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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland

Modron

Arcane
Joined
May 5, 2012
Messages
10,042
Last edited:

Infinitron

I post news
Staff Member
Joined
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Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Seemed weird for our in-game screens not to light up their surroundings with an eerie glow. This Screenshot Saturday we showcase how this glow looks and works with the light meter.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
By the time this comes out I will have seen everything that would happen in the game without having played it.
 

S.torch

Arbiter
Joined
Jan 4, 2019
Messages
943
"Oh no, the developers show 30 seconds of gameplay once time a week???? I have seen everything!!!! everything!!!"

Also the videos are getting shorter the closer the release date is. They used to be one or more minutes longer and now they reach only one minute or less.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,224
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
"Oh no, the developers show 30 seconds of gameplay once time a week???? I have seen everything!!!! everything!!!"

The thread is 17 pages with 25 posts per page, assuming a gameplay video every other post with completely unique content, it'd be around 1.77 hours. If a Deus Ex-inspired game is only 1.77 hours i don't think you'd be losing much if you saw everything via videos instead of playing it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
They've been retweeting that video every day since it was first posted, like really determined to make sure everyone sees it. Really peculiar.
 

snakku

Ninth Exodus
Developer
Joined
Nov 8, 2021
Messages
10
They've been retweeting that video every day since it was first posted, like really determined to make sure everyone sees it. Really peculiar.
Yeah we retweet all our videos a few times because of the algorithm, not a new thing. It helps with hitting multiple timezones or for people who don't check the SSS tag. It might be more visible than before due to changes though.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
Demonic jumpscare commies, in my cyberpunk? Also, Japanese gates, but of course.
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
150
Location
Bakersfield
New environments look really good. Hope there will be enough maps containing rainy soviet MDUs with half-lit lights, though.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Some enemies won't try to kill you... at first. The RWGŁ launcher you got to try in the demo now works in the hands of NPCs. Thankfully, there now is also an implant to mitigate the effects of its "non-lethal" gas.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

This is a tech demo for our rat and roach based simulation system, capable of supporting thousands of critters at once with little to no performance drop. Available on our patreon!

:obviously:
 

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