IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
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I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Why pay when you could just play chess and trash talk in the chat.
I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Already do that, but if it's to play the same thing forever, I'd not be complaining about the lack of good new rpgs.I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Why pay when you could just play chess and trash talk in the chat.
I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Same, and I don't even care if it wasn't turn-based. A sports cRPG with RTwP is fine too.
I just wonder what kind of gameplay will they use to fill in for combat (mechanics, systems, related activities, etc).
I mean, surely… *surely* they won’t just copypaste Disco and make everything dialog.
So another game is born from success of Disco Elysium?
The schism grows...
I found an exclusive sneak peek at Excrement's gameplay. You heard it here first!
It would be fun making a no combat RPG on the 17th century Europe where you are a peasant on the Holy Roman Empire, it would be a wonderful experience.
That's a good book btw, Adventures of a Simpleton.It would be fun making a no combat RPG on the 17th century Europe where you are a peasant on the Holy Roman Empire, it would be a wonderful experience.
A RPG where 80% of choices lead to a Swedish drink.
It would be a nice RPG, you just need to not die for 30 years, your character wife might even be only raped once.It would be fun making a no combat RPG on the 17th century Europe where you are a peasant on the Holy Roman Empire, it would be a wonderful experience.
A RPG where 80% of choices lead to a Swedish drink.
That's a good book btw, Adventures of a Simpleton.It would be fun making a no combat RPG on the 17th century Europe where you are a peasant on the Holy Roman Empire, it would be a wonderful experience.
A RPG where 80% of choices lead to a Swedish drink.
Unfortunately, libgen.li only have English and German copies.That's a good book btw, Adventures of a Simpleton.It would be fun making a no combat RPG on the 17th century Europe where you are a peasant on the Holy Roman Empire, it would be a wonderful experience.
A RPG where 80% of choices lead to a Swedish drink.
On wikipedia: "The adventures of Simplicissimus became so popular that they were reproduced by authors in other European countries. Simplicissimus was recreated in French, English, and Turkish."
Now that's interesting, time to find that Ottoman manuscript of the book.
I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Same, and I don't even care if it wasn't turn-based. A sports cRPG with RTwP is fine too.
it takes the isometric and some equipment juggling to hypnotize the codexian crowd, adding dice rolls on top of that was an overkill (especially since the game plays out the same anyway lmao)do you guys even play non-rpgs made in the past 20 years?My problem with saying Disco Elysium isn't an RPG is that it seems that Planescape: Torment's Sigil minus trash mobs would play in a very similar way. I think there are other aspects of Disco Elysium's design besides character progression and skill checks that make it RPG-like. The way characters and quests are laid out isn't the same as in a typical adventure game, where characters basically only exist in the world to participate in one-off puzzles and story events. The game's characters work like typical roleplaying game town NPCs, persistent in the world with extensive dialogue trees that you can revisit at any time.
dialogue trees have become the standard for all video games
C&C-style branching is considered a major feature of fucking coach simulator sports games
the leeway given to these games because you happen to like them can be applied to nearly every game on the market as every genre has been RPGized. Every single one.
You just happen to like adventure games, therefore, IT MUST BE AN RPG!
This isn't really related to what I said though. For example, both games have dialogue choices and C&C, but to me Disco Elysium feels more like an RPG than The Council, for the reasons I mentioned.
I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Your average sports game now features character growth, talents, skills, stats, and dialogue.
I'd pay for a sport RPG. But only if it was turn-based. I don't give a shit if it's not like "real sport".
Same, and I don't even care if it wasn't turn-based. A sports cRPG with RTwP is fine too.