No thanks, I'm not trying to exaggerate. So what has been added or removed since the Fig campaign? Apparently my memory, augmented as it is by this thread, is not pulling its weight. Free aim and multiple shots.. is that is? Perhaps I'm being overly negative towards Gollop.
Visually a lot has changed, no mechanical-horror creatures (there were some concepts on Fig) complete visual redesign of at least one human faction (New Jericho) which looks an awful lot like XCOM now, personally I feel like they are leaning more and more towards XCOM visually, I liked the prototype on Fig way more as it looked grim and gritty. Generally one can say what ever you saw on Fig (screenshots and concept) is not valid anymore.
Also in a surveys results Gollop concluded it would be "wise" to focus on PC, later we found out that the UI is being designed with controller-support in mind.
Than there is other sentences on the Fig like PP "being the master of the skies", some have thought it meant air interception, which seem to be very unlikely to get into the game.
Like I said Free aim was planned from the start.
On the tactical side only multiple shots have been added for testing purpose.
But to be fair, so far we only have seen one map, with one non-player faction, with three classes, with four different weapons, with some early game skills, with only two types of alien creatures (while one type has two different mutations set ups), with a currently not-working vehicle.
Next step will be that they add the inventory system for the Backer Build One on April the 30th.
So much is not shown (that I assume is in the making, at least there is no information that anything got scrapped so far) it is hard to tell what we will get in the end.