with my Stronghold being dedicated to Erastil, but the same goes for many deities, but adding them just isn't feasible.

I mean, I'd fucking love it, I just think it'd be a lot harder to implement than it was in BG2, where the classes were few, some easily lumped together, and deity was either one out of three or irrelevant anyway.
 
Last edited:

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,200
Location
Eastern block
But BG2 tried to do strongholds and RPG—so it was necessarily a bad RPG!

Baldur's Gate II used a traditional quest structure instead of Kingdom management or the Crusade system.

It's not a matter of strictly doing minigames, but how you're doing it. SWKotOR had swoop racing and Pazaak, Underrail has fishing. Those are good examples because they were simple and non-intrusive features. In the Pathfinder franchise, they are rudimentary and intrusive - minigames are made into core systems that clutter traditional RPG gameplay.
 
Last edited:

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
In the Pathfinder franchise, they are rudimentary and intrusive - minigames are made into core systems that clutter traditional RPG gameplay.
Owlcat said tactical battles would be optional for people who don’t want them.

Couldn’t you also set kingdom management to auto on PF:KM? I’m not sure how that worked because I never used it, but I think they tried to make it optional for users who didn’t want it.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
Baldur's Gate II used a traditional quest structure instead of Kingdom management or the Crusade system.

Put the kingdom management on efforless.

And note that Crossroad keep on NWN2 was fun...

Dragon Age: Awakening's mechanic or ruling your own "duchy" in Ferelden while it wasn't very complex was very fun as well. The audience mechanic from DA:A felt very similar to the audience mechanic from Kingmaker. And the outcome of the Keep's quest and how much were you able to develop your castle had an impact on the outcome of the story.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
But BG2 tried to do strongholds and RPG—so it was necessarily a bad RPG!

Baldur's Gate II used a traditional quest structure instead of Kingdom management or the Crusade system.

It's not a matter of strictly doing minigames, but how you're doing it. SWKotOR had swoop racing and Pazaak, Underrail has fishing. Those are good examples because they were simple and non-intrusive features. In the Pathfinder franchise, they are rudimentary and intrusive - minigames are made into core systems that clutter traditional RPG gameplay.
Oh, so now it's not the features by themselves, but the fact that they're expanded upon and comes with relevant UI elements? The Kingdom Management would be OK if only it was made in a traditional quest structure, delivering the orders manually via dialogue? :lol:
 
Last edited:

BarbequeMasta

Learned
Joined
Mar 6, 2020
Messages
511
Owlcat could release their current build of WOTR and I'll probablly still like it far more than anything larian ever puts out.
I hope you follow your heart and don't support the game. I'm going to.
Ehhh I would have gotten it at a price drop if it wasn't called BG3 since it's basically DOS2 without the dog shit armor/loot systems which can make for a okish RPG(can't fix that Larian writing), but am so salty about the "3" that i'll never put money into that game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom