Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,817
There's really this much faggotry in the game or is it an edited picture?
It's photoshopped. Don't you wish it was real, though?
There's really this much faggotry in the game or is it an edited picture?
Other way around. This is Josh we're talking about.It means he will self-insert into the gentleman on the right.
Their body language shows the right guy is definitely the catcher.Other way around. This is Josh we're talking about.It means he will self-insert into the gentleman on the right.
It triggered this reviewer's ASMR:That scratching pen sound when people talk...
If that's the case, then truly this game is irremediable garbage.
https://forums.somethingawful.com/showthread.php?threadid=4004661&userid=17931If true yes. Waiting for someone here to confirm how it works. If it really is like that.
As for, "Why tell people this?" Some players enjoy games where you solve logic puzzles and methodically narrow down means/motive/opportunity and exclude suspects one at a time until you arrive at The Answer. That isn't what this game is, mechanically or narratively. I'd rather have people say, "Ah, okay, not for me," than get it thinking it's going to be something else.
It's not logic-based. It's almost entirely gathered evidence and vibes-based. You don't spend time working out opportunity/alibi. You look into suspects with limited time and at the end of that time, you offer the evidence you've found to (or conceal it from) the authorities. The decision you're making has more to do with your opinion and values than with anything else.
At a really basic level, we simply don't deal with the "opportunity" element of the murders. In our prototype, we had opportunity be part of the investigation and there were two issues: 1) it's quite time-consuming 2) they either exclude people (making the pool smaller) or it's time spent establishing a person doesn't have an alibi. And that's not really the point of the investigation. We aren't interested in the logic puzzle aspect of solving the murder -- and to be clear, you are not part of a trial. You are not a legal agent. You're a person who takes it upon himself to gather information to offer up when questioned by authorities.
The question put before you is who you want to be punished for the crime. It can be the person you believe has the strongest motive or is most physically/psychologically capable of performing the act itself, the person you dislike the most, the person you think the community will miss least. You can offer up evidence on every suspect you gather information on, just one, or a subset. Everyone is considered to have equal opportunity/no alibi because we simply never bring it up in the context of your investigation.
This is horrible on so many levels. Why did he have to make this adventure game in the first place? Yeah, I know the obvious answers. But this all has the look of one of those high-school poetry books which someone sends to print in his late teens, not realizing what he is actually causing to himself.
Oh my gawwwwwwwwd it's a mopey masturbatory self-insert sequence. I wish Fairfax were around to see this.
There's really this much faggotry in the game or is it an edited picture?It's photoshopped. Don't you wish it was real, though?
It's not even a detective game, and this is only stated... on SA? What a turd.If that's the case, then truly this game is irremediable garbage.
https://forums.somethingawful.com/showthread.php?threadid=4004661&userid=17931If true yes. Waiting for someone here to confirm how it works. If it really is like that.
As for, "Why tell people this?" Some players enjoy games where you solve logic puzzles and methodically narrow down means/motive/opportunity and exclude suspects one at a time until you arrive at The Answer. That isn't what this game is, mechanically or narratively. I'd rather have people say, "Ah, okay, not for me," than get it thinking it's going to be something else.
It's not logic-based. It's almost entirely gathered evidence and vibes-based. You don't spend time working out opportunity/alibi. You look into suspects with limited time and at the end of that time, you offer the evidence you've found to (or conceal it from) the authorities. The decision you're making has more to do with your opinion and values than with anything else.
At a really basic level, we simply don't deal with the "opportunity" element of the murders. In our prototype, we had opportunity be part of the investigation and there were two issues: 1) it's quite time-consuming 2) they either exclude people (making the pool smaller) or it's time spent establishing a person doesn't have an alibi. And that's not really the point of the investigation. We aren't interested in the logic puzzle aspect of solving the murder -- and to be clear, you are not part of a trial. You are not a legal agent. You're a person who takes it upon himself to gather information to offer up when questioned by authorities.
The question put before you is who you want to be punished for the crime. It can be the person you believe has the strongest motive or is most physically/psychologically capable of performing the act itself, the person you dislike the most, the person you think the community will miss least. You can offer up evidence on every suspect you gather information on, just one, or a subset. Everyone is considered to have equal opportunity/no alibi because we simply never bring it up in the context of your investigation.
This is horrible on so many levels. Why did he have to make this adventure game in the first place? Yeah, I know the obvious answers. But this all has the look of one of those high-school poetry books which someone sends to print in his late teens, not realizing what he is actually causing to himself.
Oh my gawwwwwwwwd it's a mopey masturbatory self-insert sequence. I wish Fairfax were around to see this.
This weasel language can fully get you thinking that this is a detective game.From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
If that's the case, then truly this game is irremediable garbage.
https://forums.somethingawful.com/showthread.php?threadid=4004661&userid=17931If true yes. Waiting for someone here to confirm how it works. If it really is like that.
As for, "Why tell people this?" Some players enjoy games where you solve logic puzzles and methodically narrow down means/motive/opportunity and exclude suspects one at a time until you arrive at The Answer. That isn't what this game is, mechanically or narratively. I'd rather have people say, "Ah, okay, not for me," than get it thinking it's going to be something else.
It's not logic-based. It's almost entirely gathered evidence and vibes-based. You don't spend time working out opportunity/alibi. You look into suspects with limited time and at the end of that time, you offer the evidence you've found to (or conceal it from) the authorities. The decision you're making has more to do with your opinion and values than with anything else.
At a really basic level, we simply don't deal with the "opportunity" element of the murders. In our prototype, we had opportunity be part of the investigation and there were two issues: 1) it's quite time-consuming 2) they either exclude people (making the pool smaller) or it's time spent establishing a person doesn't have an alibi. And that's not really the point of the investigation. We aren't interested in the logic puzzle aspect of solving the murder -- and to be clear, you are not part of a trial. You are not a legal agent. You're a person who takes it upon himself to gather information to offer up when questioned by authorities.
The question put before you is who you want to be punished for the crime. It can be the person you believe has the strongest motive or is most physically/psychologically capable of performing the act itself, the person you dislike the most, the person you think the community will miss least. You can offer up evidence on every suspect you gather information on, just one, or a subset. Everyone is considered to have equal opportunity/no alibi because we simply never bring it up in the context of your investigation.
Everyone is considered to have equal opportunity
This is horrible on so many levels. Why did he have to make this adventure game in the first place? Yeah, I know the obvious answers. But this all has the look of one of those high-school poetry books which someone sends to print in his late teens, not realizing what he is actually causing to himself.
Hot"It's not logic-based. It's almost entirely gathered evidence and vibes-based."
So it's Twitter mob cancel culture but everyone wears pantyhose.