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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

ArchAngel

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This is more interesting news:
https://www.reddit.com/r/PhoenixPoi...ing_video_qa_next_tuesday_feb_25_submit_your/

Hi all! In the run up to the launch of the Blood and Titanium DLC we'll be doing a developer video Q&A, and we want your questions for our devs!

Please comment in this thread with any questions you have for us. The Q&A will be answered by Game Designer Hristo Petkov on behalf of the team and moderated by Kevin Hill, our Community Manager, who will also be selecting questions from those submitted here and on our forums -- we'll do our best to get through as many as we can in the time we have for the video!

Note: questions don't necessarily have to be about Blood and Titanium, but they DO have to be about Phoenix Point! Off-topic, rude, personal, or otherwise inappropriate questions will be ignored.

The video Q&A will go live on our official YouTube channel on Wednesday, February 26, 2020 at 12 PM PST. Please get your questions into this thread or on the forums by no later than 5 PM PST this Friday, February 21, 2020.
 

agris

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Seems with DLC1 devs are also planning a big patch that will rebalance many things and fix many problems with the current game. Now we just need to find out when that is out.

EDIT:
Example:
Rossen Cholakov

With the free update to DLC 1, we are tripling the time window to react to impending base attacks. With DLC 2, the procurement of special defenders for Phoenix-controlled sites will be introduced in the game.

it is all here: https://phoenixpoint.canny.io/feedback
This shit sounds more like a patch than “DLC”, especially the time window tweak.
 

ArchAngel

Arcane
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Seems with DLC1 devs are also planning a big patch that will rebalance many things and fix many problems with the current game. Now we just need to find out when that is out.

EDIT:
Example:
Rossen Cholakov

With the free update to DLC 1, we are tripling the time window to react to impending base attacks. With DLC 2, the procurement of special defenders for Phoenix-controlled sites will be introduced in the game.

it is all here: https://phoenixpoint.canny.io/feedback
This shit sounds more like a patch than “DLC”, especially the time window tweak.
There is a patch and DLC coming.
 
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Codex Year of the Donut
just took 8 minutes for an enemy turn to complete, guess I'm done
Can you share with us are you playing on desktop or laptop, what CPU do you have, how much ram and if you got the game installed on SSD ?
desktop linux via wine, AMD threadripper 2950x, 32GiB of ram, and it's on an NVMe SSD
the issue is either wine or the game itself, but I found a bunch of people complaining about the game being slow so who knows. I found the game itself more fun than nuxcom, shame about it being slow.
 

ArchAngel

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Messages
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Your hardware specs seem good so I would say it is due to wine. Enemy turns are slow sometimes but not 8 minutes slow.
THere is only one mission where it is extra slow but in that one there is another faction fighting aliens so you have to wait their turn as well.
 
Joined
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Messages
3,025
just took 8 minutes for an enemy turn to complete, guess I'm done
Can you share with us are you playing on desktop or laptop, what CPU do you have, how much ram and if you got the game installed on SSD ?
desktop linux via wine, AMD threadripper 2950x, 32GiB of ram, and it's on an NVMe SSD
the issue is either wine or the game itself, but I found a bunch of people complaining about the game being slow so who knows. I found the game itself more fun than nuxcom, shame about it being slow.
my specs are not near that high, and its not slow
 

Infinitron

I post news
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The first of our new Q & A videos where members of the development team answer questions from the community about Phoenix Point. In this video, one of our Game Designers, Hristo Petkov, answers community questions from Reddit and the Snapshot Games forums, including information about the upcoming DLC, Blood and Titanium.
 

ArchAngel

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At end of video they say DLC 1 and free update that comes along the DLC are coming out on March 4th.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,322
just took 8 minutes for an enemy turn to complete, guess I'm done
Can you share with us are you playing on desktop or laptop, what CPU do you have, how much ram and if you got the game installed on SSD ?
desktop linux via wine, AMD threadripper 2950x, 32GiB of ram, and it's on an NVMe SSD
the issue is either wine or the game itself, but I found a bunch of people complaining about the game being slow so who knows. I found the game itself more fun than nuxcom, shame about it being slow.
You are in luck. Devs said in Q&A video that with free patch that is coming along release of DLC1 they already worked on speeding up enemy "thinking" which should speed up enemy turns. And they plan on adding ways to speed up animations as well in future patches.
 

ArchAngel

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Patch notes for tomorrow's patch are out:

Please find the patch notes for the game balance changes in the March 4th patch.

This patch rolls out across the base game and is not part of, nor does it require the Blood and Titanium DLC.

Release notes for Blood and Titanium will follow later.

