- Joined
- Jan 28, 2011
- Messages
- 99,522
I disagree about Safav's defensive attitude towards flaws of writing in game, but you are truly stupid if you think that "retard rating" really stop someone posting on codex. Any thinking person on codex know that "retard rating" almost lost his true meaning, because some hysterical and sensitive pussies using it instead of "disagree rating", since their feelings hurts by existing different opinion. I don't know what kind of person would stop expressing his opinion only because some ratings. Perhaps worse than this person would be degenerate who misusing "retard rating".how you dealing with the retard ratings? you seem to love them, otherwise you'd stop posting.Part of it is just him acting defensive. I've had my writing criticized before, and it was hard to deal with at first.
I see we are twisting basic math now to try to defend this game. Two separate 5% chances doesn't equal 10% or similar to that. It's still 5%, you just roll twice.
What's particularly dumb is that the issue he seems to have with player expectation is entirely self-inflicted. Did anyone force Obsidian to write such an epic story? It can't have been because of the burden of making a spiritual successor to the Infinity Engine games. IIRC Planescape: Torment doesn't even have a single mention of any deity (apart from the banished god of portals in one side quest). And while Baldur's Gate is obviously about the aftermath of something done by a god, no gods ever actually show up.
"The gods are fake" is especially idiotic, I can't even. What are they trying to say with this?
They are not gods but buggy software and the problem is that you know it. Thus you can't take all that story seriously,if they were just omnipotent beings and their origin remained a secret it would have been a lot better. Would you like to play as a priest of windows vista? How is the player supposed to take that shit seriously?"The gods are fake" is especially idiotic, I can't even. What are they trying to say with this?
So many people have an issue with this, but I don't really get why. It seems to be a simple statement that gods are fundamentally a creation of humanity (or kith in this case), not things in themselves. It's just that in this setting they were created for real, and have become powerful enough to be considered deities. I'm not even defending the idea here. I'm just genuinely confused by how much this rubs people the wrong way.
The word 'god' has certain implications, artificially created gods are essentially fake gods. They're an amalgation of souls and the reason why Thaos in the first game tries his hardest to abolish animancy is that the other sentient species of this world would sooner or later reach the same level of knowledge as the engwithians, thus rendering their efforts meaningless. I don't know if it's possible to theoretically kill the gods in this setting with very advanced magic science but I don't see why not. Regardless, sooner or later everyone would be able to create more gods."The gods are fake" is especially idiotic, I can't even. What are they trying to say with this?
So many people have an issue with this, but I don't really get why. It seems to be a simple statement that gods are fundamentally a creation of humanity (or kith in this case), not things in themselves. It's just that in this setting they were created for real, and have become powerful enough to be considered deities. I'm not even defending the idea here. I'm just genuinely confused by how much this rubs people the wrong way.
The word 'god' has certain implications, artificially created gods are essentially fake gods.
Which makes the statement 'haha you weren't really expecting to kill a god at the end were you' pretty retarded because PoE explicitly tells you that they aren't actual gods.
Yeah but you're not everyone else. I mean, even as the player you can buy into the narrative that the fake gods are a 'good enough' substitute for the real thing. And since they are powerful enough to pass as gods their worship could be justified but that gets subverted because the knowledge to create or maybe even dismantle ""gods"" isn't something that's unachievable because it's simply the result of this settings' version of science. I don't think the gods being artificial is an inherently bad choice for the story, it's just what they did with it.I guess it has implications for the player, but most everyone in the setting still sees them as true gods, which makes sense considering their hidden origin and immense power. I enjoyed finding out that they weren't just typical fantasy deities. It made sense in the context of the world of Eora.
Definitely not defending the ending of PoE II (because I haven't even gotten to it yet) or Josh's defensive attitude about how it concludes.
Yeah but you're not everyone else. I mean, even as the player you can buy into the narrative that the fake gods are a 'good enough' substitute for the real thing. And since they are powerful enough to pass as gods their worship could be justified but that gets subverted because the knowledge to create or maybe even dismantle ""gods"" isn't something that's unachievable because it's simply the result of this settings' version of science. I don't think the gods being artificial is an inherently bad choice for the story, it's just what they did with it.
Since Deadfire is a direct sequel there's no reason to not assume that you wouldn't be able to discover a way of destroying or at least stopping a god temporarily. They're not something that's really otherworldly or metaphysical, they're just a bunch of souls fused together. At the most basic level they're not really that different from the different kind of souls powered constructs you encounter.
But the knowledge and technology to do these things already exist. The only reason people haven't re-discovered it yet is the leaden key babysitting the gods.
Well the gods most likely are big machines set in different places around the world. After all the afterlife is a big harddrive machine that is guarded by mecha dragon,even if Engwithan weren't technologically advanced according to PoE 1 lore.But the knowledge and technology to do these things already exist. The only reason people haven't re-discovered it yet is the leaden key babysitting the gods.
