CthuluIsSpy
Arcane
Do you actually have to extract after killing the Scylla? Or is it like Nest missions where the mission just ends when you kill the objectives?
it is like LairDo you actually have to extract after killing the Scylla? Or is it like Nest missions where the mission just ends when you kill the objectives?
I haven't completed a lair mission. It upgraded before I could get around to doing it.it is like LairDo you actually have to extract after killing the Scylla? Or is it like Nest missions where the mission just ends when you kill the objectives?
War Cry is bugged, it does not clear on next turn and if you apply it again it stacks with previous use, making Scylla or anyone not do any actions. We removed it completely from the mod as it is beyond the power of modders to fix that bug.My standing with NJ is crap right now because barely any NJ havens spawned near me. I am on good terms with Synedrion and Anu though, and I did unlock infiltrators. I just haven't unlocked them yet.what tech lvl are you? if you have unlocked the new jericho technician and his turrets you can use them to take the skylla down, the lazer ones can do a lot of dmg. to combat the mindfraggers or/and the mist it craps out i spam spiders from the synedrion tech, you can also use them to cripple body parts of the scylla (best are the legs, she wont be able to jump).
Funnily enough, I did find one technician. I take it that the path to success in this game is to multiclass?
Use war cry from the heavy to lock her down. If you have a max level heavy the last burst ability can deal immense damage.
Technician does a ton of damage, but specifically against Scyllas in haven defense missions, I found them hard to use because of how much Scyllas move while destroying terrain, with the turrets being low they easily move out of range/sight.
Very good for citadel pew pew though.
Lairs building has a lot of life. You can bring Infiltrator there but you need shotgun to kill it in reasonable time. But that also makes everyone start coming for you.I haven't completed a lair mission. It upgraded before I could get around to doing it.it is like LairDo you actually have to extract after killing the Scylla? Or is it like Nest missions where the mission just ends when you kill the objectives?
Can you still do the infiltrator lair cheese, or did they nerf it?
deceptor does most damage. Helcanon breaks through armor and dazes. And you can shoot through walls and barriers with helcannon, Deceptor cannot do that.Is it me, or is the Helcannon rubbish? I tried fighting the Scylla with it and it didn't seem to do that much, even with rage burst. Is the deceptor that much better?
I think this is a bit harsh, but the strategic systems are bad. They're kinda close to being good, if only they had spent their time fixing shit instead of implementing more half assed stuff it could have been great. Only thing that really comes to mind where firaxcom is better is smoother equipment upgrade curve and base building.The fundamental mechanics of Phoenix Point are much, much better than new-XCOM's (and I say that as a new-XCOM-enjoyer), and its strategic systems - especially those from the DLCs - are worse (which should tell you something).
Iirc you get most of your resources from taking out alien bases? or is it base defense missions?Seriously though, how do I get more resources without raiding? Do I really just have to farm haven assaults? When do I get positive income?
You don't need 3 except for select enemies. There are a lot of good weapons that let you own them easily in late game: Thor, Destiny, Virophage weapons, NJ armor pierce sniper, Harrower shotgun, Mind Control from priests, DLC2 weapons...Yeah, they really need to tweak the late game's balance.
The beginning is great, but when it gets to a point where you need 3 soldiers to neutralize one enemy and you only have 8 (fucking WHY! Did Gollop forget that you had huge squad sizes in the original?) it gets tedious real fast.
Also, fuck Umbras, and fuck the idiot who made them. Such shit game design.
Yeah, they really need to tweak the late game's balance.
The beginning is great, but when it gets to a point where you need 3 soldiers to neutralize one enemy and you only have 8 (fucking WHY! Did Gollop forget that you had huge squad sizes in the original?) it gets tedious real fast.
Also, fuck Umbras, and fuck the idiot who made them. Such shit game design.
Except Chrysallids were no-where near as obnoxious. They were scary tough, but if you killed them before they made zombies you didn't have to worry about extra enemies.Umbra is weaker version of Crysallids from UFO. They were made because game lacked such enemy.
Except Chrysallids were no-where near as obnoxious. They were scary tough, but if you killed them before they made zombies you didn't have to worry about extra enemies.Umbra is weaker version of Crysallids from UFO. They were made because game lacked such enemy.
