They are talking about modular building which means that their layout is somehow randomized. So it's not just skins, but doesn't sound super promising either.Yeah that sounds suspicious. if the paths and roads and covers are predefined then basically we will always know the layout of the map, only its "skin" will change. Hm
Noted. That was actually my initial assumption as well, but the video with the cover bits always in the same spots initially shown highlighted made me worry a bit after watching it again. Knowing this, it certainly looks promising so far, though.There is some randomisation to the placing of props and cover. It's also still a work in progress and not all of the scripts have been added yet.
Get hands-on with X-Com creator's Phoenix Point at the PC Gamer Weekender
X-Com creator Julian Gollop will bring his new game Phoenix Point to the PC Gamer Weekender at the London Olympia, 17-18 February 2018. Attendees will be able to get hands-on with the game, and Julian himself will be a guest speaker on the Developer Stage on Saturday at the event.
Phoenix Point is Gollop's reinvention of a sub-genre he created. Set on a near-apocalyptic Earth in 2057, you lead a cell of the Phoenix Project, and are tasked with saving the last remnants of humanity from aliens and an enclosing mist that mutates anything it touches. If you loved Firaxis's recent XCOM games, you'll love what the team at Snapshot Games is working on here—come play it in London and see for yourself.
Tickets for the Weekender are available here. Look out for tons more information on playable games and guest speakers on PCGamer.com in the coming weeks.
Those who backed during our crowd-funding campaign or who pre-ordered, at the Luxury Digital Edition or higher will receive access to a special pre-alpha build around Q1 of 2018.
Phoenix Point will be playable at PC Gamer's PC Gamer Weekender event, and Julian Gollop will do a talk about it: http://www.pcgamer.com/get-hands-on-with-x-com-creators-phoenix-point-at-the-pc-gamer-weekender/
I hope you also give that demo to few youtubers and streamers like you did with last one. That would be a good way to keep the hype up.We're actually putting together a demo just for these events and marketing. It will most likely just be a single scripted mission on a crafted map, using a preset team. This is one of the main reasons that we have been focusing on getting one faction polished, so we can use them in the demo. Even though the demo will be more mechanically complete than the rest of the game at this point, it should give a much better impression of the tactical gameplay than the July prototype build.
We most likely will do.
Xcom Dwarf Fortress.
Actually, with the latest update this could be made.