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Pentiment - Josh Sawyer's historical mystery narrative-driven game set in 16th century Bavaria

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
If that's the case, then truly this game is irremediable garbage.

If true yes. Waiting for someone here to confirm how it works. If it really is like that.
https://forums.somethingawful.com/showthread.php?threadid=4004661&userid=17931

As for, "Why tell people this?" Some players enjoy games where you solve logic puzzles and methodically narrow down means/motive/opportunity and exclude suspects one at a time until you arrive at The Answer. That isn't what this game is, mechanically or narratively. I'd rather have people say, "Ah, okay, not for me," than get it thinking it's going to be something else.

It's not logic-based. It's almost entirely gathered evidence and vibes-based. You don't spend time working out opportunity/alibi. You look into suspects with limited time and at the end of that time, you offer the evidence you've found to (or conceal it from) the authorities. The decision you're making has more to do with your opinion and values than with anything else.

At a really basic level, we simply don't deal with the "opportunity" element of the murders. In our prototype, we had opportunity be part of the investigation and there were two issues: 1) it's quite time-consuming 2) they either exclude people (making the pool smaller) or it's time spent establishing a person doesn't have an alibi. And that's not really the point of the investigation. We aren't interested in the logic puzzle aspect of solving the murder -- and to be clear, you are not part of a trial. You are not a legal agent. You're a person who takes it upon himself to gather information to offer up when questioned by authorities.

The question put before you is who you want to be punished for the crime. It can be the person you believe has the strongest motive or is most physically/psychologically capable of performing the act itself, the person you dislike the most, the person you think the community will miss least. You can offer up evidence on every suspect you gather information on, just one, or a subset. Everyone is considered to have equal opportunity/no alibi because we simply never bring it up in the context of your investigation.


Fuck this clown

Everyone is considered to have equal opportunity

"The important things for a detective story is to make sure that all the culprit are :balance: in term of evidence and alibi."

What a retard.


So it's not a detective game

And it's not really an adventure game either

And we know it's not an RPG of course

So what is it?

An exercise in futility :negative:
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Also I wish this game went a different way.

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