Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

redsky

Novice
Joined
Jan 7, 2019
Messages
17
Play XCOM 2 instead.
XCOM 2 has pods! I also played it to death (but not Long War XCOM 2, though).
my 2 favorite games ( but with mods) Xcom 2 with long war i played for 3000 hours. You have to try LW. Other is PP with Terror from the Void mod. I must say that PP has probably the best way to handle the shooting in turn based games. I love how everything counts.
 
Joined
Mar 3, 2010
Messages
9,440
Location
Italy
it's still rather irritating to have to game around breathing animations, but honestly i wouldn't know how to solve that.
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
698
The 3 best things about the game for me, that actually make it meaningfully different from other nuXCOM-likes:
1. The aiming system. So simple yet so genius. The actual physical targeting and blocking by the 3D terrain and creature parts.
2. The destructible terrain
3. The will system. It's kind of like the stamina = mana mechanic, but instead of running out of breath guys run out of morale.
 
Joined
Jan 5, 2021
Messages
522
Give me the TLDR, is the game finally good now with updates and DLC?
No. The issues are with it's core mechanics, not the level of content.

The free-aiming system that everyone is blowing their load over is one of the worst features implemented in any Xcom-style game ever. It turns the whole thing into a pixel hunt and destroys the value of cover and tactical placement because your characters will randomly stick their heads out as part of their animations, and then get sniped. The developers for some reason seem to be proud of this abortion of a feature, so it's staying in.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
501
The sum isn't greater than the parts but some of the parts are interesting enough is how I will put it. Genre enthusiasts will have fun for the first couple of dozens of hours before the flaws catch up. It has a decent and promising enough framework but does not really build anything substantial on top of it.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,825
Location
Copenhagen
Give me the TLDR, is the game finally good now with updates and DLC?

It's better *without* the DLC - a lot of the DLC adds superflous micromanagement to a game already heavily plagued by it.

The long and short of it is this: the game has great core tactical gameplay with one of the best bullet models ever made for TRPG. The latter is way more important and enjoyable than you might think, it makes the combat really gradual and meaty.

However, the systems are untested and feel unfinished, and there's a ton of just little annoying things.

In the end, the package was not worth it for me, but it definitely will be for some.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,212
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
It's better *without* the DLC - a lot of the DLC adds superflous micromanagement to a game already heavily plagued by it.
It's not just that, the dlc also all pile on extra missions right at the start of the game.

But it also depends on the dlc. The ancients dlc is kinda good, because it actually adds a tier of "strictly better" weapons which the base game was lacking (lots of sidegrades though).

TFTV mod really is the best way to play the game I think, it takes the good stuff from the dlc's, integrates them better into the game and cuts a lot of the chaff. The GOTY edition really should have done this, but they didn't for whatever reason.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,322
Location
Future Wasteland
Strap Yourselves In
I've just re-discovered this game on Game Pass and I'm quite pleasantly pleased with it so far.

Some people are calling it janky but I'm guessing that over the two years since I first tried it (and abandoned it) they must have really polished it -- and I'm only talking about the base game here -- because it plays very smoothly, all systems are easy to understand and work correctly, cut-scenes and general presentation are perfectly acceptable, and even the voice acting is fine in my opinion. The jank factor is nearly zero.

Just different enough from nu X-COM to be interesting, I'm quite looking forward to enjoying this one.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,721
Location
Hyperborea
I've just re-discovered this game on Game Pass and I'm quite pleasantly pleased with it so far.

Some people are calling it janky but I'm guessing that over the two years since I first tried it (and abandoned it) they must have really polished it -- and I'm only talking about the base game here -- because it plays very smoothly, all systems are easy to understand and work correctly, cut-scenes and general presentation are perfectly acceptable, and even the voice acting is fine in my opinion. The jank factor is nearly zero.

Just different enough from nu X-COM to be interesting, I'm quite looking forward to enjoying this one.
I was telling people it's actually really good, since I've played it few months ago, and everybody thinks I'm trolling :negative:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
I've just re-discovered this game on Game Pass and I'm quite pleasantly pleased with it so far.

Some people are calling it janky but I'm guessing that over the two years since I first tried it (and abandoned it) they must have really polished it -- and I'm only talking about the base game here -- because it plays very smoothly, all systems are easy to understand and work correctly, cut-scenes and general presentation are perfectly acceptable, and even the voice acting is fine in my opinion. The jank factor is nearly zero.

