FreeKaner
Prophet of the Dumpsterfire
Basic tactics eludes a lot of players, especially from the casual audience, yes.
The hardest fights in the game are in SSS and the megabosses. Those are challenging even with a full level 20 custom party and legendary equipment.
Basic tactics wont get you through SSS. Enemies have high defenses, numerous immunites, and there are gimmicks in every fight.
I'm about to jump into SSS myself, at the same difficulty settings. My party is all multi-class, and level 14 currently, and I'm thinking to wait until level 15 so I get the bonus to power source before I go into SSS. At what level did you enter it?This means nothing unless you tell us the difficulty settings.SSS is not difficult, I made it through without reloading once, using story companions, not using consumables, food or summons.
Path of the damned upscale everything, no god challenges.
I'm about to jump into SSS myself, at the same difficulty settings. My party is all multi-class, and level 14 currently, and I'm thinking to wait until level 15 so I get the bonus to power source before I go into SSS. At what level did you enter it?This means nothing unless you tell us the difficulty settings.SSS is not difficult, I made it through without reloading once, using story companions, not using consumables, food or summons.
Path of the damned upscale everything, no god challenges.
I made it through without reloading once, using story companions, not using consumables, food or summons.
Dunno how you'd kill sth like Belranga on PotD first try, don't even know her mechanics then.
Guess if your PC is a Beckoner/similar it might be easy.
Do you guys all play melee characters and make xoti a monk or something? Gorreci street is not that hard. Just shoot the mage.
Also I use Console mod to make Xoti any class I want, like a normal person.
Basic tactics eludes a lot of players, especially from the casual audience, yes.
Basic tactics eludes a lot of players, especially from the casual audience, yes.
The entire SSS is pure arena set piece arena encounters. Most of them are designed exactly to nullify the usual basic tactics. You can't choke point, you can rarely pull, enemies come from unpredictable angles so you can't just clump around your backline, priority targets can be protected by strategically placed obstacles, which vary with every map. And so on and so on.
It doesn't only require basic tactics. I had to scramble every consumable, trap and tactic to beat the fight with only the PC (Paladin/Rogue), Eder (Fighter/Rogue) and Xoti (Priest/Monk). And it still required quite a big dose of RNG. If you can somehow pull individual mobs and kill them that way, then yeah, sure, it requires even less than basic tactics.