Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,681
FriendlyMerchant, I dunno man, that's just not my experience with it. Maybe I just played it at the right time back in the day and got used to is since, but NWN's GUI works quite comfortably for me, I've got no confusion with either the layout or the feedback. And I've only ever used WASD to move past finicky pathfinding. Understandably, it'd be a bit of a shocker coming from the IE and no argument about the OC being shit, but I don't remember the game being hard to manipulate even when I was new to it in my teens.
As for "why didn't they make an MMO", you gotta look at what exactly NWN was designed to be in its time - not simply a D&D-based videogame, but a PC platform for playing D&D, with co-op, DMs and module-building at the heart of it. And it did work despite criticism, PWs are living proof of how far customers took it. After pushback from the fan community which probably wanted more IE-style singleplayer experiences, BioWare did try to circle back to that demographic a bit with the expansions, but if you're asking for the "why" of it, that's it.
As for "why didn't they make an MMO", you gotta look at what exactly NWN was designed to be in its time - not simply a D&D-based videogame, but a PC platform for playing D&D, with co-op, DMs and module-building at the heart of it. And it did work despite criticism, PWs are living proof of how far customers took it. After pushback from the fan community which probably wanted more IE-style singleplayer experiences, BioWare did try to circle back to that demographic a bit with the expansions, but if you're asking for the "why" of it, that's it.