Just different enough from nu X-COM to be interesting, I'm quite looking forward to enjoying this one.
Funny thing base game is better than all the clutter and shit they added with DLC, similar to Xcom 2 where expansion only made it worse. In both cases you need complete overhaul mods to play it.

Also if you figure out a few tricks PP becomes super easy, barely 1% challenge.. all this is fixed in the overhaul mod.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,891
Location
Le Balkans
All in all the game is decent, havent tried the overhaul mods and the dlcs were a mixed bag.
The general salt from people i guess is the kickstarter promises when they needed the moneyz, and the change in direction (art, mood, etc) that happened after plus the epic money as well.
It just left a bitter taste.

P.S. Gotta find the time to try out that total overhaul Archangel keeps talking about. One of these days :)
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,721
Location
Hyperborea
I've just re-discovered this game on Game Pass and I'm quite pleasantly pleased with it so far.

Some people are calling it janky but I'm guessing that over the two years since I first tried it (and abandoned it) they must have really polished it -- and I'm only talking about the base game here -- because it plays very smoothly, all systems are easy to understand and work correctly, cut-scenes and general presentation are perfectly acceptable, and even the voice acting is fine in my opinion. The jank factor is nearly zero.

Just different enough from nu X-COM to be interesting, I'm quite looking forward to enjoying this one.
Funny thing base game is better than all the clutter and shit they added with DLC, similar to Xcom 2 where expansion only made it worse. In both cases you need complete overhaul mods to play it.

Also if you figure out a few tricks PP becomes super easy, barely 1% challenge.. all this is fixed in the overhaul mod.
I just wanna note that as someone who first played with all DLCs enabled, I tried it with no DLCs later since people were teling me its even better that way, and I actually liked it much more with DLCs.

The only DLC I disliked was the Legacy of the Ancients, lot of boring grind and the weapons it adds are OP and destroy all the balance. I really liked that the gear progression in the game very rarely offers straight upgrades, and most things have a niche where they can be utilized successfully depending on the build and situation, unlocking new stuff opens up more options rather than just giving you the same shit with better stats like in XCOM - and Legacy of Ancients DLC just straight up throws that design philosophy out of the window and hands you by far the best weapons in the game, invalidating everything else.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,977
Location
London, UK
Strap Yourselves In
It's a bit like Cyberpunk 2077, or even the PoE games, or maybe even you could say Wasteland 2. Not the game we were promised and/or expected, so there was a lot of nerdrage and disappointment on release, but it's turned out to be alright for what it is. Not stellar, but fun enough and worth playing.

All these things are a lesson in (from the dev side) overhyping and (from the player side) managing expectations.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
It's a bit like Cyberpunk 2077, or even the PoE games, or maybe even you could say Wasteland 2. Not the game we were promised and/or expected, so there was a lot of nerdrage and disappointment on release, but it's turned out to be alright for what it is. Not stellar, but fun enough and worth playing.

All these things are a lesson in (from the dev side) overhyping and (from the player side) managing expectations.
At release it was pretty bad. Buggy, barely working, completely unbalanced.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,959
Location
Frown Town
As someone who didn't follow a lick of the hype and didn't play on release either, I like the game overall, with no special negative feelings. A part of me might one day think of it as a modern classic, but I'm not sure ; with only about 50hours in it's hard to say (you need hundred of hours for these types of games, and I can't do them all), but anyway I can say that it's worth it for 50h (if not two thousand). What I do like a lot about it, as I think I might have said elsewhere, is the lore and the atmosphere. I just gobble that Lovecraftian shit up everytime, but yeah, it was very good at making the aliens feel alien.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
I went back after 6 months to try the TftV mod again, guys were busy and it looks more and more polished each time. Now it also has bigger changes to vehicles as part of it and some options to choose starting base or something like that is coming out very soon.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,095
Location
Mosqueow
So far i'm liking the game.

The enemies are pretty original in looks, i was kinda surprised how enemies that are infection in nature learned to use human weapons. I especially like the gangsta squid side gripping a pistol like a nigger.

Love the bodypart targeting.

Factions are pretty cool, i'm playing as Anu race traitor to produce some human squids later.

Soldier customization sucks but everybody is wearing helmet anyway.

What do i need to do to get an aircraft capable of carrying 8 soldiers? I used to have that at the start of the game then my transport got replaced with "The Gift" after crappy aerial combat tutorial.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom