rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
![Codex Year of the Donut Codex Year of the Donut](/forums/smiles/campaign_tags/campaign_2022c.png)
My harbinger has 27 might, being able to ignore dex is fun
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I used a bear pet because it was the best tank of all the pets, and mainly tasked it with causing Flanked on enemies. It worked, but was still dying rather often on longer fights against larger groups.2) Pets are awful. Resilient Companion doesn't really solve their armor woes and additional micro is real. It was already an issue in PoE1: even after patch 2.0 a pet was 70% asset and 30% liability. Wolf had very good damage potential but required quite some babysitting. In PoE2 we're back to the 20% asset and 80% pain in the ass scenario. And no, Ghost Heart doesn't solve the problem. It merely lets you ignore it.
I did a full playthrough on PotD with a Barbarian/Fighter main character, and I didn't find any point to the Barbarian abilities. They all had a marginal impact. The only reason I picked Barbarian as one of the classes was the higher health pool.In this roster of an unnecessary number of classes, Ranger is the most pointless, true. They should've made Ranger a subclass of Rogue and Barbarian a subclass of Fighter.
Damn, people here either haven't played the game and are talking out of their asses or they are really clueless.
Both ranger and barbarian are really good.
The problem is not whether they are good or not, the problem is they are not enough to base an entire class on. The passives could've easily been given to a Fighter subclass, remove that regen ability, add Carnage. If I had a say in the class design, I'd remove Barbarians, Monks, Druids and Rangers, all superfluous and unnecessary classes in the way they are implemented. Give the spiritshift form as a spell to Wizards (polymorph self), Monk and Barbarian could've easily been Fighter subclasses and Ranger a Rogue subclass. Focus on the classes that are left and make them more diverse. I'd also place restrictions on armor and weapon use. "But my choices" I hear you say, well that's where the multiclasses come in while making the classes themselves more diverse. PoE's system plays like a classless one due to all the homogeneity. The only unique classes are Ciphers and Chanters, everything else is a reskin of everything else.I did a full playthrough on PotD with a Barbarian/Fighter main character, and I didn't find any point to the Barbarian abilities. They all had a marginal impact. The only reason I picked Barbarian as one of the classes was the higher health pool.
The Barbarian passive abilities are insane for pretty much any character.
Damn, people here either haven't played the game and are talking out of their asses or they are really clueless.
Both ranger and barbarian are really good.
You are some special kind of retarded, aren't you?
People aren't saying ranger is bad, they're saying it's not distinct enough to warrant its own class.
except most abilities are usable with any equipped weapon so it doesn't matter that they're "designed around ranged weapons", so their only form of uniqueness is having a pet. An entire class just to have a pet is a gimmick.It's the only class designed specifically around ranged weapons and has a unique mechanic in the form of pets, which despite what some people claim are more than just a gimmick.
Lol, because your button ratings were so scary. You really are PoE's core audience, aren't youAutists coming out of woodwork since buttons are gone
Slick wet fur in the lamplight, calloused palms perusing her pelt, tweaking teats and biting at the soft edge of the neck, thrusting into botness... yet tender - hopeful - not that this time will be the one that lasts, but that she might forget this sodden shithouse for an evening or two.
except most abilities are usable with any equipped weapon so it doesn't matter that they're "designed around ranged weapons", so their only form of uniqueness is having a pet. An entire class just to have a pet is a gimmick.It's the only class designed specifically around ranged weapons and has a unique mechanic in the form of pets, which despite what some people claim are more than just a gimmick.
I am curious, how did you stat your character? Last time I read the Obsidian build thread, posters were recommending low might, high dex, semi-decent constitution, and spamming slicken.Having great fun with my PotD solo run - Paladin/Wizard, but feels like it could work just as well with a Fighter instead of Paladin. The new Blood Mage subclass is very powerful.
Just started the DLCs (Beast of Winter up first), this being my first time through them. The base game is a faceroll (the usual difficulty drop off after the Engwithan Digsite applies here as well) but The Messenger fight at the beginning of BoW was surprisingly difficult. Had to come up with a plan to nuke single targets, whereas nothing in the base game had previously warranted such consideration.
Having great fun with my PotD solo run - Paladin/Wizard, but feels like it could work just as well with a Fighter instead of Paladin. The new Blood Mage subclass is very powerful.
Just started the DLCs (Beast of Winter up first), this being my first time through them. The base game is a faceroll (the usual difficulty drop off after the Engwithan Digsite applies here as well) but The Messenger fight at the beginning of BoW was surprisingly difficult. Had to come up with a plan to nuke single targets, whereas nothing in the base game had previously warranted such consideration.
I am curious, how did you stat your character? Last time I read the Obsidian build thread, posters were recommending low might, high dex, semi-decent constitution, and spamming slicken.
Thanks! I appreciate it.
I am having a hell of a time deciding what class to commit to for a playthrough. I am between Blood Mage/Pally and a Blood Mage Thaumaturge build that combines wall of draining and barring deaths door to be immortal.