Armor Changes
  • Acid damage application now works like poison (the acid damage is subtracted from the armor each turn and then the amount of damage is reduced by 10). This increases the potency of acid by a lot but is still not a one shot mechanic.
  • Re-adjusted acid values on different items to match the new damage application.
  • Shred on weapons is increased across the board with notable mentions of Assault Rifles having base shred of 1 so that they are no longer ineffective against armor. Grenades will now have 10 Shred up from 3. Shred for the Pandorans is not increased but this change will affect human enemies.
Weapon Rebalancing
  • Virophage weapons have big buff on their damage.
  • Paralysis weapons of Synedrion have increased paralysis values.
  • Melee weapons have their damage buffed by 20 across the board.
  • Viral weapons of Anu have their effect buffed by 50%.
  • Anu mutation shooting arm has its damage increased by 25%.
Evolution System
  • The evolution system progression was advancing too rapidly from tactical battles and less from with time - we are changing this to be weighted more towards the time component making the whole progression a bit smoother.
  • We are adding a difficulty component to evolution progression effectively slowing down Pandoran evolution (encountering elite units) for easier difficulties.
ODI
  • We have made changes to the ODI to increase the pressure on higher difficulties.
    • If the player does nothing to stop the pandorans:
      • Easy - The game should end in 6 months ingame
      • Normal- The game should end in 5 months ingame
      • Hard - The game should end in 4 months ingame
      • Very Hard- The game should end in 3 months ingame
Dynamic Difficulty
  • Changed the way mission success/fail is evaluated.
  • Change the expected outcome in favor of the player.
    • These changes mean that the player performance during missions will need to be higher (fewer casualties) for the difficulty to increase.
  • Changed the effect of Dynamic Difficulty based on game difficulty (On Easy it will be much more forgiving).
Training and Soldier Progression
  • Soldiers will gain fewer Skill Points (SP) when they level up (20 down from 50) but will gain 10 SP for every successful mission.
    • This will make soldiers levelled solely with training facility less efficient then battle experienced soldiers.
  • Soldiers will continue to receive SP even at max level making maxing out a souldier possible (it will still take a lot of missions to do so).
Pandorans
  • Tritons will be able to use Priest weapons (Viral Weapons).
  • New acid mortar Chiron body part.
  • New normal/elite acid grenade launcher bodypart for Arthrons.
  • New normal/elite viral machine gun launcher bodypart for Arthrons.
Phoenix Base Attacks
  • You will now have a minimum of 12 hours to prepare and respond to an attack on one of your bases.
Stealth
  • Enemies are revealed in 5 tile radius (if they’re in LOS).
  • Attacking without a silent weapon reveals the actor if in LOS.
Factions and Missions
  • New subfaction - The Forsaken
    • Appears after Anu researches the mutation tech .
    • Can have all classes Anu have unlocked.
    • Can have all weapons Anu have unlocked.
  • Missions
    • Forsaken can appear in Havens attack missions of all factions.
    • Forsaken can appear in scavenging missions and ambushes.
    • Anu/NJ/Syn can appear in scavenging and ambush missions if at bad relations with the Phoenix Project and if they Havens close to the site.
  • Factions War
    • Reduced the rate of attacks.
Controls
  • Enabled rebindable keys.
 

Zombra

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Confused, I've been waiting for the "enhanced edition" or whatever that means the game is finally worth playing. Now it's just DLC? Should I start on this or keep waiting?
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Confused, I've been waiting for the "enhanced edition" or whatever that means the game is finally worth playing. Now it's just DLC? Should I start on this or keep waiting?

There is two more dlcs planned I think.
 

Shog-goth

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Steve gets a Kidney but I don't even get a tag.
whatever that means the game is finally worth playing
Meanwhile, I wouldn't hold my breath...

There is two more dlcs planned I think
Two already announced (Legacy of the Ancients / Festering Skies) and two more to come after them:

So that’s the first half of 2020 sorted for Phoenix Point DLCs, with Blood and Titanium, followed by Legacy of the Ancients, and finally Festering Skies. Beyond that, there are two more DLCs included in the Phoenix Point Season Pass – but other than their price, we’ve no idea what new content they each will bring.

All we can reasonably expect is that the fourth DLC will arrive a couple of months after Festering Skies, at around September/October 2020, while the fifth will likely reach us this time next year in December 2020. Hopefully Snapshot Games will reveal more details regarding these two DLCs later on down the line.

And after that – who knows? Snapshot Games have only mentioned the five DLCs so far, but there may well be plans for more in 2021. The developer post I linked at the start of this guide mentioned that the Season Pass will include “at least 5 DLCs”, so it sounds like the devs are happy to continue supporting this game for as long as they can. Hopefully all the new content released over the coming year will continue to inject more great ideas into the game while fixing and rebalancing many of the glaring issues present at launch.

https://www.rockpapershotgun.com/20...gacy-of-the-ancients-and-festering-skies-dlc/
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
410
I backed this so I'll get all the DLCs as part of the package deal. I played the game on release, pretty good. I'll wait until all the DLCs come out and we get the complete experience. Blood and Titanium looks good though. Ultimate dream is a reworked resource and geoscape exploration system, closer to Long War.
 

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