Shannow
Waster of Time
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It applies Jolting Touch to the first attack of the fight. Sucks if you missed.So I tried the stiletto, that "grants" Jolting Touch and it doesn't seem to do anything. Neither does it cast Jolting Touch on hit (which would have been awesome) nor does it grant me one casting per encounter (which would have been nice) or one cast per rest (which would have been shit). Giving it to Aloth also doesn't make Jolting Touch appear in his available spells. So what does it do?
How does Chanting work?
How do talents (and itemproperties) that turn grazes into hits or hits into crits work? Mechanically? I read there is a straight-up "hidden" calculation that has a chance of transforming the grazes/hits. I would have thought it more consitent if the actual hit/crit thresholds had been changed.
Sensuki made a video about it:How do elemental enchantments like Burning Lash work?
Don't do it while they're still in a container, as that is currently bugged.
I'm pretty sure the Jolting Touch triggered for me in the middle of a fight, when my character connected a critical hit. Will pay attention next time.It applies Jolting Touch to the first attack of the fight. Sucks if you missed.
Well yeah, that's the point. The lower-level chants are weaker but they're also chanted faster, so you build up to invocations faster.What they should do with chanters is that int would make linger longer but chant shorter so they would build invocations faster. I looked what kind of abilities different builds get with later levels using iemod and looks like Chanters would need most work, their earlier chants are horrible.
I experimented with this. It doesn't actuall apply on the first hit. It appliesIt applies Jolting Touch to the first attack of the fight. Sucks if you missed.So I tried the stiletto, that "grants" Jolting Touch and it doesn't seem to do anything. Neither does it cast Jolting Touch on hit (which would have been awesome) nor does it grant me one casting per encounter (which would have been nice) or one cast per rest (which would have been shit). Giving it to Aloth also doesn't make Jolting Touch appear in his available spells. So what does it do?
Well, the base is: The end result of the formular: acc-def + "1-100"How do talents (and itemproperties) that turn grazes into hits or hits into crits work? Mechanically? I read there is a straight-up "hidden" calculation that has a chance of transforming the grazes/hits. I would have thought it more consitent if the actual hit/crit thresholds had been changed.
I think changing the thresholds would have been much harder, since the game would have to recalculate them on the fly every time your acc or the enemy's def changes to maintain the proper percentage ratio.
Which is all the more reason to do it, imo.I guess you could have INT increase the linger like Bubbles suggested, but the lingers are so short that it would make only a marginal difference.
Might be the doubling effects bug. Haven't played a Cipher, but doesn't he need to be close to the targets for soul whip to take effect? Have you moused over the damage rolls in the combat log? What does that say?I took biting whip on my cipher and the description says 1.2x damage, but when I look at the active effects it says 2.4x damage.
Is that a bug? It certainly doesn't feel like I'm doing 2.4x dmg.
Well, the base is: The end result of the formular: acc-def + "1-100"
<6 = Miss - No effect on the target.
6-50 = Graze - Damage and durations are halved.
51-95 = Hit - Standard damage and durations.
>95 = Crit - Damage and durations are increased by 50%
(Numbers might be slightly off):
--> 10% of hits are turned into crits ---> >91 = Crit
--> 20% Grazes are turned into hits ---> 42-95 = hit
--> together ---> 42 - 91 = hit
Given all the other percentage based numbers juggling I don't see a big issue with this. But whatever.
Soul Whip is an effect that's active when a cipher has less than max focus.Might be the doubling effects bug. Haven't played a Cipher, but doesn't he need to be close to the targets for soul whip to take effect? Have you moused over the damage rolls in the combat log? What does that say?
I took the numbers given by the manual provided by OE...You're making a mistake because you're making your calculations before you're applying the acc-def modifier, but the calculations actually come afterwards.
First of all, as far as I know the base values are:
<16 = Miss
16-50 = Graze
51-100 = Hit
>100 = Crit