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Arcane
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- May 25, 2016
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Shikkoku no Shaga
edit.
Alternative picture upload for those who don't see original.
Shikkoku no Shaga
edit.
Alternative picture upload for those who don't see original.
Because it's not just a matter of "what" but "how" are you doing things. It's possible to retain the same number of functions but, at the same time, simplify them for the controller and, consequently, dumbing down the whole interface. Take a look at the inventory for example, and there are still many other mechanics (with related icons and sub-menus) we know nothing about. Also there are icons and font sizes, designed for TV and controller rather than monitor, mouse and keyboard.You still haven't sufficiently explained how an UI retaining all the relevant functions or expanding them (additional abilities, keybindings, enhanced free aim, etc) would be considered dumbed down.
But you could have done it, if you wanted to. It's all about possibility and flexibility.I finished multiple runs of X-com on hardest difficulty and ironman (Open Xcom supports ironman) without ever doing a single suicide run with my soldiers. Just like I did multiple playthroughs of BG where I didn't pickpocket anyone.
I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.But you could have done it, if you wanted to. It's all about possibility and flexibility.I finished multiple runs of X-com on hardest difficulty and ironman (Open Xcom supports ironman) without ever doing a single suicide run with my soldiers. Just like I did multiple playthroughs of BG where I didn't pickpocket anyone.
It's called emergent gameplay. The more simple mechanics exist in a game - the more creative player can be by combining them for their own advantage, and these combinations usually aren't designed by developers.I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.
I didn't say that those tactics have to be possible in PP too, but that a controller/console-centric UI it's possible only at the expense of flexibility.I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.
Easy solution: Use OpenGL on Windows, too, which has exactly 0 problems. Or Vulkan, which is the future solution anyway for anything not Apple and can easily be converted to DirectX, too. And the other way around.Linux requires a large amount of specialised graphics programming as it uses OpenGL as opposed to DirectX on Windows.
As driver support for Linux is not as comprehensive as for Windows and Mac, we would be required to make a number of adaptations to graphical shaders for them to work correctly.
Utter nonsense.In order to release on Linux we have to build and test many different distributions, each with their own set of complications and adaptations required. As of this time we do not have the studio resources to adequately create and test all of these.
Game controllers... for this type of game. As a reason not to support a platform. Right.We also have other issues such as complications with input devices, especially game controllers along with some Linux specific Unity bugs, such as not being able to correctly render the video player.
Requested a refund already, of course.We would still like to support Linux and we will re-evaluate the possibility of a Linux release in the future.
If you pre-ordered Phoenix Point for Linux, please email contact@snapshotgames.com so that we may assist you.
I wonder what role X-box release has on this.Easy solution: Use OpenGL on Windows, too, which has exactly 0 problems. Or Vulkan, which is the future solution anyway for anything not Apple and can easily be converted to DirectX, too. And the other way around.
Also, they use Unity, so that excuse rings even more hollow (Unity compiles DirectX shaders to OpenGL automatically, iirc, and other games work just fine with that).
Our Microsoft overlords don't like that shitty system that is not theirs.
I wonder what role X-box release has on this.
A simple explanation that fits the narrative: MS paid for this. They really don't like Linux, Vulkan and Valve financing DXVK and VKD3D.If they would've been honest, at least, and just said "we don't want to spend any kind of resource on this small player base" right from the start instead of coming with the typical, easily refutable nonsense, it would have been much better.
And if you watched the video you might have heard UnstableVoltage saying lots of stuff is being implemented.After looking the video I noticed a several lack of features in the geoscape. 2019 is a very optimistic ETA.
Wasn't the Playstation 1 adaptation of X-com faithful to the PC version?I didn't say that those tactics have to be possible in PP too, but that a controller/console-centric UI it's possible only at the expense of flexibility.I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.
Lots of things were done with PS1 that would be complete no-no today.Wasn't the Playstation 1 adaptation of X-com faithful to the PC version?I didn't say that those tactics have to be possible in PP too, but that a controller/console-centric UI it's possible only at the expense of flexibility.I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.
Wish that I was.Please be joking thesheeep
Yeah, controllers themselves could be used for playing a game like this, I don't see why not.Lots of things were done with PS1 that would be complete no-no today.Wasn't the Playstation 1 adaptation of X-com faithful to the PC version?I didn't say that those tactics have to be possible in PP too, but that a controller/console-centric UI it's possible only at the expense of flexibility.I could have but since it is completely not needed and not even a best tactic, it is not important that it exists in all versions of Xcom or X-com.
Its impossible to imagine that something like Gunship would be released on modern console.
UnstableVoltage if you are going to be reading this
Can there be an option that will show when moving how many AP are left if you move to certain location