Thal
Prophet
- Joined
- Apr 4, 2015
- Messages
- 419
I haven't followed the development of this game that closely lately, but I still have to say I don't fully understand the negativity that seems to have gripped this thread recently. As a disclaimer, I consider UFO: Enemy Unknown the best game ever made, so I suppose I form the a "part of the core audience".
I never played the nuXcoms, or any other spiritual successor, which is also the reason why I find this project appealing. It's because they seem to have fixed everything bad in nuXcoms. The reboot didn't have Geoscape, and so did away with the freeform gameplay and procedurally generated missions. It also had a very simplified combat system instead of time units of UFO. This game has both doesn't it? Now, I'm sure some will complain that the new movement system isn't time units. However, if you can stop during movement and change your mind, while numbers are running down under the hood, it's pretty much the same. This is one type of streamlining that I don't mind. Replaying UFO, the game is a bit slow. If you can do the same thing, but only faster, then it's not a downgrade. Also, if I recall correctly, nuXcoms also didn't have proper destructible environment, but PP has it. You also have larger teams in this game than in nuXcoms, providing you with more tactical options. The pillars of UFO's success that ensured endless replayability, which were lacking in nuXcoms, seem to have been retained here. And then there's the new evolving aliens feature, which to me is a genuine improvement to the UFO formula.
Atmosphere? I don't feel betrayed because they changed art direction. That's not what made UFO the best game of all time (although it was great as well). The most important thing is that they can replicate the terror you feel when facing Chrysalids in night missions. Sure, I'd prefer the body horror aesthetics, but the actual thing that made Chrysalids terrifying wasn't the graphics or audio, but the fact that your dudes were squishy, while they were incredibly fast and durable, and would come of out darkness or lurk behind corners. That too was gameplay. UFO was all gameplay. How disgusting something looks like is at this point completely irrelevant. We are all desensitized to violence anyway. Look at The Butcher in Diablo. What made your kid self crap himself was the line yeah, but most importantly the fact that he was faster than you and could kill you in seconds. There was no escape. Most people probably didn't even get a good look at the room until killing him.
I also question the attitude that they can't finish the game with all the promised features. While the progress seems slow, it is progress. You can disagree with some of the choices, but everything they show, they seem to be able to implement or have implemented. Compare PP updates to Underworld Ascendant ones and you'll see a stark difference. We've seen the game in a playable state a long time ago, with very few issues, only features that weren't implemented. While UA on the other hand is a mess a week before release.
I never played the nuXcoms, or any other spiritual successor, which is also the reason why I find this project appealing. It's because they seem to have fixed everything bad in nuXcoms. The reboot didn't have Geoscape, and so did away with the freeform gameplay and procedurally generated missions. It also had a very simplified combat system instead of time units of UFO. This game has both doesn't it? Now, I'm sure some will complain that the new movement system isn't time units. However, if you can stop during movement and change your mind, while numbers are running down under the hood, it's pretty much the same. This is one type of streamlining that I don't mind. Replaying UFO, the game is a bit slow. If you can do the same thing, but only faster, then it's not a downgrade. Also, if I recall correctly, nuXcoms also didn't have proper destructible environment, but PP has it. You also have larger teams in this game than in nuXcoms, providing you with more tactical options. The pillars of UFO's success that ensured endless replayability, which were lacking in nuXcoms, seem to have been retained here. And then there's the new evolving aliens feature, which to me is a genuine improvement to the UFO formula.
Atmosphere? I don't feel betrayed because they changed art direction. That's not what made UFO the best game of all time (although it was great as well). The most important thing is that they can replicate the terror you feel when facing Chrysalids in night missions. Sure, I'd prefer the body horror aesthetics, but the actual thing that made Chrysalids terrifying wasn't the graphics or audio, but the fact that your dudes were squishy, while they were incredibly fast and durable, and would come of out darkness or lurk behind corners. That too was gameplay. UFO was all gameplay. How disgusting something looks like is at this point completely irrelevant. We are all desensitized to violence anyway. Look at The Butcher in Diablo. What made your kid self crap himself was the line yeah, but most importantly the fact that he was faster than you and could kill you in seconds. There was no escape. Most people probably didn't even get a good look at the room until killing him.
I also question the attitude that they can't finish the game with all the promised features. While the progress seems slow, it is progress. You can disagree with some of the choices, but everything they show, they seem to be able to implement or have implemented. Compare PP updates to Underworld Ascendant ones and you'll see a stark difference. We've seen the game in a playable state a long time ago, with very few issues, only features that weren't implemented. While UA on the other hand is a mess a week before release.