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NWN People who like NWN remind me why I bullied some people in school

Gargaune

Magister
Joined
Mar 12, 2020
Messages
2,081
FriendlyMerchant, I dunno man, that's just not my experience with it. Maybe I just played it at the right time back in the day and got used to is since, but NWN's GUI works quite comfortably for me, I've got no confusion with either the layout or the feedback. And I've only ever used WASD to move past finicky pathfinding. Understandably, it'd be a bit of a shocker coming from the IE and no argument about the OC being shit, but I don't remember the game being hard to manipulate even when I was new to it in my teens.

As for "why didn't they make an MMO", you gotta look at what exactly NWN was designed to be in its time - not simply a D&D-based videogame, but a PC platform for playing D&D, with co-op, DMs and module-building at the heart of it. And it did work despite criticism, PWs are living proof of how far customers took it. After pushback from the fan community which probably wanted more IE-style singleplayer experiences, BioWare did try to circle back to that demographic a bit with the expansions, but if you're asking for the "why" of it, that's it.
 

Fartov

Barely Literate
Joined
Jul 11, 2022
Messages
2
besides the OC the game is pretty great and what people have done with the toolset and reverse engineering (in the diamond era) is extraordinary. the worst thing about it really is (some of) the people that like it.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
5,063
Location
Free City of Warsaw
Neverwinter Nights might be shit (never finished the OC ourside of prologue) but A Dance with Rogues I module retroactively validated the game and made it a timeless classic.
 
Joined
Jan 14, 2018
Messages
48,996
Codex Year of the Donut
NWN may be trash, but it released with an excellent engine ahead of its time that spawned a lot of good games + good mods that was sadly killed because EA demanded it.
Good editor tools + designed around mod support is far more important to a lot of people(former bucket includes developers) than the flashiest, newest technologies.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,005
For full disclosure I am one of those people who considers cRPGs to be a shit genre in general. Mainly because it rooted in antiquated design philosophies that were mostly the result of devs poorly translating DnD rules onto the computer screen.

With that said my experience with nwn was mostly meh. I played the prologue and the first chapter of the main game module and basically dropped it afterwards because of how much it dragged. I cannot say it did not intrigue me on some level but it just dragged on far too much. I would spend maybe 2 hours playing but it genuinely felt like 5 hours because of how much nothing was slotted between every relevant bit. It been years since then but my main issue was that it felt like the devs wanted Diablo style dungeon crawling but then they slapped it onto a slow DnD combat system that is a lot of things but definitely not designed to have 5 guys and some flies around every corner.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,400
The best gameplay is reserved for levels past 12, the base game modules are awful, the best player made modules go from 1 to 12. This creates an annoying problem. Persistent worlds were pretty fun though.
 

Diablo1_reborn

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
2,744
Location
Germany

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