Lots of things happening since I've been here! Couple of remarks:
I found an easy way to download *all* the manuals, hintbooks, extras, maps, etc. for virtually *every* DOS game. Just get the eXoDOS Lite collection from here, which only has the game metadata but not the actual game files. There's two huge ZIP files inside that contain the manuals for each game (make sure to check both ZIPs, the files are spread across the two ZIPs for each game). It's still a 52 GB download, but not 500+ GB like the full eXoDOS collection. Anyway, storage is cheap — definitely a lot cheaper than manually hunting down the best looking scans! The drawback is that it's for DOS only. For Amiga, the easiest is to just get the Amiga Dungeoneering Collection which has a fine collection of manuals.
The TOSEC collections are cool, but virtually all games in those are cracked versions. Which is fine most of the time (sometimes even preferable as the best cracks contain fastloaders and bugfixes), but when you need uncracked originals, for C64 you can get this collection or this one for the Amiga. The drawback is that all those manual-based copy protections are intact, so you really need to get the manual scans as well (which are NOT included in these archives, sadly).
Found some interesting info about PIII in this thread:
That definitely sounds like a bug. So, sadly, it seems that whoever ported the game to 16-bit computers screwed up some of the combat calculations, making the C64 version of PIII the definitive edition. Maybe the PI ports suffer from the same mistake?
Also, some enemy types seem to be screwed up/missing from the non-C64 ports:
Yeah, I was thinking of something similar. I'm planning to do a chronological playthrough of interesting old games, and it takes a *lot* of time to find the best working version of each game. I was thinking of putting the completed games in a torrent, along with manuals, emulator setup files, etc. so the next person can just grab that and not spend hours or days hunting around (and the files might be gone, eventually). Then I would update the torrent as I complete more games.
I spent some time today looking for my bloody manual then organizing old file folders. I
I found an easy way to download *all* the manuals, hintbooks, extras, maps, etc. for virtually *every* DOS game. Just get the eXoDOS Lite collection from here, which only has the game metadata but not the actual game files. There's two huge ZIP files inside that contain the manuals for each game (make sure to check both ZIPs, the files are spread across the two ZIPs for each game). It's still a 52 GB download, but not 500+ GB like the full eXoDOS collection. Anyway, storage is cheap — definitely a lot cheaper than manually hunting down the best looking scans! The drawback is that it's for DOS only. For Amiga, the easiest is to just get the Amiga Dungeoneering Collection which has a fine collection of manuals.
That TOSEC is too large for me to DL so I used the images from wowRoms.
The TOSEC collections are cool, but virtually all games in those are cracked versions. Which is fine most of the time (sometimes even preferable as the best cracks contain fastloaders and bugfixes), but when you need uncracked originals, for C64 you can get this collection or this one for the Amiga. The drawback is that all those manual-based copy protections are intact, so you really need to get the manual scans as well (which are NOT included in these archives, sadly).
Accordingly, the c64 is ranked the hardest but I wonder if the Atari800 isn't comparable.
Found some interesting info about PIII in this thread:
Another thing I noticed while playing the C64 version was that it was much harder to hit monsters. This could be because the byte that decides how hard a monster is to hit seems to be calculated as a signed byte on the Amiga. That is, 127 is the highest value, values beyond that get calculated as negative, ie easy to hit. (source)
That definitely sounds like a bug. So, sadly, it seems that whoever ported the game to 16-bit computers screwed up some of the combat calculations, making the C64 version of PIII the definitive edition. Maybe the PI ports suffer from the same mistake?
Also, some enemy types seem to be screwed up/missing from the non-C64 ports:
Playing through the C64 version of the #1 RPG of all time I noticed that High Devils sometimes had wolves on rank 2, something that never happens in other versions. (source)
I will be sure to put clean versions into a zip file and host them somewhere as this scavenger hunt bullox can be annoying. Its fun the first time but I'd hate to repeat this crap. So big middle finger to the sites taking shit down. Files will be archived.
Yeah, I was thinking of something similar. I'm planning to do a chronological playthrough of interesting old games, and it takes a *lot* of time to find the best working version of each game. I was thinking of putting the completed games in a torrent, along with manuals, emulator setup files, etc. so the next person can just grab that and not spend hours or days hunting around (and the files might be gone, eventually). Then I would update the torrent as I complete more games.