Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,711
Can you elaborate that?boy is the combat atrocious
I don't know what you are talking about, aliens blowing themselves up is classic X-com experience.It just feel and look uninspired as hell.
Low ammo, and every time you fire you waste 3 shots. Not only that, they take reaction fire on everything which waste even more ammo. Feels like I'm missing control over things. The aliens are also ugly. They look like anorectic burn-victims, so not sure what happened here. And for some reason they constantly suicided with grenades. One blew himself up on a roof. The others gathered around in a lobby kind of room and took turns blowing each others up.
I don't know man. I was hoping to make a small video, but the combat I played just drained every little remaining hope I had so I uninstalled.
Is it actually random or just looks are randomized? As far as I remember, old X-com maps were assembled from randomized pre-fabbed blocks (as in they had different layout as a whole, but similar looks of each block)Map generation at work
Well I have experienced mostly the opposite, I played for 20+ hours Backer Build 3 and very likely more if I had the time.It just feel and look uninspired as hell.
Low ammo, and every time you fire you waste 3 shots. Not only that, they take reaction fire on everything which waste even more ammo. Feels like I'm missing control over things. The aliens are also ugly. They look like anorectic burn-victims, so not sure what happened here. And for some reason they constantly suicided with grenades. One blew himself up on a roof. The others gathered around in a lobby kind of room and took turns blowing each others up.
I don't know man. I was hoping to make a small video, but the combat I played just drained every little remaining hope I had so I uninstalled.
Hmm, if only there were a mechanic that limited reaction fire and made it dependent on the aliens or soldier's reaction. Not only that, they take reaction fire on everything which waste even more ammo.
Or/and limited field of view.Hmm, if only there were a mechanic that limited reaction fire and made it dependent on the aliens or soldier's reaction. Not only that, they take reaction fire on everything which waste even more ammo.
There is no need to be upset: https://rpgcodex.net/forums/index.p...ased-tactics-by-finnish-lunatic.101444/page-8I'm guessing it's finally dawning on me that we(I) are never getting anything like those games ever again, considering this is made by that guy that made those games in the first place. Dream is dead.
What I really do not understand is, Phoenix Point uses a full TU system you can move, shoot, reload, use equipment in any order, several times, in any combination as long as you have the TU's to do so.Glad you like it PanteraNera
Myself I'm having the worst buyers remorse. I'm having a hard time describing how poor it feels. It's like they are trying to make a nuXcom game but with zero of the flair. Mostly I just can't believe how the older games like the original X-com, and Apocalypse still play and look so much better than anything coming out now. I'm guessing it's finally dawning on me that we(I) are never getting anything like those games ever again, considering this is made by that guy that made those games in the first place. Dream is dead.
I had this feeling watching that video of Tim Cain and Boyarski playing Fallout and shitting on it all the time (Boyarski more than Cain). After that nobody intelligent can expect them to be able to make another masterpiece like Fallout.Glad you like it PanteraNera
Myself I'm having the worst buyers remorse. I'm having a hard time describing how poor it feels. It's like they are trying to make a nuXcom game but with zero of the flair. Mostly I just can't believe how the older games like the original X-com, and Apocalypse still play and look so much better than anything coming out now. I'm guessing it's finally dawning on me that we(I) are never getting anything like those games ever again, considering this is made by that guy that made those games in the first place. Dream is dead.
Good question I do not really know the answer to.Is it actually random or just looks are randomized? As far as I remember, old X-com maps were assembled from randomized pre-fabbed blocks (as in they had different layout as a whole, but similar looks of each block)Map generation at work
Building the Maps
While some of the maps within Phoenix Point will be hand-crafted, most will be procedurally generated. What this means, in the simplest terms, is an algorithm takes a selection of premade assets and assembles them based on a set of rules. This gives a different result every time, but helps to ensure that objects and buildings still work correctly. For example; buildings should always be placed so that external doors face a path or road (and of course, to make sure they do actually have external doors!). Buildings with two or more floors should always have at least one staircase, or some other means to access the higher floors.
First, we design a number of map layouts. These allow us to set the size of the map, the road and path layout, and the positions for any cover or buildings. The algorithm then places a random variation of the correct building type and of the correct size on each of the pre-allocated building spaces. Buildings can be made up of smaller, modular buildings for even more variation.
Or/and limited field of view.Hmm, if only there were a mechanic that limited reaction fire and made it dependent on the aliens or soldier's reaction. Not only that, they take reaction fire on everything which waste even more ammo.
Myself I'm having the worst buyers remorse. I'm having a hard time describing how poor it feels. It's like they are trying to make a nuXcom game but with zero of the flair. Mostly I just can't believe how the older games like the original X-com, and Apocalypse still play and look so much better than anything coming out now. I'm guessing it's finally dawning on me that we(I) are never getting anything like those games ever again, considering this is made by that guy that made those games in the first place. Dream is dead.
You or him?FoxholeMay I ask what was the last tactical game that you actually enjoyed?