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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

FreeKaner

Prophet of the Dumpsterfire
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The only way to have a character that can actually withstand damage was to not take it all. This will overall make the combat much more lethal and will reduce the importance of having a character that can hold a position instead shifting it more towards proactive damage dealing.
 

Haplo

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Pillars of Eternity 2: Deadfire
Balance Changes
  • Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
It's a pretty big change, I say. )

First, a graze is enough in many cases (esp. when the main goal to apply a status effect). Second, anything with graze to hit conversion becomes much stronger (fighters will love this).

Grazes suck for debuffing. The duration is often ridiculously short. Unless you just need a window of opportunity to land a bigger hit or something.
 

Daidre

Arcane
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Samara
Pathfinder: Wrath I'm very into cock and ball torture
As far as I remember graze = miss for all spells in Deadfire. Aware (Eldritch Aim and Dire Blessing) for 50% Graze-to-Hit helps, but without it landing debuffs on PoTD is pain. One of more annoying changes since POE 1.
 
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Orma

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Torment: Tides of Numenera
Killed hauani o Whe again, this time with an all-melee party and Berath, hylea and skaen challenges enabled.
(ofc skaen challenge not very relevant In this context. and Do I need to mention potd?)

Killing 3 small oozes In one swing, thanks to my brute, helped of course. But I needed crazy amount of healing on everyone other than my dedicated tank.

Party wasn't really 'optimized' besides my brute watcher, I had mirke and eder with me, and a tactician-priest whose (constant) heals and buffs made the fight possible.

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560130_20190210055309_1.png
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Ok, this sounds like something that came out of the website New-Age Bullshit Generator:
I did not choose him so that he could do great things. I chose him because talent should be fostered toward any end.
 

prodigydancer

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The Old City in Neketaka is seriously overtuned. The quest (Cornett's Call) suggests it's a L8 zone but triple red skull skeletons are annoying as hell. I did the Cornett of Depths fight (positioned my party in a corner and outlasted the Arcane Dampener) but later there's a pack with risen mage, risen armsman, three shades and some shadows. The armsman can crit for 50+ (with hunting bow) from a mile away.

It's probably doable but come on. Fighting a trash pack with a full party in a combat-heavy game shouldn't be such agony.
 
Self-Ejected

Safav Hamon

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The Old City in Neketaka is seriously overtuned. The quest (Cornett's Call) suggests it's a L8 zone but triple red skull skeletons are annoying as hell. I did the Cornett of Depths fight (positioned my party in a corner and outlasted the Arcane Dampener) but later there's a pack with risen mage, risen armsman, three shades and some shadows. The armsman can crit for 50+ (with hunting bow) from a mile away.

It's probably doable but come on. Fighting a trash pack with a full party in a combat-heavy game shouldn't be such agony.

It's an open world. You don't have to go there at level 8.
 

Jarpie

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Codex 2012 MCA
So how is the turn-based mode? If it's good, might buy this from some deep sale when the complete edition is out.
 

2house2fly

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The big problem with it is that enemy health values from rtwp don't work as well with tb- put simply, everything just takes too long to kill. Other than that it works well
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If health values were smaller and enemies were killed with fewer attacks, what would the player do with all those tactically important abilities?
 

Dreed

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I got a mail for a short survey about the turn based mode:
Obsidian wants
your opinion about Deadfire's Turn-Based Combat!

Hello [redacted],

In case you haven't heard, we released a new and completely free combat system to Deadfire last month!

While it's still in its beta form and we are thankful for any and all feedback you may have given us so far, we hope you might be able to take a few minutes to fill out the following survey regarding Deadfire!

The survey will close on February 21, 2019, so please don't wait!

Also, we'd love it if you'd share the survey with any friends who are also fans of ours.

As you are the backbone of our Deadfire audience, we value your time and thoughts immensely, and your completion of this questionnaire would be greatly appreciated.

Thank you very much for participating, and for being a fan of Obsidian.

All the best,
The Obsidian Team

Since they want me to share with friends: https://www.surveymonkey.com/r/RTMJZHW
 

2house2fly

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It's true, Nintendo didn't need a survey to make Mario 64 unmatched in its time. Id didn't need to poll their userbase to make Doom the definitive first-person shooter- some might say the definitive video game. Then again, god only knows how many games would have been improved by that. God only knows how those games might have been improved!
 
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Codex Year of the Donut
It's true, Nintendo didn't need a survey to make Mario 64 unmatched in its time. Id didn't need to poll their userbase to make Doom the definitive first-person shooter- some might say the definitive video game. Then again, god only knows how many games would have been improved by that. God only knows how those games might have been improved!
Because instead of surveys Nintendo uses focus groups & an entire QA department
 

jf8350143

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Apr 14, 2018
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They don't do such survey because they don't have the efficent tools to do survey back in the 90s.

