Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,138
Might as well go for TFTV first.Should I play/finish Vanilla first or just go straight for the TFTV? Are the stories different?
Might as well go for TFTV first.Should I play/finish Vanilla first or just go straight for the TFTV? Are the stories different?
Nah, I was just doing testing for earlier versions and have access to dev chat. But when my back started killing me and I had to switch from PC to console I stopped being part of the project.ArchAngel Are you one of the TFTV devs? Is there any chance of making all keys bindable? I remember now that PP has this goofy thing where some functions seem to be hardcoded and can't be rebound.
Hardcoded keybinds give me a pain in the butt especially when they mean I can't carry over muscle memory from one game to another.
Nah, I was just doing testing for earlier versions and have access to dev chat. But when my back started killing me and I had to switch from PC to console I stopped being part of the project.ArchAngel Are you one of the TFTV devs? Is there any chance of making all keys bindable? I remember now that PP has this goofy thing where some functions seem to be hardcoded and can't be rebound.
Hardcoded keybinds give me a pain in the butt especially when they mean I can't carry over muscle memory from one game to another.
But I can try to forward this to the devs. Do you know which keys were not rebindable?
You can rebind everything (and more) in AutoHotKey (it is free).
It has way less equipment managment that original Xcom and similar games so I do not understand the problem..Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
If that is too much management you should stick to auto battlers and similar games.Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
Problem's on my end, I never properly played the original XCom so that side of things is "my fault".It has way less equipment managment that original Xcom and similar games so I do not understand the problem..Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
Lol yeah, sums it up. The tedium just stacks up where it almost feels like a punishment even though that's a major gameplay component. As I said to ArchAngel, this seems like a me issue though, I'm so used to nu-com's barebones "strategy".Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
Teleporting equipment is the problem, should be removed.If that is too much management you should stick to auto battlers and similar games.Love the gameplay, kicks the arse out of nu-com and even Gears Tactics. I think I've been filtered though, as soon as I got multiple ships, multiple bases.. it just became a headache. My biggest issue is dealing with equipment.
Is this an issue for anyone else? I just feel after the hobo phase, it becomes a job lol. FWIW, I wasn't struggling on the gameplay, just felt beyond tedious and I've dropped it for now.
I do think it's the best of nu-com style games though, free-aim kicks arse, even though it has its issues (enemy still animating).
Yep, the game is ruined by annoying micromanagement. It gets even worse in the dlcs. The problem isn’t so much the micromanagement in itself, just that it’s more tedious than fun. It’s a shame, because the combat is fantastic
Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
Problem with Phoenix Point on such scenario is that you can't use most common firearms of most common enemies against them.Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*
*actual Codex argument for really, truly dull game design
You guys are mad, that would make equipment management 2x worse, not better. I would love it as it would be even more complex and more similar to original Xcom but that opposite of what people want lolYeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
Running out of special ammo mid mission does make for thrilling gameplay, there is no way you can hide that. It is only not cool for people that just want an I win button in their games.Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*
*actual Codex argument for really, truly dull game design
Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
Teleporting equipment is the worst micromanagement in the game, if you don't use it there is not much to complain about.Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
If you forbade it you would have to implement localized inventory systems and all the management around that.
I use it to produce new shit at some base (or I get new stuff from a mission) and give it to anyone else anywhere. I do not strip items from one team and give to another. Also that is punished heavily by ambush missions, especially if you play TftV megamod.Teleporting equipment is the worst micromanagement in the game, if you don't use it there is not much to complain about.Still sounds like a you problem. I never needed to that and I played on hardest ironman. Sure I could have maybe avoided a few deaths here and there but where is fun in that. At least here you got an option to do that or not.Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
If you forbade it you would have to implement localized inventory systems and all the management around that.
Making transfers possible only between soldiers at the same location is the easy solution.
If the game is too hard for you without abusing teleporting equipment, then just switch the difficulty to lower, rotfl. Same outcome without the all the tedious clicking before each mission. You can improve your combat efficiency by like 500% with one click if you care about it so much.Except some of the weapons are very expensive to make, and also really strong, and the game can be pretty difficult and require multiple squads, so you are HEAVILY incentivized to do it. "lul just accept 30% reduced combat efficiency to skip 30 seconds of tedium" is not a good argument.No one is forcing you to do this tho? I mean, I just never did this shit when playing the game, as it seemed stupid and annoying af. Constantly switching gear between people, is a very obvious example of players themselves choosing to optimize the fun out of the game. Jus't don't be autistic and it's a non-issue.Yeah, this is where all the excess equipment management comes from. Remove it, make all equipment cost 50% less to manufacture, ship.Teleporting equipment is the problem, should be removed.
If you played on easy, or are just godlike enough that nightmare is too easy, then good for you, but it sure as hell bothers me when I'm feeling the pressure of the difficulty and there's an obvious and very strong but tedious solution.
Guys, you don't understand. If you don't spend a huge percentage of your time in tedious warehouse simulation, you never get that thrilling moment of gameplay tension when you forget to pack enough ammo for one of your guys and then combat starts and you have to figure out what to do about it.*
*actual Codex argument for really, truly dull game design
Game's difficulty and economy is obviously tuned with the assumption that you will have to craft separate gear for every character - the ability to freely change items regardless of where your characters are exist simply to not make people butthurt about having to fly their characters back to base every time they craft a new weapon, to pick it up. Devs simply didn't predict that some people will be autistic enough to just craft few sets of gear then manually switch them between all their teams every mission, since it's a ridiculously retarded way to ruin the game for yourself.
You can abuse the system to decrease your need for gear/resources 2-3x, and completely invalidate the game's economy, to be able to technically play at higher difficulty while having an experience closer to lower, at the cost of hours spend on mindless clicking, but if you choose to do that, you have no one to blame but yourself. Bitching that devs should forbid you from doing it because you can't stop yourself, is like saying that government should ban fastfood because you can't stop being a fatass.
Only nuxcom2 does that.This is part of the reason why nuXCOM gives you unlimited copies of each weapon when you build it. This introduces it's own problems, but at least solves a lot of the tedium of bad design.
Kinda yeah, but x-com also forces your skyranger to return to base after every mission. And only upon returning does it try to refill all the gear that was used or lost.Again, OG Xcom fixed this by limiting cargo space on each skyranger. So you could take a small stock to supply your fighters in the field with multiple loadouts, but would have to return to base to make big changes. This encouraged actually building up collections of items, rather than freely being able to exchange things, in a non-tedious way.
I think this game has merit, especially with the tftv mod remaster, but I also second openxcom extended recommendation. There's also dozens of total conversions to freshen up the gameplay experience.Don't waste your time on Phoenix Point. If you want a compelling XCOM game that isn't oversimplified garbage, try OpenXCom Extended. The original game is almost perfect with a small handful of (built-in) gameplay tweaks.