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KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

VonMiskov

Educated
Joined
Feb 20, 2021
Messages
305
Should I play/finish Vanilla first or just go straight for the TFTV? Are the stories different?
 

gurugeorge

Arcane
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London, UK
Strap Yourselves In
ArchAngel Are you one of the TFTV devs? Is there any chance of making all keys bindable? I remember now that PP has this goofy thing where some functions seem to be hardcoded and can't be rebound.

Hardcoded keybinds give me a pain in the butt especially when they mean I can't carry over muscle memory from one game to another. :(
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
ArchAngel Are you one of the TFTV devs? Is there any chance of making all keys bindable? I remember now that PP has this goofy thing where some functions seem to be hardcoded and can't be rebound.

Hardcoded keybinds give me a pain in the butt especially when they mean I can't carry over muscle memory from one game to another. :(
Nah, I was just doing testing for earlier versions and have access to dev chat. But when my back started killing me and I had to switch from PC to console I stopped being part of the project.
But I can try to forward this to the devs. Do you know which keys were not rebindable?
 

gurugeorge

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Strap Yourselves In
ArchAngel Are you one of the TFTV devs? Is there any chance of making all keys bindable? I remember now that PP has this goofy thing where some functions seem to be hardcoded and can't be rebound.

Hardcoded keybinds give me a pain in the butt especially when they mean I can't carry over muscle memory from one game to another. :(
Nah, I was just doing testing for earlier versions and have access to dev chat. But when my back started killing me and I had to switch from PC to console I stopped being part of the project.
But I can try to forward this to the devs. Do you know which keys were not rebindable?

The unbindables are:-

show game menu [esc, which I suppose is ok, it's in every game]
change overwatch cone size
quick move to location
change camera location
perform action
zoom out
move floor level focus

The one I really care about is "move floor level focus" which is fixed to the mousewheel and has only the one bind, so it's not possible to assign T & G for up/down a level.

Furthermore I can't assign the assignables "zoom in/zoom out" to mousewheel fwd/back

I don't think these quibbles are all that outrageous, as I could do these keybind changes in 2012 in XCOM EU :) (which is why they're in muscle memory now)
 

gurugeorge

Arcane
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Messages
8,118
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London, UK
Strap Yourselves In
You can rebind everything (and more) in AutoHotKey (it is free).

I know, and I might do that. PP is on the back burner atm (I installed it a wee while ago and then got distracted by Long War Rebalance :) ), so I'm wondering if making the game actually functional in this regard is a possibility.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
249
Location
Scotland
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
It has way less equipment managment that original Xcom and similar games so I do not understand the problem..
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,880
Location
Copenhagen
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).

Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).

Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
If that is too much management you should stick to auto battlers and similar games.
 

TC Jr

Scholar
Joined
Jul 11, 2016
Messages
249
Location
Scotland
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
It has way less equipment managment that original Xcom and similar games so I do not understand the problem..
Problem's on my end, I never properly played the original XCom so that side of things is "my fault".
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).

Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
Lol yeah, sums it up. The tedium just stacks up where it almost feels like a punishment even though that's a major gameplay component. As I said to ArchAngel, this seems like a me issue though, I'm so used to nu-com's barebones "strategy".

I'll start a new game and try appreciate it for what it is, as opposed to what I thought it would be.

EDIT: I played with all DLC's enabled, so that probably didn't help. I'll disable them for my next run.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).

Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
If that is too much management you should stick to auto battlers and similar games.
Teleporting equipment is the problem, should be removed.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,778
Location
Hyperborea
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*

*actual Codex argument for really, truly dull game design
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*

*actual Codex argument for really, truly dull game design
Problem with Phoenix Point on such scenario is that you can't use most common firearms of most common enemies against them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
You guys are mad, that would make equipment management 2x worse, not better. I would love it as it would be even more complex and more similar to original Xcom but that opposite of what people want lol
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*

*actual Codex argument for really, truly dull game design
Running out of special ammo mid mission does make for thrilling gameplay, there is no way you can hide that. It is only not cool for people that just want an I win button in their games.
 

Jaedar

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10,352
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.
If you forbade it you would have to implement localized inventory systems and all the management around that.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.
If you forbade it you would have to implement localized inventory systems and all the management around that.
Teleporting equipment is the worst micromanagement in the game, if you don't use it there is not much to complain about.

Making transfers possible only between soldiers at the same location is the easy solution.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.
If you forbade it you would have to implement localized inventory systems and all the management around that.
Teleporting equipment is the worst micromanagement in the game, if you don't use it there is not much to complain about.

Making transfers possible only between soldiers at the same location is the easy solution.
I use it to produce new shit at some base (or I get new stuff from a mission) and give it to anyone else anywhere. I do not strip items from one team and give to another. Also that is punished heavily by ambush missions, especially if you play TftV megamod.

Having it be limited to one location is not easy solution, that is terrible solution. You need localized inventories (bases and all ships) and way to transfer stuff between those inventories. Also price of many things would need to be halved or more because now you need to have a lot more since transporting them is no longer possible which again changes balance a lot early game when you do not have many bases or ships. There is no simple solution.

Real simple solution is that you guys do not do that as it is not needed. Just make armor and weapons for everyone that you plan to use.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,778
Location
Hyperborea
Teleporting equipment is the problem, should be removed.
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
If the game is too hard for you without abusing teleporting equipment, then just switch the difficulty to lower, rotfl. Same outcome without the all the tedious clicking before each mission. You can improve your combat efficiency by like 500% with one click if you care about it so much.

Game's difficulty and economy is obviously tuned with the assumption that you will have to craft separate gear for every character - the ability to freely change items regardless of where your characters are exist simply to not make people butthurt about having to fly their characters back to base every time they craft a new weapon, to pick it up. Devs simply didn't predict that some people will be autistic enough to just craft few sets of gear then manually switch them between all their teams every mission, since it's a ridiculously retarded way to ruin the game for yourself.

You can abuse the system to decrease your need for gear/resources 2-3x, and completely invalidate the game's economy, to be able to technically play at higher difficulty while having an experience closer to lower, at the cost of hours spend on mindless clicking, but if you choose to do that, you have no one to blame but yourself. Bitching that devs should forbid you from doing it because you can't stop yourself, is like saying that government should ban fastfood because you can't stop being a fatass.
 

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