It's like saying retailers don't send infos to you through emails back in the 90s.
 

jewboy

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Mar 13, 2012
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657
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Oumuamua
I found PoE combat to be boring-as-fuck for the sameyness of it all. It just was not fun or at least not fun enough to get past clearing out that first big castle or whatever it was. I did play for a while though and I really tried to squeeze some enjoyment out of it but the combat system was ultimately just not interesting enough. I couldn't even get satisfaction out of soloing or trying to do crazy stuff because the devs had already thought of everything and balanced all the fun out. There weren't even any oddball 'unbalanced' spells to play around with although apparently the beta had a few, but they were 'fixed'. Ugh. There really was nothing interesting to do and like most cRPGs the story wasn't suspenseful or worth following at all. So I went back to ToEE with Co8 and Temple+ instead.

Now that there is a turn based mode I am curious enough to consider trying out the sequel. I did get some enjoyment out of playing PoE for a short time. So maybe PoE2 would be worth pirating. Anyone care to do a standing-on-one-foot short comparison of the two games in terms of the combat mechanics? Does it still feel very samey and zombie-like? I don't have much interest in combat where you just push the same button again and again like in Shaun of the Dead, but I would be curious to see what has changed if it has changed for the better.
 

Haplo

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Pillars of Eternity 2: Deadfire
Sounds like you didn't try a high-Int barbarian with the like of Hours of St. Rumbaldt's Greatsword proning nearly entire battlefields with every swing :P Or the St. Ydwen's Redeemer greatsword slaying Vessels left, right and center. There was plenty of OP stuff in PoE1.

But PoE2 has its share also. Of course, the addition of multiclasses added an an extra layer of synergies between the classes.
One of the most broken things are various combos/synergies (ab)using dual aoe blunderbuss mortar weapons - Serafen comes with the Hand Mortar and you get Fire in the Hole during his questline (that can be finished very early). Most special abilities have aoe effects with them, which is very potent by itself, particularly when you consider there are 2 aoe chances to apply per char - actually 3, because you can enchant Fire in the Hole with Chainshot bouncing effect (stuff like Monk's Stunning Surge, Rogue Blinding/Crippling/Devastating/Toxic, Paladin Flames of Devotion). Also stuff like Combusting Wounds or Avenging Storm spell (available on a helmet) triggers effect per hit per target, so... Things start to really get broken if you use the mortars with abilities that are aoe themselves.
Most come late and are available to single classes (Monk Whispers of the Wind, Barbarian Heart of Fury, Rogue Vanishing Strikes; maybe even Ranger Whirling Strikes and Fighter Clear the Path with mortar/melee weapon combo), but 2x aoe weapon x aoe abilities = beastly carnage.

Then you can use some tricks like monk's Flagellant's Path to skip the reload on firearms. Charge across the enemies, damaging everyone in your path, full aoe attack your target and then instantly fire another dual aoe salvo.

Another interaction I really like is connected to the Grave Calling Saber. It can be gotten near the beginning of the game. And it can be enchanted to create a party-friendly Chillfog (aoe blinding and cold-damaging over-time effect) whenever you kill a vessel with it. Another enchantment lets it Paralyze enemies after accumulating 10 damage stacks in a fight. Thing is, those don't have to be melee hits. Aoe ticks from Chillfogs created by the saber also work. So accumulating 10 is trivial and takes no time this way. More importantly, once the weapon has those stacks, the Chillfogs it created also Paralyze enemies with every tick. Even though the damage per tick and Penetration on Chillfog isn't very good, once you stack several atop each other, they can prove to be quite deadly.

Of course, even though they are fairly common, there aren't vessels (mainly undead and constructs) present in every encounter. But incidentally a Chanter can summon 3 Skeletons with his 1st level invocation (6 in case of Beckoner). And another high level Chant lets him summon a skeleton passively every 6 seconds (or 3 in case of a Troubadour's Brisk Recitation).
So if you have a Chanter in your party, you never run out of "fuel" for Grave Calling.

I like to use a Cipher/Helwalker as a Grave Calling wielder (with a blunderbuss offhand), as Helwalker might and Thunderous Blows amplify Chillfog damage and Penetration, monk Duality Int boost greatly increases aoe radius and paralysis effect duration. On the other hand, since the Chillfogs are still flagged as damage originating from weapons, the aoe damage also fills Cipher Focus, almost "passively".

One possible, albeit slightly risky, twist to these tactics is to use a frenzied Berserker for Grave Calling vessel kills. Preferably with a Beckoner for double amount of skeletons. Don't remove the Berserker's Confusion and the Paralyzing Chillfogs will no longer be party-friendly. On the other hand, even one Chillfog will quickly consume the rest of the summoned skeletons, rapidly stacking lots of Chillfog effects. Rapidly melting encounters (and party members unfortunate enough to be inside), as well as your graphics card...
 
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