The one and only time I've ever found it essential was getting to the priest bodies in the 2nd level of the Temple of Eothas in Gilded Vale, and it's simply to stall detection until you can get to the doorway.Random thought/Question.
Is there ever any reason not to be in fast mode + Sneak?
About what level should you be when taking Raedric's Hold?
Should you do the destroyed chapel before Raedric's Hold or after it?
I'm having trouble with Raedric's Hold at lvl 3. Is it normal to move on to Caed Nua in the main quest without beating those places first?
Is there any reason for spellcasters to use wands/rods instead of other ranged weapons, like guns or bows?
You will accumulate a little more fatigue, since it takes more time to get somewhere. Other than that there's no reason besides tedium.Random thought/Question.
Is there ever any reason not to be in fast mode + Sneak?
The idea for Wizards at least is that their talent gives each implement hit a small amount of AoE damage, however the damage is so low that it will probably be reduced to 25% by DR. It's like a really shitty ranged carnage, basically.Is there any reason for spellcasters to use wands/rods instead of other ranged weapons, like guns or bows?
Paladins, I believe, can get their defenses naturally higher than Fighters without taking items into account. Monks might be able to tank and put out damage, as well.Are Fighters the only viable tank class in the game?
Monks, paladins and tanks are the three classes that have high enough base deflection/health/endurance to tank. Fighters are probably the best for it, and I'm not so sure about monks since they don't seem to have any talents for it.Paladins, I believe, can get their defenses naturally higher than Fighters without taking items into account. Monks might be able to tank and put out damage, as well.Are Fighters the only viable tank class in the game?
Huh?
I'm pretty sure you could build a monk to be a tank, and without much difficulty.Huh?
Fighters are basically the baseline tank in the game with their huge array of class specific defensive talents. Paladins are more of a support tank with healing and buff auras; Chanters can work similarly but worse. Monks are built around losing a lot of hp and either killing quickly or getting healed a lot. That's not ideal for a tank. If you actually get into a battle where you need a tank (doesn't happen often right now), a Monk would not be competitive with a Fighter (especially a Fire/Moon Godlike Fighter).
I'm pretty sure you could build a monk to be a tank, and without much difficulty.
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The question I'm assuming you directed, "Monks aren't tanks" at is the Ape's question whether Fighters are the only viable tanking class?I'm pretty sure you could build a monk to be a tank, and without much difficulty.
You can build a wizard to be a tank too, they got plenty of defensive self buffs for it, much better self buffs than Monks get, in fact. The question is if that's a good use of the class's capabilities and whether it would be even remotely competitive with a Fighter tank.