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- Apr 24, 2015
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You can just try OpenXcom; weights almost nothing, very easy to set up: https://openxcom.org/git-builds/I think I understand it a bit better now. Knew this was the right place to ask.
Thanks guys.
Worse than Open Xcom.While we're at it, what's the general feel about Xenonauts? The damn thing is sitting in my GOG library and I have no idea if it's worth investing dozens of hours into.
i didn't try this, but my sniper uses the sniper rifle when he's overwatching with his pistol (Phoenix model, I don't know if New Jericho model has the same issue)My heavy fumbled overwatch with pistol and didn't take action when enemy showed up.
Has anyone else spotted this?
More features = more bugsi didn't try this, but my sniper uses the sniper rifle when he's overwatching with his pistol (Phoenix model, I don't know if New Jericho model has the same issue)My heavy fumbled overwatch with pistol and didn't take action when enemy showed up.
Has anyone else spotted this?
This the most bugged build by far.
I have just found a second base, have still only five soldiers.![]()
At this point I didn't find any Queen, any shotgun or that new equipment for heavys.
Anyway, can you stop the mist? How long can you go assuming you survive to the bugs?
While we're at it, what's the general feel about Xenonauts? The damn thing is sitting in my GOG library and I have no idea if it's worth investing dozens of hours into.
360 degree view.Have they said anything new about how the stealth will work in this game? Gun suppressors, line of sight, sound, distractions, patrols, infiltration, day or night, awareness etc.?
While we're at it, what's the general feel about Xenonauts? The damn thing is sitting in my GOG library and I have no idea if it's worth investing dozens of hours into.
I agree with first, but don't get the second - what does it actually do in a good way? It's just a cop-out for the devs to not implement proper systems and use slapdash set of random rules with no real AI or emergent behaviour. It just shoehorns you into an 'optimal gameplay' (and shoehorns hard, if we are to judge from nu-xcom) divergence from which means you loose. Or the game becomes too easy and basically plays for itselfI would prefer RTwP / WeGO (like E5 or 7,62) or even XCOM 2AP system as actually by limiting the amount of actions (time)
i didn't try this, but my sniper uses the sniper rifle when he's overwatching with his pistol (Phoenix model, I don't know if New Jericho model has the same issue)My heavy fumbled overwatch with pistol and didn't take action when enemy showed up.
Has anyone else spotted this?
UnstableVoltage on discord said:The best way I can describe the "events" system in PP is similar to Stellaris. As you visit various locations on the map, you will be given events with some flavour text. Many will have multiple choice options which will lead to different outcomes and other events. They could effect your reputation with 1 or more factions, causes you to gain or lose resources, give you access to tech or intel (such as the location of an enemy/PP base) and so on
Well it was hypothetical, "if I cared most about realism, than I would prefer XCOM 2AP system".I agree with first, but don't get the second - what does it actually do in a good way? It's just a cop-out for the devs to not implement proper systems and use slapdash set of random rules with no real AI or emergent behaviour. It just shoehorns you into an 'optimal gameplay' (and shoehorns hard, if we are to judge from nu-xcom) divergence from which means you loose. Or the game becomes too easy and basically plays for itselfI would prefer RTwP / WeGO (like E5 or 7,62) or even XCOM 2AP system as actually by limiting the amount of actions (time)
that's why I said it's *a* big reason, not the only one or the most important reason.XCOM 2AP is a big reason for why so many players express frustration with it (relating to the RNG), imo. Y
Well it’s part of it. IMO 2AP is NOT x-com, but it was also not the biggest issue with the game.
Those other things (small squads, lots of slowdowns, little gear flexibility, comparatively poor ability to counter RNG while being heavily reliant on said RNG etc) relate to the 2AP system in that they interact/stack with it in ways which increase the frustration factor. They just don't go together well.And you listed a variety of issues unrelated to 2AP.
Agreed.There’s a whole bunch of things XCOM did that casualized the game, and while fun in its own right, made it feel extremely different from its predecessor.
Yeah, like a spec-ops pro running through the fire zones with his head bowed down low, without ever stopping or even checking around and behaving like a retard in general.As XCOM 2AP system only offers 2 actions per turn it would look less silly, if it played out as a movie.
