I can't get over the absurdity of "the birth of the gods" being treated by everyone as such a big and scary secret. The story might as well be treated as another myth of their creation by the world's inhabitants.
I am doing a replay with all the DLCs and it crashed like 5 times by the halfway mark. Also the combat system is shit and Sawyer is authist. They fixed the difficulty only to show how badly thought it is. Ughhhh penetration...This game crashes more than a modded Bethesda game
I fought some Xaurips the other day, they had 20 penetration on their physical attacksI am doing a replay with all the DLCs and it crashed like 5 times by the halfway mark. Also the combat system is shit and Sawyer is authist. They fixed the difficulty only to show how badly thought it is. Ughhhh penetration...This game crashes more than a modded Bethesda game
Like I said, artificial difficulty. Pumping up stats instead of improving tactics or making the enemy abilities more unique and requiring the player to change his tactics.I fought some Xaurips the other day, they had 20 penetration on their physical attacksI am doing a replay with all the DLCs and it crashed like 5 times by the halfway mark. Also the combat system is shit and Sawyer is authist. They fixed the difficulty only to show how badly thought it is. Ughhhh penetration...This game crashes more than a modded Bethesda game
my tank dude's got like.. 12 armor
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I don't know what toasters you are running, but I haven't had any crashes.
Like I said, artificial difficulty. Pumping up stats instead of improving tactics or making the enemy abilities more unique and requiring the player to change his tactics.
I haven't noticed a difference on PotD vs Hard which was my first playthrough's difficulty.They do different tactics too, for example in POTD they are much better at interrupting your spells and abilities, they are more likely to focus fire your squishies etc.
The first game at least had more than one image for its loading screens.Those who claim Deadfire's loading times are bad have clearly repressed their memories of
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I don't know what toasters you are running, but I haven't had any crashes.
what's insane is that there are other loading screens in the game files. There are Pillars 1-style non-isometric renderings of Tikawara, Poko Kahara, Queen's Berth and the Gullet, maybe others I've forgotten. Plus one new one for each DLC, that you only get in the DLC areas. Why don't they use these loading screens that they already have?!The first game at least had more than one image for its loading screens.
why are you playing the beta patch
Resolved Issues
- Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
- The player will no longer be returned to the main menu on transitioning to or from Nekataka.
- Characters are no longer reaching 0 HP and becoming invincible.
- Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
I don't know what toasters you are running, but I haven't had any crashes.
Like I said, artificial difficulty. Pumping up stats instead of improving tactics or making the enemy abilities more unique and requiring the player to change his tactics.
They do different tactics too, for example in POTD they are much better at interrupting your spells and abilities, they are more likely to focus fire your squishies etc.
POTD just adds +2 armour and pen, which just makes armour buffs, armour reduction abilities, pen increasing modals and flanking much more important. There is nothing "artificial" about it, it makes you use more of your tools and indeed while in hard you can attrition grind much more easily in POTD you have to be more on top of your game to use your abilities at right times.
why are you playing the beta patch
I don't know what toasters you are running, but I haven't had any crashes.
Like I said, artificial difficulty. Pumping up stats instead of improving tactics or making the enemy abilities more unique and requiring the player to change his tactics.
They do different tactics too, for example in POTD they are much better at interrupting your spells and abilities, they are more likely to focus fire your squishies etc.
POTD just adds +2 armour and pen, which just makes armour buffs, armour reduction abilities, pen increasing modals and flanking much more important. There is nothing "artificial" about it, it makes you use more of your tools and indeed while in hard you can attrition grind much more easily in POTD you have to be more on top of your game to use your abilities at right times.
My biggest gripe with penetration is that it clearly favors certain weapons. Which did not happen in PoEI where just beating the deflection of the enemy mattered.