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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
The ground terrain has some bad aliasing. Someone forgot to enable mipmapping and anisotropic filtering?
 

Shodanon

Ninth Exodus
Developer
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Jun 13, 2020
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53
The ground terrain has some bad aliasing. Someone forgot to enable mipmapping and anisotropic filtering?
Not sure, it was snakku recording this one and I don't check my settings when recording either.
Fun fact though, in Unity, setting up filtering is NOT a default global setting you can access and change on the fly like in sensible engines, meaning that devs will have to stick to either point/unfiltered or bilinerar or trilinear and set up anisotropy manually per-texture, like so.
unity.png

This means that if a dev decides "I guess we doing retro look", you're stuck with it (think System Shock remake), or have what we had in our early days, which was a mish-mash.
I've spent a bit of time adding this setting into peri and it was worth it. I personally don't like the chonky pixels but people do appreciate the option and I often see screenshots with them.

Mipmaps are always on, tho.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
Fun fact though, in Unity, setting up filtering is NOT a default global setting you can access and change on the fly like in sensible engines, meaning that devs will have to stick to either point/unfiltered or bilinerar or trilinear and set up anisotropy manually per-texture, like so.
The trick is to select NEAREST for magnification, but something like LINEAR_MIPMAP_LINEAR for minification. That works for the retro look.
 

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