then you probably shouldnt pick wizard in first place because other classes have better ccIf you want to make a pure debuffer Wizard
You can change your colour-scheme in the inventory. But I fear voice, portrait and appearance are fixed.Question: can you change your voice and appearance after character creation? I can't find the option anywhere.
(I didn't like any of the voices in character creation so I chose the Gordon Freeman option. Now I'm having second thoughts.)
No anti-magic. That'd be a hard counter. Only this spell http://pillarsofeternity.gamepedia.com/Arcane_Dampener that cancels buffs. (Which seems like a hard counter to me, but w/e.) I'm too lazy to check, but lighning probably attacks Reflex. Use reflex buffs and/or the chanter abilities vs shock. Move out of the AoEs.Is there a way to cancel out ae spells? For example the enemy druids have this storm spell, is there a way to set a antimagic field in the area or something like this?
More dmg.Why is MIGHT highly recommended for Wizards?
How is accuracy for Wizard spells (like missiles) calculated?
Might determines spell damage,
I think their accuracy is too low to be good melee damagers, and their deflection, stamina, and hp makes them too squishy.Might determines spell damage,
Ok...while stupid beyond measure, I guess it makes it easier to be a warrior-mage? I just tried it, and it seems you can cast spells even with a sword/shield equipped, or a 2H sword. You don't need to have a hand free, you just need to have the Grimoire equipped in it's slot. And wizards can wear any armor. Honestly I think wizard based gish is viable. Soften enemies at range with spells, then finish them off with 2H sword. Arcane Veil to boost deflection.
Grunker
I think their accuracy is too low to be good melee damagers, and their deflection, stamina, and hp makes them too squishy.Might determines spell damage,
Ok...while stupid beyond measure, I guess it makes it easier to be a warrior-mage? I just tried it, and it seems you can cast spells even with a sword/shield equipped, or a 2H sword. You don't need to have a hand free, you just need to have the Grimoire equipped in it's slot. And wizards can wear any armor. Honestly I think wizard based gish is viable. Soften enemies at range with spells, then finish them off with 2H sword. Arcane Veil to boost deflection.
Grunker
I just started to play PoE and by pure chance created a character very similar to Calisca. Your first companion.
We both are Lvl 1 Female, Human, Meadow Folk, Fighter with almost identical stats. Attributes: Me(Calisca) = Mig 16 (17), Con 14, Dex 10, Per 14 (12), Int 10, Res 14 (12)
Yet when completely unarmed and unequipped our damage differs. Mine is 6-9 (crush) and hers is 1-7 (crush).
Now I wonder why? Thankful for any insights.
I still doubt. But it might work, it is a *balanced* system after all.I think their accuracy is too low to be good melee damagers, and their deflection, stamina, and hp makes them too squishy.Might determines spell damage,
Ok...while stupid beyond measure, I guess it makes it easier to be a warrior-mage? I just tried it, and it seems you can cast spells even with a sword/shield equipped, or a 2H sword. You don't need to have a hand free, you just need to have the Grimoire equipped in it's slot. And wizards can wear any armor. Honestly I think wizard based gish is viable. Soften enemies at range with spells, then finish them off with 2H sword. Arcane Veil to boost deflection.
Grunker
They can wear heavy armor to increase deflection as well as using Arcane Veil. Athletics can help with stamina. Spells like Wizard Image/Double can help with negating hp damage.
Thoughts?
I just started to play PoE and by pure chance created a character very similar to Calisca. Your first companion.
We both are Lvl 1 Female, Human, Meadow Folk, Fighter with almost identical stats. Attributes: Me(Calisca) = Mig 16 (17), Con 14, Dex 10, Per 14 (12), Int 10, Res 14 (12)
Yet when completely unarmed and unequipped our damage differs. Mine is 6-9 (crush) and hers is 1-7 (crush).
Now I wonder why? Thankful for any insights.
I just started to play PoE and by pure chance created a character very similar to Calisca. Your first companion.
We both are Lvl 1 Female, Human, Meadow Folk, Fighter with almost identical stats. Attributes: Me(Calisca) = Mig 16 (17), Con 14, Dex 10, Per 14 (12), Int 10, Res 14 (12)
Yet when completely unarmed and unequipped our damage differs. Mine is 6-9 (crush) and hers is 1-7 (crush).
Now I wonder why? Thankful for any insights.
Good catch, it looks like the PC deals much more unarmed damage than any of the story companions, but companions hired at the inn deal the same (normal) unarmed damage as the PC. It doesn't seem to be a problem since there are no story NPC monks, but it is odd.
I also notice that Calisca doesn't belong to any Culture and thus has one less ability point than anybody else. That is a problem, though only a slight one.
It's probably hard-coded somewhere in character attributes, and was updated in character creation but not for existing NPCs in the game. IMO this looks a bit like lazy programming biting you in the ass...
Thank you. Saving and loading fixed it. I also looked it up online and it turns out the problem is that currently Ogre Druids cast permanent debuffs. It looks like everyone is getting this same problem in the same place, right outside this cave in Elmshore. Try to keep away from Ogres in Elmshore for now I guess.Don't let the enemy cast Plague of Insects, ever.
Occasionally it can help to dismiss and re-hire affected companions, but not always. Occasionally it can help to save and re-load, but not always.
Armor gives damage reduction, not deflection. It also makes attacking and casting sloooooow. Arcane Veil has two uses per rest and is on a (not very long) timer. To give you an impression: My fighter is at ~80 deflection. If Aloth (wiz companion) had Arcane Veil and used it, he could get to ~55-60 def.[
They can wear heavy armor to increase deflection as well as using Arcane Veil. Athletics can help with stamina. Spells like Wizard Image/Double can help with negating hp damage.
Thoughts?
Best try the bug thread.I have a bug where Plague of Insects was cast on my characters and it doesn't go away after combat. Their health is constantly draining unless I switch areas or rest, but it starts draining again as soon as I enter combat. Is there anything I can do to fix this?
Unclear Talent descriptions:
How does the Cipher's Soul Whip/Biting Whip work?
That's known bug. It seemed to me that only character sheet description is bugged, not actual damage.Yeah, that's a weird one. If you look at "Soul Whip" under Abilities on your character screen, it will say "x1.2 damage, x1.2 damage" outside of combat, but "x2.4 damage" during combat. Completely nonsensical.
Is there any reason not to wear heavy armor as wizard?