they will use this next experience as an inspiration for something greater in the future...
it's not really a remake, not a faithful one anyway. You can play Pathologic 2 first. If you like it, you can check the original afterwards. Both games are fairly different.Is playing the original Pathalogic necessary? From what I see, 2 is a remake with QoL features?
I'd rather not play the same game (more or less) twice.
it's basically a one day from Bachelor's campaign, sort of a glimpse into the future. No combat or survival elements, you just explore the map and talk to NPCs.How is the Marble Nest DLC?
Is the Marble Nest DLC something that can or should be played before Pathologic 2? I'm hearing it's a short prologue of sorts to the main story but is there any point in playing it if I'm unfamiliar with the core game?
Marble Nest is a glimpse into the future, i would not recommend it to be played before the main game.Is the Marble Nest DLC something that can or should be played before Pathologic 2? I'm hearing it's a short prologue of sorts to the main story but is there any point in playing it if I'm unfamiliar with the core game?
If it's still relevant - the original has 3 main characters, while the remake has only one so far. And in the original, for my taste, a cooler gloomy atmosphere. But I don't think you're missing much if you start with a remake, you can always look at other characters' perspective later. In any case, If you dare to try, I don't recommend the steam version. My recent experience has revealed, that despite devs made HD Remaster, it still has a lot of bugs. In my case, I couldn't complete haruspexs' story, because I had a glitch in the mid of the game that removed all NPCs from streets, and for the main quest I had to get some humans' hearts. It was very frustrating to realize that your game was ruined after around 15 hours of gameplay.Is playing the original Pathalogic necessary? From what I see, 2 is a remake with QoL features?
I'd rather not play the same game (more or less) twice.
Edit: Cheers
Hello. We would like to tell you about an important component of the Bachelor's image - a special device with which Dankovsky will interact with the infected environment. A bachelor is first and foremost an analyst, an attentive and focused observer. Therefore, his instrument is an evolution of the former "finder", but now the device works not only as a detector. We'll go into more detail later on what it's capable of and how it will affect gameplay. In the meantime, we invite you to put forward your own hypotheses, looking at the rejected sketches.
During the creation of concepts, its form has changed more than once - from purely technical options, attempts to imagine how such a device could work, "if it really existed" - to abstract devices that promote concentration and sharpness of mind: like a Holmes tube or jade Fandorin's rosary.
We are still looking for an option that can implement non-trivial types of impact on the environment - and at the same time not causing dissonance with our game universe.
Work on the appearance is still in progress, but now we can show you how it could look like.
I received a letter from Isidor Burakh, who is personally acquainted with an unnaturally long-living man. It's a ruler of some backwater provincial town that stands at the very end of the North-Eastern Railway.
If what was said in that letter is at least half true, then this long-liver may become the evidence, the missing link. We will finally stick it to damned Telman, and once that bastard is silenced we will be able to convince the Authorities to spare the “Thanatika”. Well, if I don't find anything there, well... our science will be sent from the cattle pen straight to the slaughterhouse.
P.S. It is not safe in the steppe regions these days, so I am taking the Visir prototype with me. I leave the current work on you, all the records are in my office.
Will contact you as soon as I can. I hope they have at least a telegraph.
Daniil.
I don't think I've read anything so interesting yet so full of bullshit in a long while.