Mustawd
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IS there video about the TUs vs AP talk he gave?
IS there video about the TUs vs AP talk he gave?
I'm not aware of one - but I've not really had a chance to ask while he has been away. I'm interested to see it myself, so I will attempt to find out.
Can you also find out how do they plan to balance free targeting so the game does not become a walk over for any experienced player?I'm not aware of one - but I've not really had a chance to ask while he has been away. I'm interested to see it myself, so I will attempt to find out.
The intent is to try and balance everything, of course. The demo hasn't really had any balancing at this point. The free aim was only introduced to the build a few days prior to the EGX show, and it is very much in the stage of being used for feedback collection to help resolve these very issues.Can you also find out how do they plan to balance free targeting so the game does not become a walk over for any experienced player?I'm not aware of one - but I've not really had a chance to ask while he has been away. I'm interested to see it myself, so I will attempt to find out.
I must say that when you first talked about free aiming at around FIG campaign this was not what I was expecting :DThe intent is to try and balance everything, of course. The demo hasn't really had any balancing at this point. The free aim was only introduced to the build a few days prior to the EGX show, and it is very much in the stage of being used for feedback collection to help resolve these very issues.Can you also find out how do they plan to balance free targeting so the game does not become a walk over for any experienced player?I'm not aware of one - but I've not really had a chance to ask while he has been away. I'm interested to see it myself, so I will attempt to find out.
Julian had planned this Valkyria Chronicles style of aiming since the Fig (we just didn't mention this feature externally). It was actually a feature originally planned for "The Dreamland Chronicles: Freedom Ridge" which never saw the light of day. We knew we had to add a system to allow shooting at cover (as opposed to the XCOM style target locking). Using the free-aim to accomplish that seemed ideal. It is still all open for testing, balancing and tweaking of course.I must say that when you first talked about free aiming at around FIG campaign this was not what I was expecting :DThe intent is to try and balance everything, of course. The demo hasn't really had any balancing at this point. The free aim was only introduced to the build a few days prior to the EGX show, and it is very much in the stage of being used for feedback collection to help resolve these very issues.Can you also find out how do they plan to balance free targeting so the game does not become a walk over for any experienced player?I'm not aware of one - but I've not really had a chance to ask while he has been away. I'm interested to see it myself, so I will attempt to find out.
I was expecting UFO style free aiming with being able to target any tile and use that to force target walls and barriers between you and discovered enemies or to still be able to catch aliens behind cover with AoE of explosive devices.
I know body part targeting was announced as well long time ago but I always thought that would be something only allowed to snipers and maybe specialized assault troops.
I don't have a clue how you will be able to balance everyone being able to fine tune their aiming. At least using free aiming should cost more TU than normal fire and automatic weapons should not be allowed to aim and use burst fire.
Also using pistols to fire 3 times while using free aim is too much.
Maybe even some hit chance penalty for free aiming in addition to costing more TU or force characters to use willpower points as well.
Galdred is right about Chaos Gate, it does many things right for a license game.What other games have been there that came close to them?
I don't really see free aim as a problem here, in the end the soldier would still want to aim at the optimal spot whether you do this for him or not. No need for specific penalties for doing this, especially if the sniper still gets its aim bonus to body part targeting. The hit chance overall may be a bit too high right now, though.At least using free aiming should cost more TU than normal fire and automatic weapons should not be allowed to aim and use burst fire.
Also using pistols to fire 3 times while using free aim is too much.
Maybe even some hit chance penalty for free aiming in addition to costing more TU or force characters to use willpower points as well.
Top-down or first person view really shouldn't matter much when the assets are 3D models anyway - if it's ugly for you in first person perspective, it's ugly when you zoom in enough in top-down view. And even without the manual aiming, the XCOM style action cam / over the shoulder view when you shoot is still there, so the presence of this aiming feature changes little in the overall aesthetics.Valkyria Chronicles's assets were made in mind for a TPS game (not to say that it was stylized).
PP has top-down view, and a lot of stuff just looks ugly from a first person perspective. Not sure how they're going to solve that.
Yeah, that's what I meant - 7.62 is the dumbed down version of Brigade E5 with 'better' (as the devs claimed) RPG / non-tactical elements. Haven't played it yet, but I don't like the fact that the minimap is taking half the screen at all times7,62 is supposed to be a good tactics game. Also RTwP.
Julian says that it wasn't recorded. Given how many of these things Julian does, and that he normally recycles these presentations, you probably will get to hear it in the future.IS there video about the TUs vs AP talk he gave?
Galdred is right about Chaos Gate, it does many things right for a license game.What other games have been there that came close to them?
Battles tend to be long because both sides have basic units that can take lots of punishment.
There is also 101: The Airborne Invasion of Normandy which I only know by reputation, but it is said to be one of the most hardcore of squad tactics games.
Would be an instabuy for me if it got GOG treatment.
Hm interesting, thanks for mentioning it, I'll give it a try![]()
They're written that way by design. You will find most of the stories are written in the first person. This falls into the idea of the "unreliable narrator", meaning that you only have the narrator's word that the story they're telling is the truth.Been reading a bit of the stories again, and I find it a bit strange how certain texts have been written. They are written from a first hand experience, explaining in detail how the person writing succumbs to some kind of horror. "I was dragged under the water and it soon filled my lungs..." etc. The stories are good still, but this must be considered a total blunder by the authors if I'm not missing something here.