- Joined
- Jan 28, 2011
- Messages
- 99,602
My problem with saying Disco Elysium isn't an RPG is that it seems that Planescape: Torment's Sigil minus trash mobs would play in a very similar way. I think there are other aspects of Disco Elysium's design besides character progression and skill checks that make it RPG-like. The way characters and quests are laid out isn't the same as in a typical adventure game, where characters basically only exist in the world to participate in one-off puzzles and story events. The game's characters work like typical roleplaying game town NPCs, persistent in the world with extensive dialogue trees that you can revisit at any time.