You could try paralyzing them, but if you inflict bleed or there's an AI soldier then you're screwed as it will die and make an Umbra. Crippling limbs to remove the enemy as a threat also inflicts a lot of bleed, so that's not reliable either.
First part of Phoenix Rising mod, called Better Classes has now reached its 1.0 version. You can download it here: https://github.com/MadSkunky/PhoenixRising/releases/tag/v1.0.0.0
For it to work you need Modnix v3, you can get that here: https://github.com/Sheep-y/Modnix/releases/tag/v3.0.2021.0204
For a list of changes between vanilla and Better Classes you can read here: https://docs.google.com/presentatio...CRQW3GpZA5Up8/edit#slide=id.g104cb6fd693_0_15
I recommend this mod, it makes the game more interesting. At least the tactical parts.
Other improvements are also coming (AI, Geoscape, enemies, base game mechanics and others) but they are not close to 1.0 version.
EDIT:
It is also recommended that this mod is used along with Better Classes: https://www.nexusmods.com/phoenixpoint/mods/40?tab=files
It works well with new Heavy letting him do Return Fire when alllies in range are attacked (most aliens don't attack heavy as he has lots of armor and they give priority to targets that have less armor). Just in Modnix config tab for this mod set "reactionAngle": 360.0.
Where do you get fire weapons? Don't you have to ally with New Jericho?Except Chrysallids were no-where near as obnoxious. They were scary tough, but if you killed them before they made zombies you didn't have to worry about extra enemies.Umbra is weaker version of Crysallids from UFO. They were made because game lacked such enemy.
You could try paralyzing them, but if you inflict bleed or there's an AI soldier then you're screwed as it will die and make an Umbra. Crippling limbs to remove the enemy as a threat also inflicts a lot of bleed, so that's not reliable either.
If you kill an Artheron by burning them they won't spawn an Umbra.
Or you can paralyze them.
Where do you get fire weapons? Don't you have to ally with New Jericho?Except Chrysallids were no-where near as obnoxious. They were scary tough, but if you killed them before they made zombies you didn't have to worry about extra enemies.Umbra is weaker version of Crysallids from UFO. They were made because game lacked such enemy.
You could try paralyzing them, but if you inflict bleed or there's an AI soldier then you're screwed as it will die and make an Umbra. Crippling limbs to remove the enemy as a threat also inflicts a lot of bleed, so that's not reliable either.
If you kill an Artheron by burning them they won't spawn an Umbra.
Or you can paralyze them.
The fact you can't make your own phoenix incendiary weapons is pretty stupid. You mean that no one knows how to make a molotov?
Yeah, but its very rare. Then again, I did get a redeemer and acid nades from crates, so its not all bad.
How good is acid really? Apparently it only strips 10 armor per turn?
Well, if its over a few turns its not really a one shotYeah, but its very rare. Then again, I did get a redeemer and acid nades from crates, so its not all bad.
How good is acid really? Apparently it only strips 10 armor per turn?
Rage burst from the acid heavy weapon one shots a scylla, over a few turns.
?? Nexus is free..First part of Phoenix Rising mod, called Better Classes has now reached its 1.0 version. You can download it here: https://github.com/MadSkunky/PhoenixRising/releases/tag/v1.0.0.0
For it to work you need Modnix v3, you can get that here: https://github.com/Sheep-y/Modnix/releases/tag/v3.0.2021.0204
For a list of changes between vanilla and Better Classes you can read here: https://docs.google.com/presentatio...CRQW3GpZA5Up8/edit#slide=id.g104cb6fd693_0_15
I recommend this mod, it makes the game more interesting. At least the tactical parts.
Other improvements are also coming (AI, Geoscape, enemies, base game mechanics and others) but they are not close to 1.0 version.
EDIT:
It is also recommended that this mod is used along with Better Classes: https://www.nexusmods.com/phoenixpoint/mods/40?tab=files
It works well with new Heavy letting him do Return Fire when alllies in range are attacked (most aliens don't attack heavy as he has lots of armor and they give priority to targets that have less armor). Just in Modnix config tab for this mod set "reactionAngle": 360.0.
Can you mirror or integrate the Better classes mod so one doesn't need to pay Nexus tribute?