MadMaxHellfire
Arcane
funny, i came with the intent of posting the exact same question.
Parabalus did you try the mod? What do you think?
Didn't find the time yet, will probably do it this week.
Was just thinking whether to try it with just the latest DLC or also the mod, will do the latter. From the doc it sounds very interesting.
Depends on how hard you found vanilla. I found Legendary way too easy and even with this mod it is a bit easy for me but certainly harder if you played the game by abusing what you could.Parabalus did you try the mod? What do you think?
Didn't find the time yet, will probably do it this week.
Was just thinking whether to try it with just the latest DLC or also the mod, will do the latter. From the doc it sounds very interesting.
Do you recommend dropping the difficulty with the mod?
Guessing you removed stuff like the 1 AP melee etc.
Depends on how hard you found vanilla. I found Legendary way too easy and even with this mod it is a bit easy for me but certainly harder if you played the game by abusing what you could.Parabalus did you try the mod? What do you think?
Didn't find the time yet, will probably do it this week.
Was just thinking whether to try it with just the latest DLC or also the mod, will do the latter. From the doc it sounds very interesting.
Do you recommend dropping the difficulty with the mod?
Guessing you removed stuff like the 1 AP melee etc.
Some things were nerfed (heavy), some things buffed (berserker and priest) and with some classes power was just moved around a bit (sniper)
Berserker gets Dash that lets you be effective at melee from low levels. My vanilla berserkers would usually throw grenades and fire pistols at these levels. Free pistol shot skill is pretty powerful to finish enemies that were left low on health. Then you got 1 AP for 3 WP skill that can be used once per turn and lvl 7 ability has no more downsides while still being good for melee weapons.Depends on how hard you found vanilla. I found Legendary way too easy and even with this mod it is a bit easy for me but certainly harder if you played the game by abusing what you could.Parabalus did you try the mod? What do you think?
Didn't find the time yet, will probably do it this week.
Was just thinking whether to try it with just the latest DLC or also the mod, will do the latter. From the doc it sounds very interesting.
Do you recommend dropping the difficulty with the mod?
Guessing you removed stuff like the 1 AP melee etc.
Some things were nerfed (heavy), some things buffed (berserker and priest) and with some classes power was just moved around a bit (sniper)
Why would you say Priest and Berserker were buffed?
They seemed to have been heavily nerfed like all classes, a better name for the mod might be 'Nerfed Classes'.
They stopped working on the game after DLC 4, DLC 5 was made by some other team. By the amount of stuff fixed in latest patches they got like 1 guy fixing the most serious bugs and that is it. I don't even except much from the announced modding tools, probably nothing better than what is being used now to inject mods.So I beat that heroic difficulty game I was worried about. Did the Anu path, could have gone Virophage Injector but the warning said it should be a last resort. Most of the surviving human populace was Anu anyway so I figured that maybe introducing a toxin that's lethal to anything that has pandoran DNA to a populace that has pandoran DNA might be a bad idea.
The final mission wasn't as hard as I thought it was going to be. The first room was a little worrying because there was a screamer scylla, but I already took care of most of the lesser mobs with boom blast rebuke and finished off the rest with a assault/zerker armed with a mattock and armored head mutation for adrenaline cheese, so it wasn't that bad. The Chirons were the goo variants and since nearly everyone was immune to goo, they were useless.
The mobs in the second room came to me so I just killed them and sniped down the artillery chirons who didn't return fire.
Mark of the Void wasn't that bad; the fact I can remove it is a nice design choice, and if you destroy all of the eyes the boss is pretty much dead anyway.
The reinforcements were a little annoying, but they came at a decent rate, about one per two turns, so it wasn't too overwhelming.
So what do I think about PP in general? I like it, but it really needed some more polish on release and some of the design choices weren't great.
There is a steam workshop coming out which is great, XCOM 2 is better because of the mods after all, but I'm worried that Snapshot will copy Bethesda and use mods as an excuse to not finish the damned game. Clarity Module is still broken and that's just embarrassing, and there are too many errors in the tooltips.
Also, map variety sucks. The original xcoms had more map variety, even going so far as to match the environment the mission is taking place in, and that's just sad.
You could have a mission in Antarctica or the Sahara and it will still be the same grassy terrain, and I've seen the same citadel map like 3 times.
Now I just have to wait for a decent sale for the DLC. Do they ever go for more than 25% off?
This is in this month's humble choice. Is it worth resuming my membership for this? It doesn't seem like it.
Partial run at the very least.This is in this month's humble choice. Is it worth resuming my membership for this? It doesn't seem like it.
Worth a run, has some cool ideas.
I've been playing the UFO series, and I swear Gollop and Solomon took some notes from it.This is in this month's humble choice. Is it worth resuming my membership for this? It doesn't seem like it.
Worth a run, has some cool ideas.
Worth a run, has some cool ideas.
Are the DLC worth enabling in PP? It looks like most of them are tacked on, or worse.
Are the DLC worth enabling in PP? It looks like most of them are tacked on, or worse.
By boss you might be thinking about Scylla which is not a boss but just a big enemy. And you can use other non DLC viral weapons to do the same to Scylla. In Phoenix Rising mod, Scylla is buffed and it is not longer easy to get viral stack so high they no longer do anything until end of combat.living weapons is the one which makes the final boss a piece of cake: it gave me two machineguns, one spits acid, eating armor like the aforementioned cake, the other is viral, nullifying actions available. in short i waited behind a corner, megaboss jumped in, first one made an opening, second one paralized the boss forever.
Viral? No, you get a poison MG from Living Weapons.living weapons is the one which makes the final boss a piece of cake: it gave me two machineguns, one spits acid, eating armor like the aforementioned cake, the other is viral, nullifying actions available. in short i waited behind a corner, megaboss jumped in, first one made an opening, second one paralized the boss forever.