That said, shooting while running is not very well modeled by TU either:Yeah, like a spec-ops pro running through the fire zones with his head bowed down low, without ever stopping or even checking around and behaving like a retard in general.As XCOM 2AP system only offers 2 actions per turn it would look less silly, if it played out as a movie.Also, there's reaction fire and whole reaction system that you omit that makes it less two sided. He meets an adversary, shoots him point blank - oops sorry, the dice rolled the wrong way, the bullets teleported through the enemy
. He has infinite ammo, 360 degree view (even super-man is green with envy), but he can only shoot or run - no technology wonder made it possible to do both
. In any case, it's beside point - board games are more simplified and abstact as compared to anything else by neccessity. It's always RtWP sim > TB sim > wh40k wannabees
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At this point I didn't find any Queen
We have just released the bugfix patch for Backer Build 3. Windows users can download version 0.3.32564 via the launcher.
Changelog:
Backer Build 3 Changes and Fixes
General Gameplay
Geoscape
- Improved the AI’s decision-making and overall speed.
- Fixed an issue where units couldn’t move after using the PX Grenade Launcher and the PX-X2 Stun Rod.
- Fixed an issue where you could duplicate armor attachments.
- Fixed an issue where the game’s performance would drop significantly after an allied unit gets panicked.
- Fixed an issue where the Gamepad option would be turned ON by default.
- Fixed an issue where the units’ models would contort during some animations. (e.g. climbing)
- Fixed an issue where healing body parts with the Technician Heal did not return their positive traits. (e.g. legs providing more movement AP)
- Fixed an issue where rockets couldn’t be reloaded with the “R” keybind.
- Remove Mindfragger ability now has an Action Point cost.
- Will Point objectives now only give 3 WPs, not 5.
- Mist will now cause 2 Will Point loss for soldiers inside it.
- Medkit is more vulnerable to damage.
- Rage Burst now uses up 75% APs for weapon only, you can move afterwards.
Game hangs
- Fixed an issue where the player’s squad could join a Haven defense that had no enemies.
- Fixed an issue where the game still registered the mouse’s inputs even when it was released. (e.g. Rotating the Geoscape globe with the Left Mouse button)
- Fixed an issue where armor attachments’ weight remained on the unit’s total encumbrance even when the attachment was removed.
- Fixed an issue where some names in the Soldier Equip screen weren’t capitalized.
- Added name change function for all units inside of the Soldier Equip screen.
- Added a loading screen.
- Improved tooltips inside of the Soldier Equip Screen.
- Resource bar inside the Geoscape shows the daily income from the Phoenix Bases.
- Reduced reinforcement weighting in Haven Defense Missions.
- Made several improvements to the Soldier Equip screen.
User Interface
- Fixed an issue where the game would hang while loading missions from the Geoscape if the player had removed/changed the Heavy or Technician’s armor.
- Fixed an issue where an Overwatch shot killing a Mind Fragger resulted in the game hanging.
- Fixed an issue where enemy return fire destroying a turret caused the game to hang.
- Fixed a hang caused by using the Technician’s Electric Strike ability.
- Fixed an issue where the game would get stuck during Alien Activity.
- Fixed an issue where the camera was stuck focusing on a character after an enemy destroyed their weapon with Return Fire.
- Fixed an issue where units affected by Mind Control could open crates and the game would hang.
Level design/Environments
- Fixed an issue where the PX Grenade Launcher’s icon appeared as a white square.
- Fixed an issue where the resource icons on the Geoscape wherein a different order than the resource icons in ability description boxes.
- Fixed some minor visual issues inside the Soldier Equip screen.
- Fixed an issue where highlighting allied units in free aim caused their Health bars to flash at all times.
- Fixed various issues with text and number resizing.
- Fixed an issue where ammo, WP, and AP did not update when a unit can shoot more than once. (e.g. shooting at a target once, returning in the shooting mode and having maximum ammo and AP)
- Fixed an issue where the aircraft could reach sites without any fuel left.
- Added icons for individual armor pieces.
- Added icons for the Terror Sentinel’s attack.
- Fixed an issue where objective markers in scavenging sites could be generated in an area the units couldn’t reach.
- Fixed an issue where units didn’t have collision with certain objects in the environment. (e.g. closets)
- Fixed an issue where ladders disappeared on certain maps when a unit was near them.
- Fixed an issue where enemies could spawn in boxed areas of the map and couldn’t move from their initial position.
- Fixed an issue where units couldn’t move through destroyed environmental props.
- Alien nest/lair missions have more reinforcements, lairs have less eggs.
- Crabman mutations that appeared in Alien Bases will also appear in the Alien Lairs those bases evolve into.
While we're at it, what's the general feel about Xenonauts? The damn thing is sitting in my GOG library and I have no idea if it's worth investing dozens of hours into.
One Step forwards two steps back, many side steps.
Mods may or may not make it good but I haven't tried em.
Mine was about 20 Mb.Is just me or does the update re-downliad the entire game?