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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Tenebris

Scholar
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Sep 18, 2017
Messages
278
Woedica's Challenge
      • All Per-Encounter and Class resources become Per Rest.
      • Party Health no longer regenerates outside of combat.
      • While camping, only "Prepared Meals" will recover Injuries and Resources.

Well there it is, Tigranes. Now there's no reason for you to pretend the first game is better.

I'm glad I have you for perfectly transcendental and objective knowledge of the quality of every video game on earth, painstakingly derived from the scientific polls that you conduct day and night

I also didn't realise that I thought POE1 is unequivocally superior to POE2, I will now inform my inadequate brain of its own opinion

I'll try this challenge in my next playthrough and see how it goes - wonder which abilities/etc will go super wacky.

What would be cool is if you really had to start saying, "I'm setting out on a voyage, I can take this many supplies, that means I can rest this many times and have this many meals and such, so I should plot my course here and there". The way it is now, the ship is a fucking magic airplane running on invisible fuel fitted with a five-star hospital.

You can sort of get that if you pair Woedica's challenge with Rymrgand's challenge. His challenge causes food to spoil so you'll need to plan things out a little rather than just buying huge stacks of food and water.
 
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Safav Hamon

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You can sort of get that if you pair Woedica's challenge with Rymrgand's challenge. His challenge causes food to spoil so you'll need to plan things out a little rather than just buying huge stacks of food and water.

The Rymrgand challenge is too punishing. Good food spoiling after three days means you have to use them on the spot.
 

Deleted Member 16721

Guest
What turned me off to these games is that they had the chance to make a "new D&D", but Tyranny wasn't even set in the same world, the ruleset was patched and changed so often that you couldn't keep up, and PoE2 isn't like BG2 in the import character department (and if I had to guess, the ruleset is still being changed or it's different in PoE2). They had a chance to make Tyranny the Icewind Dale to PoE's Baldur's Gate and didn't. To me it seems more like fast food than a great meal, and I think that's why I love Kingmaker so much more, because they built on a ruleset and world lore that has been established and is fine dining in the realms of RPGs.
 
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Safav Hamon

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Pillars trying to be a 'new D&D' is the problem.

They need to be less derivative of the IE games, and Deadfire was a step in the right direction.
 

Deleted Member 16721

Guest
Pillars trying to be a 'new D&D' was exactly the problem I had with it.

They need to be less derivative of the IE games, and Deadfire was a step in the right direction.

By "new D&D" I mean a consistent ruleset that is pen-and-paperish, a consistent world, games where you can import your character and build on them in the next game, etc.. To me, I would have designed Pillars to be:
PoE 1 - Levels 1-9
PoE 2 - import character, levels 10-19
PoE 3 (if it happens) - import again, levels 20-30 (cap)

And build it in that way. It seems like other than a questionaire you get at the beginning of PoE2, it's not really the same feeling as importing from BG1 to BG2. And I have no idea about the ruleset now but while playing PoE1 it was being patched so much I just gave up trying to keep up with it all. Do they still patch the ruleset? They need to settle on one ruleset and let it be their Pillars Edition 1.0 and build from that, rather than being all over the place. That was my gripe with the games. That and Tyranny was not even in the same universe. They missed a golden opportunity for that game to be a tie-in to the Pillars world. Some new area or region of the map like Icewind Dale was that you could explore and make the world seem bigger than it was, with familiar names and locations. Eh, just my thoughts though. I imagine it's hard to do all this in Obsidian's position of having to make the world and rules from scratch vs. using an established system.
 
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Safav Hamon

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The ruleset in Deadfire is very different than the first game, but it's almost entirely for the better. There were too many glaring flaws with the original system that couldn't be salvaged.

According to Sawyer, Tyranny was meant to be an 'exploratory' game where they test new concepts and mechanics. Obsidian brought many of the successful ideas and integrated them into Deadfire.
 
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Safav Hamon

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I imagine it's hard to do all this in Obsidian's position of having to make the world and rules from scratch vs. using an established system.

Harder yes, but a worthwhile effort.

I don't want the same old system and universe that has been around for decades. If Obsidian deserves any criticism, it's for not being creative enough.
 

Prime Junta

Guest
The ruleset in Deadfire is very different than the first game, but it's almost entirely for the better.

This is trivially true.

The trouble is that in the few areas it's worse, it's worse in a way that's massively damaging to the experience.
 

cloudropis

Educated
Joined
May 25, 2014
Messages
51
The ruleset in Deadfire is very different than the first game, but it's almost entirely for the better.

This is trivially true.

The trouble is that in the few areas it's worse, it's worse in a way that's massively damaging to the experience.
How so? I'm only playing 1 and I'm actually sort of fine with the ruleset as it is (with latest patch), but the per-encounter buttons from 2 turned me off from every wanting to try it. If the ruleset is really better than 1, and the vancian system option works well in the confines of a game that was born without it, I might actually be happy to give Deadfire a try.
 

Quillon

Arcane
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Dec 15, 2016
Messages
5,296
people can tap into their previous lives and gain speshul powers and memories of things they've done, but you can just forget about that"

Aren't only the ones with awakened souls and even fewer watchers subjects to that? Apart from Soul Strength(tm).
 
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Sacred82

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Dumbfuck
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Messages
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Location
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people can tap into their previous lives and gain speshul powers and memories of things they've done, but you can just forget about that"

Aren't only the ones with awakened souls and even fewer watchers subjects to that? Apart from Soul Strength(tm).

but Watchers are very speshul people for that reason.

Basically you're like a lich except you take little study breaks aka death.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Are they going to give us more class resources and spell slots for Woedica's challenge? 2 per level seems rest-spammy for probably half the game.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
people can tap into their previous lives and gain speshul powers and memories of things they've done, but you can just forget about that"

Aren't only the ones with awakened souls and even fewer watchers subjects to that? Apart from Soul Strength(tm).

but Watchers are very speshul people for that reason.

Basically you're like a lich except you take little study breaks aka death.

So what was your point with that tl;dr?
 
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Sacred82

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people can tap into their previous lives and gain speshul powers and memories of things they've done, but you can just forget about that"

Aren't only the ones with awakened souls and even fewer watchers subjects to that? Apart from Soul Strength(tm).

but Watchers are very speshul people for that reason.

Basically you're like a lich except you take little study breaks aka death.

So what was your point with that tl;dr?

That it's retarded to be able to substract the VIPs and the Gods and everything basically works the same way.
 

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