Wouldn't that mean that the secret to destroying the gods died along with Thaos then? Not trying to be sarcastic or a dick with that statement either. That's just what makes sense to me.
After all the afterlife is a big hardware machine that is guarded by mecha dragon
I doubt that even the writers know that shit,they pretty much fucked up the lore from the first game.In the first game the Engwithan were just some mages that were better at soul magic,more or less what you wrote. In the second game they became a highly advanced people that could create all kinds of machines,thus breaking the lore from the first game. Also the rebirth cycle was supposed to be a natural process and it the second was a machine.After all the afterlife is a big hardware machine that is guarded by mecha dragon
I guess I'm missing some lore if this is actually the case, but haven't seen a solid description or indication of where the gods actually reside, or whether this place is in the physical realm, or existing in a more metaphysical state, or even another plane of existence. The only thing I know is that the machines in PoE 1 could channel the souls of the once living and soon to be born to Woedica via Sun in Shadow. Even with the knowledge that the gods are created through ancient Engwithan technology doesn't give us a definite answer as to what they really are. It's important to remember that they were created by channeling sacrificed souls through Adra. This interaction could have had such effects that the gods do actually exist on another plane of reality for all anyone knows, and can freely interact with the world of Eora with their connection to it through the Adra.
In the second game they became a highly advanced people that could create all kinds of machines,thus breaking the lore from the first game.
Also the rebirth cycle was supposed to be a natural process and it the second was a machine.
I doubt that even the writers know that shit
At the end of Deadfire you can challenge Eothas to a fight to try and stop him, and he kills you. There you go, it lets you try.If you want to shit on the player, it gotta be thematically fitting. It works in games like VtMB and Shadowrun Dragonfall where there are three layers of Puppet Masters above you and it would stray from the setting if there weren't. But even those games gave you agency, and let you try to break the existing power structures! (Although to disastrous results.)
Durance: [looks at god he blew up striding across the landscape] No, we do not.“Hey Durance, do we know how to kill gods in Eora?”
Cue the watchers. Besides, keep in mind that the engwithian stuff is still in working condition. We probably wouldn't have taken that long to develop the atomic bomb if we already had several of them lying around from an ancient, pre-historical super civilization.But the knowledge and technology to do these things already exist. The only reason people haven't re-discovered it yet is the leaden key babysitting the gods.
Wouldn't that mean that the secret to destroying the gods died along with Thaos then? Not trying to be sarcastic or a dick with that statement either. That's just what makes sense to me.
The stuff about the afterlife is something you'll find out after going to Ashen Maw. Basically:
Cue the watchers. Besides, keep in mind that the engwithian stuff is still in working condition. We probably wouldn't have taken that long to develop the atomic bomb if we already had several of them lying around from an ancient, pre-historical super civilization.
In the second game they became a highly advanced people that could create all kinds of machines,thus breaking the lore from the first game.
How does this break the lore from the first game? If I'm not mistaken, the Engwithan built the machines that channeled and focused the souls into Sun in Shadow, and are the same machines that Thaos reactivates in the PoE 1 timeline to create Waidwen's legacy. This would indicate that they were not only adept at magics, but also technology, right?
Also the rebirth cycle was supposed to be a natural process and it the second was a machine.
As far as I've seen in PoE II, the rebirth cycle is indeed still a natural one, though governed by the gods (particularly Berath). Maybe you're confused because of the broken machine that is around the Adra in the Poko Kohara Ruins that had trapped the souls of the Vallians you were searching for? Maybe there is something further into the game I haven't seen yet that confirms what you're referring to? Otherwise I haven't seen any contradictions in regards to how the rebirth cycle is supposed to work between PoE 1 and 2.
On the same note, I haven't spotted too many, if any, logical inconsistencies in the setting. All the nations and cultures discussed in the first game are just as they were then. I would love to see some examples, though, so that if I've been missing them I can take a closer look at what I've been missing.
I doubt that even the writers know that shit
This I can agree with. The actual writing itself is mostly poor in both games. The thing that I appreciated and rarely found issue with in PoE 1 and 2 was the lore and setting.
Technology
The Engwithans were good at three things: soul manipulation, mathematics, and growing large structures. Their metallurgy was generally unimpressive and they weren't particularly advanced in any other fields. Glanfathans have surpassed them in mathematical discoveries and astronomy. The other cultures have also discovered an enormous amount of knowledge about souls that the Engwithans never did—though there are still aspects of Engwithan technology that contemporary animancers don't understand.[9]
Notably, Engwithans pioneered the creation of animats, fusing warrior souls with bronze armor and weapons through the use of adra. Although Dyrwoodan and Vailian animancers have been creating their own constructs that exceed the capabilities of Engwithan creations, they never reach the sheer production scales that Engwithans were able to achieve at eg. Cliaban Rilag.[10]
They often used copper for their architecture and magical items, as copper is an especially strong binder for soul energy. Bronze alloys were also frequently used.