Diggfinger
Arcane
Why no preorders on GOG?
Telling the truth there, Tov-This game isn't made for buying
I guess we'll have to wait and see how experimental it is. I haven't followed the game much.Where's this experimentation exactly?
This is horrible, brofistedPeople have a lot of pent up sentiment about Sawyer, but for me that's not an impediment to explore his RP systems, even though I'm adamant PoE sucked overall.
But having an RPG
But having an RPGcasual adventure entirely centered on an investigation is ratherrarecommon
If choice-driven character development and C&C are central to the game, it's an RPG. AFAIK, that's the goal here.But having an RPGcasual adventure entirely centered on an investigation is ratherrarecommon
P.S. Welcome to Adventure Gaming subforum
I think the "experiment" here is whether the game can be anywhere near commercially successful.I guess we'll have to wait and see how experimental it is. I haven't followed the game much.
Aaaaand all my interest is gone lol.Pentiment has 0 character development. As in 0 stats, 0 rpg systems, 0 combat. It's labeled by Steam and by it's Creator Josh Sawyer as: adventure game. In conclusion: ITZ RPG. Josh Sawyer made an adventure game. Nothing wrong about that. Just let information be absorbed by brain, then continue posting
P.S. Welcome to Adventure Gaming subforum
If that is true, you'd be right and I might nope the fuck out of here, as I've lost interest for the gameplay of classical puzzle adventures.Pentiment has 0 character development. As in 0 stats, 0 rpg systems, 0 combat.
As far as I can tell, it's like the Virtual Reality gamebooksBut isn't there character creation? Don't you choose skills you're good at at the start ( I saw Medicine, Logician, etc.)? And doesn't that influence available interactions with others? Don't your choices in the game influence future choices? Isn't there multiple endings depending on those choices?
That requires some systems below the surface. It makes it kind of a hybrid, at the very least; more than a classical adventure game. Makes me think of Dark Earth, that good 'ol "action adventure" game based on a PnP RPG, that has C&C.
There are no numbers or numbers-based progression, you just pick a background and things you're good at, and those checks will be available to you.The game system used in the series is unusual for gamebooks, in that there is no use of dice or other random elements. Instead, the player picks a number of skills from a list, and may be directed to different paragraphs based on whether or not they have a particular skill. The list of skills is similar, but not identical, from one book to the next.
is this Sawyer's Darklands spiritual successor?
IMO that doesn't disqualify a game from being an RPG. Character progression is required, but it doesn't have to be numbers-based, level-based, or skill-based.There are no numbers or numbers-based progression, you just pick a background and things you're good at, and those checks will be available to you.
Pentiment's ex libris does strengthen IHaveHugeNick's observation.From the videos seems like you choose class and background but that's it.