also it is out of context.
He beats you as you sound just like a retard.also it is out of context.
They only had to introduce "TUs" for you to start sound more and more like a retarded apologist?
The context is all there, it's not like I took out only the underlined text.
Well that is the thing everyone assumes so much, I did the same and stated so and try to correct now what my very assumptions started. I try to get facts that is all I want and all I care for. Also I am still saying it again and again, I don't know if I will like the "end-result" there are way to many question marks left (which I also state regularly).They only had to introduce "TUs" for you to start sound more and more like a retarded apologist?
The hell, Gollops private yacht?
Not sure whose yacht, but it isn't Julian's. He's pictured there with Daniel Vavra - co-founder of Warhorse Studios.The hell, Gollops private yacht?
well feel free to ignore me and bitch about stuff that was bitched about two months ago
https://www.greenmangaming.com/blog/old-meets-new-in-phoenix-point/Old Meets New in Phoenix Point
APRIL 20TH, 2018 ALEX MCHUGH FEATURES
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Phoenix Point is the next game from Julian Gollop. Julian Gollop is a name that you might not have heard, especially if you’re younger, but his legacy is huge in the PC Gaming world. He is behind great games such as Chaos, Laser Squad, but most importantly: XCOM.
Hopefully you’ve heard of XCOM, or rather, X-Com as it originally was when Julian Gollop was designing and developing these landmark strategy games. Well he’s back with Phoenix Point and it looks like it’ll mix together the absolute best of old-school X-Com and new-school XCOM.
We got a chance to chat to Julian Gollop at Rezzed, held in London earlier this week. We sent X-Com Veteran Alex Mchugh who is old as time and has been playing X-Coms since they came out, and XCOM Youngster Oliver Paul who has only played the reboots, but absolutely loves them.
Here’s what these two different people had to say about it:
Golden Oldie – Alex Mchugh
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What stuck out to me was that it feels like a return to some of the best ideas of the original X-Com series. The reboots are marvellous games, but for me they stripped out some of the complexity of the older titles, and I’m incredibly pleased to see Phoenix Point walk the tightrope between accessibility and depth.
Factions, similar to how they worked in X-Com Apocalypse are back, and you’ll be balancing these factions against each other, endorsing some and alienating others as you work to save the world from an alien threat, and from the threat of each other.
Action points are back too, meaning that your actions and movements throughout the game are more fluid and the possibility space that your squad operates in is much larger. You’re not going to be stuck doing two moves a turn, instead you can hunker down and fire off a few shots, or you can sprint like the wind, or mix it up however you choose. As long as you have the action points for it, you can do it.
With the theme of the aliens being a riff on aquatic mergings between alien and submarine life, at least at the start of the campaign, it feels in many ways an homage to X-Com Terror from the Deep, the absolute bastard-hard sequel to the original Enemy Unknown. Seeing these creatures, especially the crab ones, took me right back to the days of fleeing from awful Lobster Men back in the 90s. Except now they’ve been updated, they’re smarter, they’re tougher, and they have different evolutionary variations which means you might have to adapt your tactics suddenly at the start of a new battle.
Anyway, as an old, old man, it brings me great joy to see some of the ideas from great games I grew up with refined and used again today. I’m incredibly excited for Phoenix Point, plug it into my veins already.
Young Buck – Oliver Paul
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So I’ve always heard that the new XCOM games were much more linear than the older ones. You get one base, normally just one squad that can go on one mission, on one planet, against one alien race. I’d heard stories about multiple squads doing things at different times, X-com bases stretching across the globe, and stuff going on IN SPAAACE and underwater too. Now with Pheonix Point, I feel like I’m finally going to get what every younger gamer wants: the chance to play an old gem, but with a usable UI and no CD-ROMs.
Something that Julian Gollop said got my attention in a big way. He said that the game was comparable to Stellaris. Stellaris?! The 4x game?! He talked about you just being one faction out of a handful, fighting over resources and against the alien menace encroaching across the land in a oppressive fog. Take the campaign map of a 4X game and the battles of XCOM and I’m sold. I like the idea that enemy factions change depending on what you do, so no two play-throughs are the same. Even with the XCOM expansions, I felt like it was just playing the campaign, and the same main missions, again. After day 3 everyone knows the best squad combo, the best build order for your base and the exploitable tactics. Opening up the game to more variables means not everyone plays the same game. And embarking on another play-through becomes like starting another game of Civ – something you do all the damn time.
On the battle side of things, you could almost mistake it for new XCOM, it’s incredibly similar. I don’t think myself or any other XCOM fans will have trouble adjusting to Phoenix Point, and there’s plenty of new mechanics to explore that don’t feel very new-XCOM at all. It feels more nitty-gritty because you can free aim, you can target specific parts of enemies and there are mid-game objectives like securing watch towers to help clear out a base. It feels like a military game rather than a team of sort-of super heroes like in XCOM. Recurring bosses will come back, genetically altered to be stronger based on how you took it down last time. Even the alien race will adapt to your favourite strategies. A team of 3 snipers may not stay effective for ever. These big boss units will actually feel like they deserve the name, having lots of health for different body parts, unlike in XCOM where a few rockets can take out anything.
Overall I’m looking forward to trying out Phoenix Point, probably more-so than an XCOM 3. It looks and feels different and gives you more tools to change the outcome of the game. Not to mention that because it’s more 4X, there are other ways to win, it deals with the issue of XCOMs negative feedback loop. At least, here’s hoping.
It's funny this coming from someone that was compared to a broken record around here and your "bitching" via walls of text really pushed the envelope.well feel free to ignore me and bitch about stuff that was bitched about two months ago
So stop brown-nosing yourself by stressing what is old news and what part you had in that because you become a "productive" caricature.
He is behind great games such as Chaos, Laser Squad, but most importantly: XCOM. Hopefully you’ve heard of XCOM, or rather, X-Com as it originally was when Julian Gollop was designing and developing these landmark strategy games.
Damn! That's the real issue that prevented younger ones to play X-Com, I can't believe I forgot that.I feel like I’m finally going to get what every younger gamer wants: the chance to play an old gem, but with a usable UI and no CD-ROMs.
Not my style
Like I said, just ignore me, easy, just a click.Your style is to suck your own dick, grandstanding and failing to stay on point during an argument.
If this keeps up any longer soon I'll find out what you had for lunch on your first day of school.
So spare me.
"carbon copy"
First, xcom is not a genre despite whatever Gollop may fancy
1,3 are great, but 2 is gamey and unrealistic:1. Dead Man's Switch. Turn any of your rookie scouts into a walking landmine.
2. Grenade relay. Guy in front doesn't have the right kind of grenade? Not enough time to prime and throw? Don't worry, the guys at the rear got you.
3. Precise timing. End of your turn, end of their turn, end of your next turn...
4. Any combination of the above! A relay over several turns to produce a DMS at the front.
First, xcom is not a genre despite whatever Gollop may fancy
*looks at tons of XCOM clones*
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But looks like that you rather suck my dick and support me on my big grandstanding-scheme!
First, xcom is not a genre despite whatever Gollop may fancy
*looks at tons of XCOM clones*
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Is Diablo a genre also?
OK then!
But looks like that you rather suck my dick and support me on my big grandstanding-scheme!
you are retarded indeed
I like how you invalidate your own attempt to make a point.Loot based Action RPGs are a dime a dozen
Following their line of thinking I'd place the option "fire mode" in the center of the selection wheel, together with "swap".LoL at that one that asks about fire rates for automatic weapons.
If this would be in, this feature would have to be represented in the UI and so, in no time you'll have a a complex "jumble of confusing mouse-driven buttons" very hard to make it also controller friendly.
Jesus christ on a very homosexual bike, you are a microcosm of the RPG Codex. You must be the most anal retentive person I've ever met on any forum. Does it even really matter if Jullian Gollop wants to call a genre X-Com? What does that really change? Back in my day we had Doom clones before we thought up the term FPS. We had the term Shooter or Shoot'um ups but that most often described side scrollers or bullet hell stuff. Doom Clone worked. it was convenient and much less of a mouthful than Real Time Shooting Game From the First Person Perspective Originated in Wolfenstein 3D. Then came the actual genre term FPS. Cool that's the genre. It's much easier to say Phoenix Point is an X-com style game. Until we figure out the proper terminology. Just calling it a TBS implies less. In the same way it's much easier to say Path of Exile or Torchlight are Diablo style games. It beats saying It's an Action RPG Except Actually It Doesn't Have Very Many RPG Elements Other Than Looting. But what do I know? I'm not hard at work trying to dissect the words of an overworked and underpaid community manager who has to deal with your shit. It's not actually going to change the game. Jullian Gollop isn't coming all the way from Bulgaria to touch your penis dude.I like how you invalidate your own attempt to make a point.Loot based Action RPGs are a dime a dozen
"Considering all the diablo clones hanging about"
thank you for pointing the obvious that I used as a rebuttal.
So the "quality" of a game being unoriginal and an attempt to a cashgrab to be named someone's clone" is a reason by itself to name an entire genre after that successful game?
X-com was a game that mixed genres in a unique and successful way.
To say the 2012 xcom started a genre by itself when it nearly abandoned some features that made the predecessor a hybrid, is more insulting and stupid.
LoL at that one that asks about fire rates for automatic weapons.
If this would be in, this feature would have to be represented in the UI and so, in no time you'll have a a complex "jumble of confusing mouse-driven buttons" very hard to make it also controller friendly.
But of course they will make different UI design for PC and console with all the extra cash!![]()